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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version029}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speed running&amp;#039;&amp;#039;&amp;#039; is a type of informal conduct designed to test a player&amp;#039;s skill, creativity, resourcefulness, or, perhaps most importantly, luck. There are two types of speedruns: real time (clock time) and turn count. Either way, you try and [[Ascension|ascend]] with the fastest/lowest time possible.&lt;br /&gt;
&lt;br /&gt;
==How Fast is Fast?==&lt;br /&gt;
Ascensions are typically completed in 60,000 to 160,000 turns and can take a few hours to days depending on the play style. A speed run in real time will aim for less than 3 hours of play time. Turn count speed runs are typically below 30,000 turns. This, of course, is where you obtain only 3 runes.&lt;br /&gt;
&lt;br /&gt;
==Real Time==&lt;br /&gt;
*Melee is heavily prefered - Spells are just way too thoughtful, and MP runs out too quickly, to really consider. Meanwhile, melee has access to [[Axes]], whose 8-tile [[cleave]] mows down monsters even in the most crowded situations. Traditionally &amp;quot;overpowered&amp;quot; species like [[Minotaur]] and [[Gargoyle]] reign supreme.&lt;br /&gt;
*[[o|Autoexplore]] and [[tab|autofight]] are your friends!&lt;br /&gt;
*You don&amp;#039;t have to explore every level; even when autoexploring, it wastes valuable time.&lt;br /&gt;
**&amp;#039;&amp;#039;Exactly&amp;#039;&amp;#039; how much have to explore is fairly arbitrary - it depends on lots of luck!&lt;br /&gt;
**In a similar vein, the [[Orcish Mines]] and even [[Vaults]] are completely optional to clear. You might visit them to get a specific item, or if you are ill-prepared for the challenges ahead.&lt;br /&gt;
*Use [http://crawl.akrasiac.org/docs/macros_guide.txt macros] and [http://crawl.akrasiac.org/docs/options_guide.txt rc file options] in order to automate less useful tasks. For example, you can set emergency items like [[scrolls of blinking]] and [[potions of haste]] to specific keys with either &amp;lt;code&amp;gt;item_slot ^= &amp;lt;item&amp;gt;:&amp;lt;letter&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;autoinscribe += &amp;lt;item&amp;gt;:@&amp;lt;command&amp;gt;&amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Don&amp;#039;t be afraid of dying (unless this is for a tournament). The best runs were done over and over again, hoping for a good enough RNG to pass through.&lt;br /&gt;
&lt;br /&gt;
===Top Runs &amp;amp; Version===&lt;br /&gt;
*[[Deep Dwarf]] [[Fighter]] of [[Makhleb]] of [[0.26]] and earlier is a popular choice, and one that currently holds the [http://crawl.xtahua.com/crawl/morgue/EnegeticOcto/morgue-EnegeticOcto-20201105-111727.txt world record], by EnegeticOcto. It lasted 17:37 and was done on Nov. 5, 2020.&lt;br /&gt;
**Deep Dwarves&amp;#039; stats and heal wounds ability lets you win fights otherwise much too [[out of depth]], Fighter gives immediately strong gear and a one time out in a [[potion of might]], and Makhleb makes up for your lack of passive regeneration. Deep Dwarf was removed in [[0.29]].&lt;br /&gt;
**&amp;quot; Turns out d4 [[arga]] into d7 [[Gauntlets of War|gauntlets of war]] is good... who knew :) &amp;quot;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Version:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*0.27 buffed monster weapon speed &amp;amp; damage (most impactful early), but more importantly, &amp;#039;&amp;#039;halved&amp;#039;&amp;#039; Makhleb&amp;#039;s healing rate.&lt;br /&gt;
*0.26 was the latest [[trunk]] version at the time, but also removed the marginally annoying [[food]] system.&lt;br /&gt;
&lt;br /&gt;
==Low Turn Count==&lt;br /&gt;
* Health is an incredibly valuable resource; [[wait|resting]] takes up hundreds of turns normally. Try to avoid that as much as possible by exploring, potentially at floors you&amp;#039;ve skipped, at low health. [[Meteorae]] regenerate rapidly by exploring, and dominate as a result. The fast-regenerating [[Vine Stalker]] is helpful, but most other melee races can still do fine. [[Jiyva]], if you are lucky enough to find it early, greatly boosts regeneration.&lt;br /&gt;
**For normally regenerating species, [[bread swinging]] - or swinging a non-weapon over and over - will cause you to waste more time (regenerating more) for the same amount of turns.&lt;br /&gt;
**[[Cheibriados]] lets you explore to the same effect, with a noticeable stat boost and [[LOS]]-wide attack in Slouch. However, its impact matters less for a 3 rune game. &lt;br /&gt;
*Careful movement is a must; autoexplore is very inefficient.&lt;br /&gt;
**Even when scrounging for resources, it isn&amp;#039;t good to travel over half the floor for a few segments of unexplored dungeon.&lt;br /&gt;
**Skipping floors is even more important than during real time runs. Floors will always take hundreds of turns to clear.&lt;br /&gt;
* Try to avoid backtracking. The best runs should try and go from the Lair immediately to the rune branches, with all the skill/items that requires.&lt;br /&gt;
**The [[Delver]] class allows you find an altar quickly, and even skip the first 4 floors entirely - at least, until the [[orb run]]. However, it&amp;#039;s very unreliable, especially without the power of [[Deep Dwarf]].&lt;br /&gt;
&lt;br /&gt;
===Top Runs &amp;amp; Version===&lt;br /&gt;
*The current [https://crawl.xtahua.com/crawl/morgue/Sapher/morgue-Sapher-20230311-174230.txt world record run], done in 0.29.1 by Sapher on March 11 2023, was a [[Meteoran]] [[Earth Elementalist]]. Sapher won in 4603 turns, improving the [https://cbro.berotato.org/morgue/FizzleBangTC/morgue-FizzleBangTC-20230215-062950.txt previous world record] by 239 turns.&lt;br /&gt;
**[[Meteoran]] is a species that focuses on turn count, due to its ultra-fast explore regeneration of HP and MP and, also, amazing stats and aptitudes.&lt;br /&gt;
**[[Cheibriados]] was used for boosting the stats and for Slouch/Step from Time abilities.&lt;br /&gt;
**Unlike the previous world record, this run had only 33 casts of [[Simulacrum]]. Sapher didn&amp;#039;t use allies much and relied on [[Storm Form]] and [[Manifold Assault]] for dealing damage instead.&lt;br /&gt;
**Extensive use of [[Passwall]] and [[Passage of Golubria]] allowed to shave the number of turns even further.&lt;br /&gt;
&lt;br /&gt;
==Rune Strategy==&lt;br /&gt;
*The Slimy rune is often the most reliable 3rd rune. Even low level players can tackle [[The Royal Jelly]] with items like [[throwing net]]s, [[javelin]]s, and/or a [[scroll of immolation]]. See [[TRJ]]&amp;#039;s page for more details.&lt;br /&gt;
*The Abyssal rune is convenient if you happen to get [[banish]]ed. Forceful banishment (including from [[distortion]]) also plunges you deeper into the Abyss. If you&amp;#039;ve preserved a few [[scrolls of blinking]], grabbing the rune should be possible. Finding the rune itself is a measure of luck, but its potential speed might make it even faster than Slime.&lt;br /&gt;
*Most of the time, the Silver (Vaults) rune is inefficient. Not only do you have to go through all 5 floors of a fairly large branch, but even if you cleared Vaults:1-4, V:5 isn&amp;#039;t easy to skip. [[Vault warden]]s might lock out the stairs above, while fake runes serve to deter ninjas even more.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*For an up to date list of speedruns see the following links:&lt;br /&gt;
** [http://crawl.akrasiac.org/scoring/fastest-wins-time.html Fastest wins (time)]&lt;br /&gt;
** [http://crawl.akrasiac.org/scoring/fastest-wins-turns.html Fastest wins (turns)]&lt;br /&gt;
*[[Score]] - turn count speedruns, for all 15 runes.&lt;br /&gt;
*Top Runs:&lt;br /&gt;
**[https://www.youtube.com/watch?v=3X0y6V2Iemg Video of current Time WR]&lt;br /&gt;
**[https://www.youtube.com/watch?v=EpNFG42ZSd0 Replay of a former Turn Count WR (DDDe)]&lt;br /&gt;
*Commentary:&lt;br /&gt;
**[https://www.youtube.com/watch?v=vcPRtaH7EJ0 Video commentary of another former WR run (DDDe, turn count)]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[0.29]] Removed [[Deep Dwarf]], added turn-count focused [[Meteoran]]. [[Ranged weapon]]s reworked and no longer need [[ammo]]. [[Abyss]]&amp;#039; rune location now sensed instead of being pure RNG. [[Lair]] shortened a floor. Introduction of [[attacks of opportunity]] as well as background/consumable drop buffs and a few new items.&lt;br /&gt;
*[[0.28]] Reworked [[Jiyva]] gives regeneration, even to DD. Spider reworked. The Depths shortened by a floor. Fixed quiver bug.&lt;br /&gt;
*[[0.27]] [[Makhleb]] healing dramatically nerfed, impacting the heavily reliant Deep Dwarf. Equipment now autoidentified, [[curse]]s and negative gear removed. Weapon-wielding monsters don&amp;#039;t attack slower anymore. Throwing ammunition reduced in quantity.&lt;br /&gt;
*[[0.26]] Tedious [[food]] system removed. Addition of [[Delver]], which skips the first 5 floors of the Dungeon. New [[quiver]] introduces bug where a quivered god ability can be used even if you switch gods (say, to [[Uskayaw]]). Swamp reworked. Removal of [[Sticks to Snakes]] (and [[scroll of immolation|immolation]] &amp;quot;snakebombing&amp;quot;), [[Summon Butterflies]]. [[Scrolls of blinking]] usable as an escape while in [[Zot]]/[[orb run]].&lt;br /&gt;
*[[0.25]] All [[summon]]s can be [[scroll of immolation|immolated]]. Removal of (most) dangerous [[amulet]]s.&lt;br /&gt;
*[[0.24]] [[Throwing]] rework gives [[javelin]]s piercing and [[boomerang]]s returning, further buffed with the [[silver]] brand.&lt;br /&gt;
*[[0.21]] [[Borgnjor&amp;#039;s Vile Clutch]] introduced; in this version only, was stronger and available to the [[Necromancer]] start.&lt;br /&gt;
*[[0.19]] [[Lair]] shortened 2 floors, [[Slime Pits]] shortened by 1.&lt;br /&gt;
*[[0.12]] introduced [[cleaving]] to all Axes.&lt;br /&gt;
*Autoexplore was conceptualized in the roots of &amp;#039;&amp;#039;Stone Soup&amp;#039;&amp;#039;, while [[0.6]] introduced autofight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy_Guides]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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