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	<title>Shallow water - Revision history</title>
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	<updated>2026-08-05T10:52:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Shallow_water&amp;diff=3845&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:23:39Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|A pool of cloudy, waist-deep water. It makes movement and combat cumbersome for landlubbers - sometimes dangerous, but never directly fatal.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shallow water&amp;#039;&amp;#039;&amp;#039; is a common type of terrain throughout the Dungeon and many of its branches (particularly the [[Swamp]] and [[Shoals]]); moving through it is difficult for those who cannot swim.&lt;br /&gt;
&lt;br /&gt;
While traveling through shallow water, most creatures have the following penalties:&lt;br /&gt;
*[[Movement]] delay is increased by 6 [[aut]]s.&lt;br /&gt;
*[[Stealth]] score is halved.&lt;br /&gt;
*Melee attacks have a chance to fail (players have a 37.5% chance to fumble their attacks, monsters have a 25% chance). Note that this penalty only applies to &amp;#039;&amp;#039;melee&amp;#039;&amp;#039; combat; ranged attacks, spells, wands, and god abilities are all unaffected.&lt;br /&gt;
*[[Invisible|Invisibility]] has no effect, since water is displaced around your invisible body.&lt;br /&gt;
&lt;br /&gt;
The penalties of shallow water are negated entirely by [[flying]] above it. [[Amphibious]] species (see below) and [[Size#Large|large]] / [[Size#Hybrid|hybrid]] species ([[Oni]]s, [[Troll]]s, [[Armataur]]s, [[Naga]]s) will ignore all penalties from shallow water, but they are still revealed if [[invisible]].&lt;br /&gt;
&lt;br /&gt;
==Amphibious==&lt;br /&gt;
Some monsters and [[species]] are either [[amphibious]] or [[aquatic]], which both ignore the penalties of water. Monsters may also have bonuses in water, like increased speed, damage, and accuracy, though the specifics vary by creature.&lt;br /&gt;
&lt;br /&gt;
For players, grey [[Draconian]]s, [[Barachi]]m, [[Merfolk]], and [[Octopode]]s are amphibious, ignoring all penalties (except being revealed when [[invisible]]). In addition, certain species get bonuses from water:&lt;br /&gt;
&lt;br /&gt;
*Octopodes gain +50 [[stealth]].&lt;br /&gt;
*Merfolk gain +50 stealth, reduce their movement delay by 4, and gain +25% [[EV]].&lt;br /&gt;
&lt;br /&gt;
Octopodes and Merfolk still gain their water bonuses when [[flying]] over water.&lt;br /&gt;
&lt;br /&gt;
==Monster behavior==&lt;br /&gt;
Intelligent monsters that would suffer penalties from fighting in shallow water will try to avoid doing so if they can help it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], large player species had the movement penalty while walking in shallow water.&lt;br /&gt;
*Prior to [[0.27]], merfolk and octopodes lost their water bonuses when flying.&lt;br /&gt;
*Prior to [[0.20]], wading in shallow water had a randomized speed penalty, which varied from 30% to 100%.&lt;br /&gt;
*Prior to [[0.19]], [[Dexterity|dexterous]] characters were less likely to fumble an attack while standing in shallow water.&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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