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	<title>Rune lock - Revision history</title>
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	<updated>2026-08-02T18:50:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Rune_lock&amp;diff=1897&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:11:46Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;rune lock&amp;#039;&amp;#039;&amp;#039; is a barrier that prevents you from traversing a branch before you have a sufficient number of the [[runes of Zot]]. Two rune locks currently exist in &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
*In order to exit the [[the Vaults]], you must have 1 rune. Any rune, even runes obtained outside the Vaults, can bypass this lock. If you enter the Vaults with no runes, you must get one (either from the Vaults itself, the [[Tomb]] inside, or from the [[Abyss]]) before you can go back to the Dungeon normally. Note that [[Ignis]]&amp;#039; Rising Flame ability will bypass the rune lock.&lt;br /&gt;
*The entrance to [[the Realm of Zot]] requires 3 runes to unlock. This serves as the main barrier preventing the player from simply descending as deep as possible and reaching the Orb.&lt;br /&gt;
&lt;br /&gt;
==Rune Availability==&lt;br /&gt;
*All runes are available as the first rune. However, it is highly recommended to get the first rune from one of the two &amp;#039;upper&amp;#039; Lair branches available in your game ([[Snake Pit]]/[[Spider&amp;#039;s Nest]] and [[Swamp]]/[[Shoals]]). Obtaining the second rune is generally best done in the other Lair branch from the list above. &lt;br /&gt;
**Followers of [[Jiyva]] can trivially acquire the rune from the [[Slime Pits]] once they have accumulated sufficient [[piety]], but others will likely wish to wait until later. &lt;br /&gt;
*The third and final rune for opening the Realm of Zot is typically obtained from either [[the Vaults]], the [[Slime Pits]], or the [[Abyss]].&lt;br /&gt;
*All runes found in the [[Hell]]s, [[Pandemonium]], and [[Tomb]] are considered part of the optional [[extended game]] and are mainly used to improve the final [[score]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], you needed a rune to &amp;#039;&amp;#039;enter&amp;#039;&amp;#039; [[the Vaults]]. This rune lock has been moved to &amp;#039;&amp;#039;exiting&amp;#039;&amp;#039; the Vaults.&lt;br /&gt;
*Prior to [[0.28]], you needed 2 runes to enter a [[ziggurat]].&lt;br /&gt;
*Prior to [[0.19]], you needed 3 runes to enter a ziggurat.&lt;br /&gt;
*Prior to [[0.14]], you did not need a rune to enter the Vaults.&lt;br /&gt;
**Although the concept of a rune lock to the Vaults had been debated since very early versions of &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039;, it was only implemented after the [[0.13]] tournament, in which acquiring a rune before D:14 was an optional challenge conduct. &lt;br /&gt;
&lt;br /&gt;
::Without a rune lock, players have much less of a reason to enter the Lair Branch endings at an expected level. They could explore Dungeon, both Lair Branch:1-4s, and Vaults:1-4 before entering a branch end. So by the time the player entered their first rune vault, they&amp;#039;d be overlevelled (thus, removing the challenge from obtaining your first rune).&lt;br /&gt;
*A rune lock requiring 3 runes has always existed for [[the Realm of Zot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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