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	<title>Regeneration (spell) - Revision history</title>
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	<updated>2026-08-07T06:22:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{obsolete}}&lt;br /&gt;
:&amp;#039;&amp;#039;This page is about the spell. For species&amp;#039; innate recuperation, see [[regeneration rate]].&amp;#039;&amp;#039;&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Regeneration&lt;br /&gt;
|level=3&lt;br /&gt;
|school1={{Charms}}&lt;br /&gt;
|school2={{Necromancy}}&lt;br /&gt;
|school3=&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
|sources=[[Book of Battle]]&amp;lt;br&amp;gt;[[Book of Necromancy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Reanimates parts of the caster&amp;#039;s wounds. This unnatural act dramatically but temporarily increases the caster&amp;#039;s health regeneration, while also speeding their metabolism.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Regeneration&amp;#039;&amp;#039;&amp;#039; is a level 3 [[Charms]]/[[Necromancy]] spell which temporarily boosts caster&amp;#039;s health regeneration.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
While active, your [[HP]] [[regeneration rate]] is increased by 100&amp;lt;ref&amp;gt;{{source ref|0.24.0|player.cc|1065}}&amp;lt;/ref&amp;gt;. This effects lasts for &amp;lt;code&amp;gt;5 + 2d(&amp;lt;power&amp;gt; / 3 + 1)&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.24.0|spl-selfench.cc|89}}&amp;lt;/ref&amp;gt; turns. While Regeneration is active and your HP is below maximum, you also [[hunger]] significantly more quickly than usual.&lt;br /&gt;
&lt;br /&gt;
For most characters, this means they will gain an additional 1 HP per turn, though this is affected by things such as the [[Slow Healing]] mutation (see [[regeneration rate]] for details). This effect can more than triple the speed at which you naturally heal, although it&amp;#039;s more pronounced for low-level characters or characters with low maximum HP. This helps you recover between battles quickly, but don&amp;#039;t expect it to make you invincible &amp;lt;i&amp;gt;during&amp;lt;/i&amp;gt; combat; it only marginally increases your chance of survival in most dangerous encounters.&lt;br /&gt;
&lt;br /&gt;
Additionally, characters under the effect of Regeneration will recover from [[sickness]] much faster. The increased recovery rate also helps counteract [[poison]] damage, making it much easier to simply wait out. As such, Regeneration can help you conserve [[potions of curing]] and lessens the need for [[poison resistance]].&lt;br /&gt;
&lt;br /&gt;
Be aware that Regeneration stacks with items that grant similar effects, such as an [[amulet of regeneration]], [[troll leather armour]], or being a [[troll]] or [[vine stalker]]. The effect does not stack with [[Trog&amp;#039;s Hand]], but followers of Trog can&amp;#039;t cast spells anyway, so the issue is moot.&lt;br /&gt;
&lt;br /&gt;
Characters who worship good [[gods]] will probably want to avoid using Regeneration, as the spell qualifies as Necromancy and will upset them. Also, [[mummies]], [[deep dwarves]], and characters in [[lich form]] cannot use this spell. [[Vampire]]s can, but the benefit of the spell is dependent on their current blood state, because bloodless vampires cannot regenerate while monsters are visible.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The Regeneration spell was removed in [[0.25]].&lt;br /&gt;
*Prior to [[0.10]], [[ghoul]]s were unable to learn Regeneration.&lt;br /&gt;
*Prior to [[0.6]], the spell increased hunger rate even when at full HP.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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