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	<title>Sigil of Binding - Revision history</title>
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	<updated>2026-08-06T03:47:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Sigil_of_Binding&amp;diff=2777&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sigil of Binding&amp;#039;&amp;#039;&amp;#039; is a level 3 [[Hexes]] spell which creates sigil [[trap]]s, which when stepped on, stop movement for a short time.&lt;br /&gt;
&lt;br /&gt;
[[Hexslinger]]s start with this spell in their libraries.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Creates two sigils randomly within 2 tiles of the caster. They are considered [[trap]]s, so they can only be placed on floor tiles; they cannot be placed on [[door]]s (even when open), [[shop]]s, [[water]], other traps, etc. You cannot cast this spell if one or more sigils are already active.&lt;br /&gt;
&lt;br /&gt;
When a creature, including the player, steps on a sigil, they cannot move for a short time. After a monster is trapped, they gain a [[Sprint]] effect (-0.3 [[decaAut]] [[movement delay]]) for a time afterwards. If a monster has Sprint, even from a source other than this spell, it is immune to Sigil of Binding. Players do not get the Sprint effect, but the player&amp;#039;s [[allies]] still get it.&lt;br /&gt;
&lt;br /&gt;
Against monsters, the binding lasts for &amp;lt;code&amp;gt;4 + power/12 - [[HD]]/4&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;7 + power/8 - HD/4&amp;lt;/code&amp;gt; turns. The Sprint effect lasts twice as long as the binding. Against players, the binding lasts for 3 to 6 turns.&lt;br /&gt;
&lt;br /&gt;
The sigils themselves last for &amp;lt;code&amp;gt;5 + pow/4&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;8 + pow/2&amp;lt;/code&amp;gt; turns. You get a warning two turns before the sigils expire.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Casting this spell in a hallway can be dangerous, since the sigils can block the path behind you.&lt;br /&gt;
*Monsters make no effort to avoid stepping on a sigil, so knowledge of monster AI can be useful. &lt;br /&gt;
**Note that monsters generally take the shortest path to the player.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Sigil of Binding was introduced in [[0.31]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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