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	<title>Speed (brand) - Revision history</title>
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	<updated>2026-08-04T23:59:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Speed_(brand)&amp;diff=745&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|Attacks with this weapon are significantly faster.}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;&amp;#039; [[brand]] does the following:&lt;br /&gt;
*Reduces [[attack delay|time to attack]] by -33.3% (for an extra +50% damage/turn).&lt;br /&gt;
**The bonus to attack speed happens after skill, but before [[shield]] or [[armour encumbrance]]. Therefore, encumbrance has a somewhat greater impact on speed weapons: going from 0.5 -&amp;gt; 0.6 delay is a bigger difference than 0.75 -&amp;gt; 0.85 delay.&lt;br /&gt;
**Non-integer [[aut]] delays are rounded in a weighted manner, after speed is accounted for. If you have a 0.7 [[decaAut]] delay before speed, you&amp;#039;d have an average of 0.467 delay. This equates to a 67% chance to attack at 0.5 decaAut, and a 33% chance to attack at 0.4 decaAut.&lt;br /&gt;
&lt;br /&gt;
===AC Note===&lt;br /&gt;
Note that speed is &amp;#039;&amp;#039;not&amp;#039;&amp;#039; particularly worse against high [[AC]] or [[EV]] enemies. Speed increases your post-AC damage/turn by +50% against any enemy. Brands like [[flaming]] and [[freezing]] also increase post-AC damage and are equally affected by AC. For example, if you dealt 10 damage, and enemy AC would reduce it by 5:&lt;br /&gt;
*Speed: &amp;lt;code&amp;gt;(10 - 5) damage * 1 multiplier * 1.5 attacks&amp;lt;/code&amp;gt; = 7.5 damage/turn&lt;br /&gt;
*Flaming: &amp;lt;code&amp;gt;(10 - 5) damage * 1.25 multiplier * 1 attack&amp;lt;/code&amp;gt; = 6.25 damage per turn&lt;br /&gt;
&lt;br /&gt;
[[Heavy]] is particularly good against AC, and &amp;#039;flat damage&amp;#039; brands like [[electrocution]] ignore AC entirely. This is because these brands are good against AC; not that speed is bad against high AC enemies.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
The speed [[brand]] cannot be obtained via a [[scroll of brand weapon]]. It can normally be found on [[Short Blades]], [[quarterstaves]], and [[lajatang]]s. However, [[quick blade]]s cannot have the speed brand. Various [[artefact]] weapons may also come with this brand:&lt;br /&gt;
*The [[captain&amp;#039;s cutlass]]&lt;br /&gt;
*[[Arga]]&lt;br /&gt;
*[[Finisher]]&lt;br /&gt;
*[[Skullcrusher]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Speed is one of the best &amp;#039;percentage&amp;#039; brands in the game - it&amp;#039;s irresistible and provides a large, consistent increase to damage output independent of enemy AC. It&amp;#039;s objectively better than [[flaming]] or [[freezing]], which are already good enough for a 3-rune game. A [[hand axe]] of speed isn&amp;#039;t an endgame weapon, but [[Arga]] is one of the strongest one-handed weapons almost purely because of this brand.&lt;br /&gt;
*[[Holy wrath]] is usually better for [[extended]], but does nothing if the target isn&amp;#039;t undead/demonic.&lt;br /&gt;
*[[Spectral]] offers a stronger (+70%) damage boost, but the spectral weapon needs an empty tile to spawn, and it can cause you to take extra damage from AOE attacks.&lt;br /&gt;
&lt;br /&gt;
Also, since weak weapons like [[dagger]]s and [[short sword]]s have such low base damage, &amp;#039;flat&amp;#039; brands (e.g. [[venom]], [[electrocution]]) can end up being stronger in the early-game.&lt;br /&gt;
&lt;br /&gt;
Unlike every other weapon brand in the game, speed improves [[auxiliary attack]]s, since aux attacks are performed faster.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.14]], melee weapons with the speed brand dealt only 90% damage, but their attack speed was 50% of normal.&lt;br /&gt;
*Prior to [[0.9]], melee weapons of speed dealt full damage. Also, ranged weapons attack speed was 50% of normal.&lt;br /&gt;
*Prior to [[0.8]], all weapons of speed reduced attack speed to 50% of normal (though this calculation was then rounded up, leaving some weapons attacking slightly slower).&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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