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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Ring_of_magical_power</id>
	<title>Ring of magical power - Revision history</title>
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	<updated>2026-08-03T20:04:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Ring_of_magical_power&amp;diff=2689&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:19:53Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of magical power&lt;br /&gt;
 |cost= 280&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that increases its wearer&amp;#039;s reserves of magical power for so long as it is worn.}}&lt;br /&gt;
&lt;br /&gt;
Wearing a &amp;#039;&amp;#039;&amp;#039;ring of magical power&amp;#039;&amp;#039;&amp;#039; increases your max [[MP]] by 9. This also results in a small increase to MP regeneration. The effects of multiple rings of magical power and other +MP items stack.&lt;br /&gt;
&lt;br /&gt;
When removing the ring, 9 MP will retroactively be removed, even if you weren&amp;#039;t at maximum MP. There is no extra penalty when removing this ring at 0 MP.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Casters will appreciate having this ring, since extra MP can make the difference between winning the fight and being forced to run away. It&amp;#039;s most useful in the early game, as it gives a flat +9 MP bonus. Going from 10 MP -&amp;gt; 19 MP is a much bigger jump than 50 -&amp;gt; 59 MP. As the value of magical power decreases throughout the game, don&amp;#039;t be afraid to switch to a different ring eventually.&lt;br /&gt;
&lt;br /&gt;
Can also be good for [[spirit shield]], especially for low HP species like [[Vine Stalker]] and [[Felid]]. A [[ring of protection]] may be stronger on average, but the extra +9 HP can &amp;#039;&amp;#039;always&amp;#039;&amp;#039; prevent one-shots - AC only has a &amp;#039;&amp;#039;chance&amp;#039;&amp;#039; to. &lt;br /&gt;
&lt;br /&gt;
For non-casters without spirit shield, MP is generally unimportant. Can be helpful for [[infusion]] or when spamming [[god]] abilities, but other rings are generally better.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], MP-increasing items did not decrease MP when removed (beyond lowering the maximum).&lt;br /&gt;
*Prior to [[0.17]], raising MP over a certain limit had diminishing returns. Any max MP over 50 was halved, so 52 MP would be reduced to 51, 54 to 52, and so on.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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