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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Rupert</id>
	<title>Rupert - Revision history</title>
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	<updated>2026-08-03T23:05:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Rupert&amp;diff=3359&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:22:17Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rupert the Wild&amp;#039;&amp;#039;&amp;#039; is a [[unique]] human [[berserker]] who always wields a branded two-handed weapon. He&amp;#039;ll attempt to disable you before rushing in, dealing obscene damage when [[berserk]]ed.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:12-15&lt;br /&gt;
*[[The Lair]]:3-6&lt;br /&gt;
*The [[Orcish Mines]]:1-2&lt;br /&gt;
*[[The Snake Pit]]:1&lt;br /&gt;
*The [[Spider&amp;#039;s Nest]]:1&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*All sources of [[paralysis]] are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You might not die, but you&amp;#039;ll be next to a berserk Rupert, who can deal 54+ damage per swing. Good [[willpower]] is recommended if you want to fight him.&lt;br /&gt;
**A sudden Rupert appearance can turn a bad situation into a horrible one. Say you were having trouble against a [[hydra]]. Being paralysed next to said hydra is almost certain death. &lt;br /&gt;
*Even if you ignore the paralysis threat, he is a fairly dangerous opponent for Lair. He is strong enough to punch through melee fighters at this point in the game, and has enough HP to shrug off weaker attacks.&lt;br /&gt;
*Rupert has the resistances of a [[death yak]]: his [[willpower]] is great, and his [[HD]] is quite high. [[Hexes]], hex [[wand]]s, [[datura]] darts, and [[Mephitic Cloud]] are unlikely to be effective.&lt;br /&gt;
*Thankfully, he has no other resistances, beyond what equipment might give him.&lt;br /&gt;
**[[Curare]] darts, if he isn&amp;#039;t wearing [[poison resistance]] armour, will slow him down. This lets you keep pace with a berserk Rupert, and makes him weaker overall. &lt;br /&gt;
**If he spawns with an [[axe]], Rupert can mow down weak summons like its nothing. However, a few [[cactus giant]]s are strong enough to take him down, axe or not.&lt;br /&gt;
**Rupert cannot [[see invisible]]. If you need to get away, or get an edge in combat, a [[potion of invisibility]] can help.&lt;br /&gt;
**If you got decent [[Evocations]] skill, a [[phial of floods]] prevents him from using Paralyse (but does not prevent berserk).&lt;br /&gt;
*Rupert has a chance of spawning with one of the rare two-handers, such as a [[triple sword]] or [[executioner&amp;#039;s axe]]. It&amp;#039;s great if you were looking for one, but actually taking it from Rupert is easier said than done.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], Rupert could [[see invisible]].&lt;br /&gt;
*While he and his spell set were unchanged, with the removal of the [[Berserker Rage]] player spell and the changing of [[Crusader]]s to [[Skald]]s, Rupert was restyled as a Trog worshiper in [[0.9]]. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loudly enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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