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	<title>Scarab talisman - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|A small golden cameo of a beetle. Transforms the user into a sun scarab, a fiery insect that carries around a mote of searing heat and light outside itself, like a tiny sun.&lt;br /&gt;
&lt;br /&gt;
This solar ember burns adjacent enemies whenever the scarab attacks, and can be healed by swapping with it. In addition, the scarab&amp;#039;s own mandibles can reduce enemies&amp;#039; fire resistance and Fire spells are easier for the user to cast.}}&lt;br /&gt;
&lt;br /&gt;
[[File:scarab talisman.png]] A &amp;#039;&amp;#039;&amp;#039;scarab talisman&amp;#039;&amp;#039;&amp;#039; is a [[talisman]] that changes you into a scarab beetle rolling around a miniature sun.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;oked, a scarab talisman turns you into Scarab Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Scarab Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offensive traits&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Unarmed Combat]]:&amp;#039;&amp;#039;&amp;#039; 3 base damage (&amp;#039;&amp;#039;no bonus&amp;#039;&amp;#039;)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aid to Fire Magic:&amp;#039;&amp;#039;&amp;#039; The [[Spell Success#Modifiers|raw failure rate]] of [[Fire Magic]] is reduced by x66.6% (equivalent to going from 0 -&amp;gt; 2 levels of [[wizardry]], stacking independently with wizardry).&lt;br /&gt;
*Your melee attacks have a 50% chance to apply rF- if they pass AC.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solar ember&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*While in this form, the player will have a {{monsterlink|solar ember}} that follows alongside them. It uses similar leashing behavior to [[phalanx beetle]]s, but additionally will not move while already adjacent to the player (so that its positioning remains predictable while the player fights.)&lt;br /&gt;
*Every 2nd melee attack triggers the solar ember to unleash a blast of fire against all enemies adjacent to it (and damage itself by 7-10 HP).&lt;br /&gt;
**The damage is 2d14-2d24, scaling with Shapeshifting skill.&lt;br /&gt;
*Swapping places with the ember heals it for 75% of its max HP.&lt;br /&gt;
*If the ember is destroyed, it will automatically respawn 20-32 turns later.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defensive traits&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fire resistance 2 (rF++)&lt;br /&gt;
*Poison vulnerability (rPois-)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Innate AC:&amp;#039;&amp;#039;&amp;#039; +5-9 AC, scaling with Shapeshifting skill&lt;br /&gt;
*Scarab Form is &amp;#039;&amp;#039;&amp;#039;[[Size#Small|Small]]&amp;#039;&amp;#039;&amp;#039;-sized. This gives a significant benefit to [[EV]] for species who are Medium or larger, scaling more to one&amp;#039;s [[Dexterity]] and [[Dodging]] skill.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restrictions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Transformation#Useful Info|Melded Gear]]:&amp;#039;&amp;#039;&amp;#039; All weapons and armor&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Suppressed [[mutations]]:&amp;#039;&amp;#039;&amp;#039; Anatomy, blood, bones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scarab Form has a minimum [[Shapeshifting]] skill of 8, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 14.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Scarab Form is the glass cannon of Tier-2 talismans, with high [[EV]] and high damage output in exchange for the [[AC]] of one&amp;#039;s melded armour. Not only does the flare do immense damage for its investment levels, but in the early to mid [[Dungeon]] and [[Lair]], there are very few monsters with [[fire resistance]], so rF- melee attacks will let solar ember flares outcompete most other mage background spells (like [[Flame Wave]]). Positioning for the flare and monsters alike to keep the ember safe without also leaving yourself open is crucial- against multiple monsters, try to find slightly open chokepoints the ember and you together can then fill up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Scarab positioning.png|thumb|left|Two-space-wide chokepoints particularly help with monsters focusing on the player first.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Scarab Form || Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scarab form.png]] || [[File:Scarab form gargoyle.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Scarab talismans were added in [[0.33]].&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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