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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sculpt Simulacrum&amp;#039;&amp;#039;&amp;#039; is a level 6 [[Ice]]/[[Alchemy]] spell which creates multiple [[simulacra]] - frail, icy copies - from an adjacent monster. The simulacra take a few turns to form.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
When used against a [[natural]], [[demonic]], or [[holy]] monster, it creates 2-3 [[blocks of ice]]. There is a &amp;lt;code&amp;gt;power/200&amp;lt;/code&amp;gt; chance to create 3 blocks, otherwise it creates 2.&amp;lt;ref&amp;gt;{{source ref|0.31-b1|spl-summoning.cc|2910}}&amp;lt;/ref&amp;gt; These blocks of ice will turn into a [[simulacrum]] of the monster after a short delay. The first block of ice takes 3-5 turns to become a simulacrum.&amp;lt;ref&amp;gt;{{source ref|0.31-b1|spl-summoning.cc|2914}}&amp;lt;/ref&amp;gt; Each block of ice thereafter takes 1-3 turns longer than the previous. If destroyed by an attack, no simulacra is created.&lt;br /&gt;
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Simulacra are [[derived undead]]; their stats depend on which monster you cast Sculpt Simulacrum on. Generally, they are frail, but with strong [[cold]] attacks.&lt;br /&gt;
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Simulacrum last for about 27 turns; spell power does not increase duration.&lt;br /&gt;
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There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed.&lt;br /&gt;
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This is not a [[Necromancy]] spell, so [[Gozag]] and [[Yredelemnul]] worshippers can use it without issue. However, the [[good god]]s still forbid its use.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Simulacra are glass cannons - strong but frail. The following are especially good/bad targets for Sculpt Simulacrum:&lt;br /&gt;
*Monsters with multiple attacks. Since each attack gets its own - very large - cold damage boost, having multiple attacks is obviously powerful. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game, assuming you can survive melee combat against them. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn, but standing next to Lerny is too dangerous for most characters.&lt;br /&gt;
*Monsters with [[constriction]] ([[list of reptiles and amphibians|snakes]], [[tentacled monstrosities]]). Their simulacra can also constrict foes, making them good allies.&lt;br /&gt;
*Conversely, avoid targeting physically deficient mages (such as [[occultist]]s and magical [[list of deep elves|deep elves]]), as you&amp;#039;ll spend 6 MP to create pathetic simulacra.&lt;br /&gt;
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Also, since simulacra deal cold damage, avoid using Sculpt Simulacrum if most/all monsters in a group are heavily resistant to cold.&lt;br /&gt;
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==History==&lt;br /&gt;
*Sculpt Simulacrum was added in [[0.31]], replacing the [[Simulacrum (spell)|Simulacrum]] spell.&lt;br /&gt;
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==References==&lt;br /&gt;
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