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	<title>Searing Ray - Revision history</title>
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	<updated>2026-08-03T09:25:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Searing_Ray&amp;diff=815&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:09:05Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version029}}{{spell info}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Searing Ray&lt;br /&gt;
|formula = &amp;lt;div&amp;gt;&lt;br /&gt;
2d(4.5 + Power/14)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|maxdmg = 2d8&lt;br /&gt;
|maxsp = 50&lt;br /&gt;
|range = 4&lt;br /&gt;
|target = Bolt&lt;br /&gt;
|tohit = &amp;lt;div&amp;gt;&lt;br /&gt;
11+Power/8&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|special = Channeled spell}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Searing Ray&amp;#039;&amp;#039;&amp;#039; is a level 2 [[Conjurations]] spell which fires [[penetration|penetrating]] beams of energy over multiple turns.&lt;br /&gt;
&lt;br /&gt;
[[Conjurer]]s start with this spell in their libraries.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Searing Ray is a [[channeling spell]]. Once fired, the caster gains a &amp;#039;&amp;#039;&amp;#039;Ray&amp;#039;&amp;#039;&amp;#039; [[status effect|status]]. For 3 turns, every turn &amp;#039;&amp;#039;[[wait]]ed&amp;#039;&amp;#039; (with &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;) will fire another searing ray, which costs only 1 [[MP]]. Thus a &amp;quot;full cast&amp;quot; is 5 MP. Channeled rays will target the monster you targeted; if the target is invalid, or if you aimed at the ground (with &amp;#039;&amp;#039;&amp;#039;f .&amp;#039;&amp;#039;&amp;#039;), it will travel across the last beam path.&lt;br /&gt;
&lt;br /&gt;
Being moved by any effect (an [[elephant]]&amp;#039;s trampling attack, the [[Primal Wave]] spell, an unintentional [[blink]], etc.) ends the channel, as does [[Silence]]. [[Paralysis]], [[confusion]], [[sleep]], and full [[petrification]] will pause channeling.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]]. Searing Ray dealt &amp;lt;code&amp;gt;3d(3+Power/12)&amp;lt;/code&amp;gt; damage.&lt;br /&gt;
*Autofight with this spell became smarter in [[0.27]].&lt;br /&gt;
*Prior to [[0.25]], Searing Ray grew more powerful with each additional ray, and only the last one was [[penetration|penetrating]]. The spell was unable to follow a specific target, and would always follow the same path.&lt;br /&gt;
*Searing Ray was added in [[0.13]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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