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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Ring_of_slaying</id>
	<title>Ring of slaying - Revision history</title>
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	<updated>2026-08-04T16:11:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Ring_of_slaying&amp;diff=1835&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:11:41Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of slaying&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that increases the wearer&amp;#039;s accuracy and damage with ranged weapons and melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;+4 ring of slaying&amp;#039;&amp;#039;&amp;#039; increases the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon [[enchant]]ment.&lt;br /&gt;
&lt;br /&gt;
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as &amp;quot;Slay ±X&amp;quot; (not limited to 4).&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The slaying boost is substantial, especially early on. Because each attack gets a flat damage boost, characters using fast weapons like [[Short Blades]], and/or those with multiple [[auxiliary attack]]s benefit the most, although neither is required to benefit. Still, it should be compared to wearing an attribute ring or defensive ring.&lt;br /&gt;
&lt;br /&gt;
When judging artefacts with slaying, keep things in perspective. Gaining +1 slaying is too small to realistically matter, while negative slaying is obviously negative. Unless the slaying is particularly high (or low), the other qualities of an artefact are more important.&lt;br /&gt;
&lt;br /&gt;
===Comparison to Stat Boosts===&lt;br /&gt;
For the sole purpose of attack damage, 1 [[strength]]/[[dexterity]] equals &amp;lt;code&amp;gt;0.025 * &amp;lt;base dmg&amp;gt; * [[Weapon damage#Damage formula|skill multipliers]]&amp;gt;&amp;lt;/code&amp;gt; slaying. For example, when &amp;lt;code&amp;gt;(&amp;lt;base dmg&amp;gt; * &amp;lt;skill multi&amp;gt;) = 40&amp;lt;/code&amp;gt;, then 1 str/dex = 1 slaying. Therefore, +6 str/dex = +4 slaying at 26.7 (&amp;lt;base dmg&amp;gt; * &amp;lt;skill multi&amp;gt;). The higher the base damage, the better strength/dex becomes for weapon damage.&lt;br /&gt;
&lt;br /&gt;
However, each stat has its other bonuses. Strength reduces [[encumbrance]], thus improving EV, while dexterity boosts EV, SH, accuracy, and a few other stats. Slaying increases accuracy, and has a pronounced effect on auxiliary attacks due to their low base damage.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Priot to [[0.33]], rings of slaying had 1/3 the normal generation chance.&lt;br /&gt;
*Prior to [[0.27]], you could find rings of slaying with a -4 enchantment; such rings were always [[curse]]d.&lt;br /&gt;
*Prior to [[0.25]], rings of slaying were randomly generated between 1 and 6 (positive and negative).&lt;br /&gt;
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.&lt;br /&gt;
*Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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