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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
Your &amp;#039;&amp;#039;&amp;#039;regeneration rate&amp;#039;&amp;#039;&amp;#039; is the speed at which your character recovers [[HP]]. It is affected by many things, almost all of which stack.&lt;br /&gt;
&lt;br /&gt;
===Base regeneration===&lt;br /&gt;
Your base regeneration rate (BRR) is calculated as follows:&lt;br /&gt;
::&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;code&amp;gt;20 + MHP / 6&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
So for every 1 max HP, BRR increases by 1/6.&amp;lt;ref&amp;gt;{{source ref|0.32.0|player.cc|1312}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modifiers===&lt;br /&gt;
Total regeneration rate (TRR) is modified as follows, in this order:&lt;br /&gt;
*The Regen+ property adds 80 per instance, which stacks with no limit.&lt;br /&gt;
**An [[artefact]] may generate with Regen+.&lt;br /&gt;
**An [[Amulet of regeneration]] gives a rank of Regen+.&lt;br /&gt;
**A [[troll leather armour]] has Regen+.&lt;br /&gt;
***The [[moon troll leather armour]] [[unrandart]] adds another rank of the property (Regen++ in total).&lt;br /&gt;
**The [[Good_mutations#regeneration|regeneration mutation]] adds a rank of Regen+ per level.&lt;br /&gt;
**The [[robe of Vines]] gives Regen++++.&lt;br /&gt;
*The [[demonspawn]] mutation [[demonspawn mutations#Powered by Death|Powered by Death]] has a chance to add a temporary regen bonus of up to 100*level. Further kills can increase this up to a maximum of 1000-1200, but falls by 100 every 2-5 turns.&lt;br /&gt;
*[[Armataur]]s gain a temporary regen bonus when [[rampaging]] at XL 7.&lt;br /&gt;
*If you are a [[vampire]] and Alive, add 20.&lt;br /&gt;
*If you are [[sick]] or have [[Bad_mutations#Inhibited_Regeneration|-Regen]] (with monsters in [[LOS]]), set your rate to 0.&lt;br /&gt;
*[[Jiyva]] adds anywhere between 80 and 160, depending on piety level.&lt;br /&gt;
*[[Trog|Trog&amp;#039;s Hand]] adds 100.&lt;br /&gt;
&lt;br /&gt;
Because the last two effects are applied last, they are not modified by any other factors, and can heal you even if you have -Regen.&lt;br /&gt;
&lt;br /&gt;
Every turn (10 auts) you accumulate regeneration points equal to your TRR. When you accumulate 100 points, you heal 1 HP, and excess regeneration points are carried over to the next turn. If your action lasted longer/shorter than 10 aut, then the regeneration is scaled with time taken.&lt;br /&gt;
&lt;br /&gt;
At 100 MHP, your BRR is 36.6. In order to get 50 BRR (regain 1 HP every 2 turns), you would need 180 MHP; for 100 BRR (heal every turn), you would need 480 MHP. Items or mutations that increase regeneration are far more efficient at raising your regeneration rate than stacking HP.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
*You have 30 MHP. Your BRR is 20 + 30/6 =&amp;gt; 25. It will take 4 turns to accumulate 100 regeneration points and heal by 1 HP. Your healing rate is 1 HP for every 4 turns.&lt;br /&gt;
&lt;br /&gt;
*You have 180 MHP. Your BRR is 20 + 180/6 =&amp;gt; 50. It will take 2 turns to accumulate 100 regeneration points and heal by 1 HP. Your healing rate is 1 HP for every 2 turns.&lt;br /&gt;
&lt;br /&gt;
*Same as above, except you&amp;#039;re wearing a [[troll leather armour]], which adds 80 to this rate. Your TRR is 50+80 =&amp;gt; 130. You accumulate 100 regeneration points and heal by 1 HP every turn, with 30 left over. Your healing rate is 1 HP every turn, with an additional HP every 3.33 turns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], base regeneration rate was slower: &amp;lt;code&amp;gt;MHP / 3&amp;lt;/code&amp;gt; if under 60 max HP, and &amp;lt;code&amp;gt;MHP / 6 + 10&amp;lt;/code&amp;gt; if over it. It was significantly slower at lower levels.&lt;br /&gt;
*Prior to [[0.28]], the Regen+ property gave a bonus regen of 100 (1.0 HP/turn) instead of 80.&lt;br /&gt;
*Prior to [[0.27]], the Regen+ property gave a bonus regeneration rate of 40 (0.4 HP/turn) instead of 100.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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