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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Sleep</id>
	<title>Sleep - Revision history</title>
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	<updated>2026-08-03T21:14:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Sleep&amp;diff=266&amp;oldid=prev</id>
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		<updated>2026-06-16T09:07:47Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; is a status effect and monster-only spell. It prevents the target from moving or attacking until woken up.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Being asleep has the following effects:&lt;br /&gt;
&lt;br /&gt;
*Creatures are unable to act until woken up.&lt;br /&gt;
*[[EV]] is set to almost 0, &amp;lt;code&amp;gt;2 + [[Evasion#Base EV|size_factor]]&amp;lt;/code&amp;gt; for players, and set to 0 EV for monsters.&lt;br /&gt;
*[[SH]] is set to 0.&lt;br /&gt;
*Players take 2.5x damage in melee.&amp;lt;ref&amp;gt;{{source ref|0.32.0|melee-attack.cc|4273}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Monsters are vulnerable to high-tier [[stab]]s from the player, and take 2.5x damage from other monsters&amp;#039; melee attacks.&lt;br /&gt;
&lt;br /&gt;
Both players and monsters will wake up after taking any amount of damage. &lt;br /&gt;
&lt;br /&gt;
Naturally sleeping monsters can wake up if you fail a [[stealth]] check, or if they hear a [[noise]]. When a monster is put to sleep by an effect, it will have a set duration, during which it can only wake up by taking damage.&lt;br /&gt;
&lt;br /&gt;
===Sleepwalking===&lt;br /&gt;
Monsters that are asleep and [[confuse]]d at the same time will exhibit &amp;#039;&amp;#039;&amp;#039;sleepwalking&amp;#039;&amp;#039;&amp;#039;. They are vulnerable to high-tier stabs, but wander around as if they were confused. They can wake up, as with the normal sleep condition, though this doesn&amp;#039;t end the confusion status.&lt;br /&gt;
&lt;br /&gt;
Usually, this requires the monster to be confused, then put to sleep, since most ways of confusion will wake a monster up. The spell [[Alistair&amp;#039;s Intoxication]] can confuse sleeping monsters, however.&lt;br /&gt;
&lt;br /&gt;
===Immunity===&lt;br /&gt;
After waking from sleep, players gain [[stun immunity]] for 3-5 turns, which grants sleep immunity. Stun immunity can be gained after a few other statuses. Monsters also get a short immunity to sleep after waking.&lt;br /&gt;
&lt;br /&gt;
[[Undead]], [[nonliving]], and [[plant]] creatures cannot be put to sleep.&amp;lt;ref&amp;gt;{{source ref|0.32.0|actor.cc|162}}&amp;lt;/ref&amp;gt; Of the player species, [[Revenant]], [[Poltergeist]], [[Mummy]], [[Gargoyle]], and [[Djinni]] are immune to sleep. Also, any form that would make you undead/nonlving/plant, such as [[Vampire Form]], [[Statue Form]], or [[Tree Form]], will also be immune. Note: monsters of those types can still generate &amp;quot;dormant&amp;quot;, which is functionally identical.&lt;br /&gt;
&lt;br /&gt;
Players with [[clarity]] and all creatures under [[berserk]] are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Other than the Sleep spell, the sleep status can be inflicted by the following:&lt;br /&gt;
&lt;br /&gt;
*The [[Ensorcelled Hibernation]] spell ([[cold resistance]] renders immunity).&lt;br /&gt;
*The &amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039; [[attack flavour]] of [[sleepcap]]s.&lt;br /&gt;
*The [[Dream Dust]] ability of [[dream sheep]].&lt;br /&gt;
&lt;br /&gt;
Monsters are usually asleep at the time that they are generated (or &amp;quot;dormant&amp;quot;, if incapable of sleep).&lt;br /&gt;
&lt;br /&gt;
==Monster Spell==&lt;br /&gt;
The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by [[willpower]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], [[Tree Form]] and [[Fungus Form]] did not grant immunity to sleep. When a monster was put to sleep, it could still wake from stealth or noise. Also, waking up from sleep did not grant [[stun immunity]], only an immunity to being slept again.&lt;br /&gt;
*Prior to [[0.24]], [[needle]]s of sleeping existed.&lt;br /&gt;
*Prior to [[0.15]], monsters would tend to fall asleep if enough time has passed since they last encountered the player.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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