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	<title>Ranged Weapons - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ranged Weapons&amp;#039;&amp;#039;&amp;#039; is a [[skill]] that governs &amp;#039;&amp;#039;&amp;#039;launchers&amp;#039;&amp;#039;&amp;#039;, weapons which fire missiles from a distance, including slings, bows, and crossbows. Being able to attack enemies at any distance in [[line of sight]] is a strong perk. But it comes at a cost: not only are ranged weapons weaker than their melee counterparts, but they suffer penalties when wearing heavy body [[armour]]. &lt;br /&gt;
&lt;br /&gt;
Players can use ranged weapons in melee range at no additional penalty. However, monsters require the [[:Category:don&amp;#039;t_melee_flag|&amp;quot;Don&amp;#039;t Melee&amp;quot; flag]] in order to consider using them in melee.&lt;br /&gt;
&lt;br /&gt;
All ranged weapons use [[dexterity]] instead of [[strength]] for damage calculations. See [[Ranged Combat]] for a list of commands.&lt;br /&gt;
&lt;br /&gt;
{{skill aptitudes}}&lt;br /&gt;
&lt;br /&gt;
==List of Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Delay || Min delay || Hands || Size || Cuts Hydras?&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Sling]] || 7 || 0 || 14 || 7 (14 skill) || One || Any || No&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Shortbow]] || 8 || +2 || 14 || 7 (14 skill) || Two || Any || No&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Orcbow]] || 11 || -3 || 15 || 7 (16 skill) || Two || Any || No&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Arbalest]] || 16 || -2 || 19 || 10 (18 skill) || Two || Any || No&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Longbow]] || 14 || 0 || 17 || 7 (20 skill) || Two || Medium+ || No&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Hand cannon]] || 16 || +3 || 19 || 10 (18 skill) || One || Any || No&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Triple crossbow]] || 23 || -2 || 23 || 10 (26 skill) || Two || Small+ || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brands===&lt;br /&gt;
&amp;#039;&amp;#039;Main article: [[Brand#Launchers]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Ranged weapons have a separate set of brands from melee weapons, though most are similar to their melee counterpart.&lt;br /&gt;
&lt;br /&gt;
Ranged weapons can get [[pain (brand)|pain]] or [[holy wrath]] (but not [[distortion]]) from [[Kikubaaqudgha]]&amp;#039;s and [[The Shining One]]&amp;#039;s capstone gifts. These brands cannot be obtained by other means.&lt;br /&gt;
&lt;br /&gt;
==Armour Penalty==&lt;br /&gt;
Ranged weapons are uniquely penalized by [[Encumbrance_rating|armor encumberance]]. The more encumbered you are, the slower you attack. The penalty, in [[decaAut]], is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:AdjustedRangedPenalty.png|610px|alt=&amp;lt;code&amp;gt;1/2250 * encumbrance^2 * (90 - 2 * armour_skill) / (str + 3)&amp;lt;/code&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Therefore, lower [[strength]] species without [[Armour (skill)|armour skill]] suffer more from heavier armour.&lt;br /&gt;
&lt;br /&gt;
For example: a character wearing [[plate armour]] with 20 [[strength]] and 10 [[Armour skill]] will attack 0.43 decaAut slower. This is rounded to integer [[aut]] (i.e rounded to 0.1 decaAut) in a weighted fashion, then added to [[attack delay]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ranged weapons come with some large sacrifices: less damage per turn, hefty penalties from armour, and most common launchers are [[hand|two-handed]] (precluding use of [[shield]]). Also, ranged weapons don&amp;#039;t trigger [[auxiliary attack]]s. &lt;br /&gt;
&lt;br /&gt;
Due to the lighter armour and dexterity scaling, rangers will prefer [[Dodging]] as a defensive skill, and play closer to a &amp;quot;caster&amp;quot; than a &amp;quot;melee brute&amp;quot;. Many characters can hybridize into spell magic, since they aren&amp;#039;t being encumbered by armour or shield.&lt;br /&gt;
&lt;br /&gt;
If you want to play with Ranged Weapons, the following species can be good:&lt;br /&gt;
*[[Spriggan]]s can [[kite]] enemies with their fast movement speed. However, they cannot wield longbows or triple crossbows.&lt;br /&gt;
*[[Formicid]]s can wield two-handed weapons with a shield, negating a significant downside of ranged weapons.&lt;br /&gt;
*[[Minotaur]]s have great aptitudes with all weapons, including ranged weapons.&lt;br /&gt;
*[[Kobold]]s and [[Deep Elves]] have amazing aptitudes in Ranged Weapons, but are harder to play than Minotaurs. Also, kobolds have short [[LOS]], so they can&amp;#039;t shoot as far.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*If you don&amp;#039;t have a better ranged option, you might as well use a [[sling]] against melee enemies. Switch to the sling, fire as the enemy approaches, then switch back to whatever you were using before.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Throwing]]&lt;br /&gt;
*[[Ranged Combat]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], ranged weapons were reworked. Prior to this:&lt;br /&gt;
**Ranged weapons were split into [[Slings (skill)|Slings]], [[Bows]], and [[Crossbows]], with their seperate skills. Slings [[crosstrain]]ed with [[Throwing]].&lt;br /&gt;
**Launchers required [[ammo]] to use ([[stone]]s/[[sling bullet]]s, [[arrow]]s, [[bolt]]s, respectively). [[Okawaru]] gifted ammo, and enemies using launchers would have plentiful amounts of it.&lt;br /&gt;
**Weapon stats as a whole were drastically different. They scaled off [[strength]] instead of DEX, and attack speed was not encumbered by [[armour]]. &lt;br /&gt;
**[[Fustibali]] existed as an upgrade to slings, [[sling]]s were named [[hunting sling]]s, and Throwing weapons were informally considered ranged weapons (as they were more similar; Throwing went mostly unchanged).&lt;br /&gt;
*In [[0.27]], monsters with ranged attacks got unlimited ammunition (except [[net]]s). Throwing ammo was reduced as a result.&lt;br /&gt;
*In [[0.24]], throwing weapons were streamlined. Darts replaced blowguns/needles, boomerangs replaced tomahawks and brands were simplified.&lt;br /&gt;
*Prior to [[0.18]], each weapon had a strength weight percentage that determined how the weapon would benefit from your strength and dexterity. Additionally, more types of ammunition could have brands of their own.&lt;br /&gt;
*Prior to [[0.15]], ranged combat was significantly more complicated; among other differences, min delay was heavily influenced by your [[stats]]. Additionally, 0.15 introduced greatslings (later called fustibali), hand crossbows, and triple crossbows, and removed the old version of darts.&lt;br /&gt;
*Prior to [[0.14]], [[dagger]]s, [[spear]]s, [[hand axe]]s, and [[club]]s could be thrown.&lt;br /&gt;
*Prior to [[0.11]], ammunition could have its own [[enchantment]] bonuses.&lt;br /&gt;
*Prior to [[0.6]], darts could be fired from an early version of hand crossbows instead of being thrown by hand.&lt;br /&gt;
&lt;br /&gt;
===Retired Weapons===&lt;br /&gt;
Over the years, a few ranged weapons have been retired or reworked into new forms:&lt;br /&gt;
*[[Fustibalus]] - removed with the removal of the Slings skill in [[0.29]]&lt;br /&gt;
*[[Blowgun]]/[[Needle]] - effect was moved on to the throwable [[dart]] in [[0.24]]&lt;br /&gt;
*[[Bow (item)|Bow]] - Split into shortbow/longbow in [[0.15]].&lt;br /&gt;
*[[Crossbow (item)|Crossbow]] - Split into hand crossbow/arbalest in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
===Returning Weapons===&lt;br /&gt;
*[[Dart]]s - removed in [[0.15]], re-added in [[0.24]].&lt;br /&gt;
*[[Sling]] - split into [[hunting sling]] and greatsling ([[fustibalus]]) in [[0.15]], merged back in [[0.29]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Weapon skills]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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