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	<title>Scroll of enchant weapon - Revision history</title>
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	<updated>2026-08-03T23:19:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Scroll_of_enchant_weapon&amp;diff=3535&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Scroll&lt;br /&gt;
 |name=Scroll of enchant weapon&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A scroll that places an enchantment on a weapon chosen by the reader, increasing both accuracy and damage. Weapons can be enchanted up to +9. Magical artefacts cannot be enchanted at all.}}&lt;br /&gt;
Reading a &amp;#039;&amp;#039;&amp;#039;scroll of enchant weapon&amp;#039;&amp;#039;&amp;#039; will allow you to permanently improve the enchantment value of a single weapon by +1, up to the maximum of +9. This improves the damage and [[to-hit]] of the affected weapon by 1.&lt;br /&gt;
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[[Randart]]s cannot be enchanted with this scroll, except by [[Mountain Dwarf|Mountain Dwarves]], but even the dwarves can&amp;#039;t enchant [[unrand]]s. [[Magical staves]] also cannot be enchanted at all.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Don&amp;#039;t be too stingy with these scrolls. Although it&amp;#039;s tempting to save these scrolls up until you find the perfect weapon, even a middling enchant can help win fights. If you feel like you are currently struggling with killing enemies reliably, or anticipate that you&amp;#039;ll struggle soon, then it&amp;#039;s wise to use these scrolls immediately. For example: if you&amp;#039;re about to head into the rune branches - which is often a difficulty spike - and you are undergeared, that could be a good time to enchant up. It may also be good to use all scrolls immediately in the early Dungeon. &lt;br /&gt;
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Otherwise, it&amp;#039;s ok to keep these scrolls until you find a top-tier weapon for type and hand. A +9 weapon with a decent [[brand]] is typically enough to win.&lt;br /&gt;
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===Tips &amp;amp; Tricks===&lt;br /&gt;
*Enchantment is a flat addition to damage per hit, so faster weapons get a relatively bigger boost.&lt;br /&gt;
*Some [[treasure trove]]s require you give them a weapon with a certain enchantment level to gain access. While these weapons may occur naturally, it&amp;#039;s often easier to find an appropriate weapon and enchant it yourself. Usually, if you save the majority of your scrolls for an endgame-quality weapon, you&amp;#039;ll know whether or not you&amp;#039;re dealing with a weapon-demanding trove by the time you want to use your scrolls. The contents of a trove are usually worth the investment, though this is by no means guaranteed.&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.18]], scrolls of enchant weapon could remove [[curse]]s on weapons.&lt;br /&gt;
*Prior to [[0.15]], weapons had separate enchantment values for both accuracy and damage. As such, there were three different scrolls of enchant weapon (named I, II, and III). I improved accuracy, II improved damage, and III improved both twice. As a weapon&amp;#039;s enchantment value improved beyond +3, however, the chance of the scroll succeeding would drop dramatically. Getting a weapon all the way up to +9, +9 would often require dozens of scrolls, most of which were wasted in the process.&lt;br /&gt;
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{{scrolls}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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