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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Rampaging</id>
	<title>Rampaging - Revision history</title>
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	<updated>2026-08-03T01:50:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Rampaging&amp;diff=2315&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:13:06Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Its wearer takes one free step when moving towards enemies.}}&lt;br /&gt;
[[File:Rampaging_tile.png|thumb|300px|right|The 8 directions you can rampage.&amp;lt;br&amp;gt;Monsters &amp;quot;a knight&amp;#039;s move&amp;quot; away cannot be rampaged to.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rampaging&amp;#039;&amp;#039;&amp;#039; is an [[ego]] found on [[boots]] and [[artefact]]s, and innate to [[Armataur]]s. When the wearer moves directly towards an enemy (i.e. the enemy is positioned in one of the 8 directions from the wearer), rampage automatically causes an extra tile of movement. If the wearer is only one space away from an enemy, the wearer will move instantly, then make a melee attack at movement delay and stun the enemy for 5 [[aut]].&lt;br /&gt;
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[[Cheibriados]] disapproves of the Rampaging ego, but doesn&amp;#039;t mind Armataur rampaging.&lt;br /&gt;
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Armataurs regenerate MP (and HP, starting from XL7) faster after making a rampage move. See the [[Armataur#Heal on Rampage|Armataur]] article for more information.&lt;br /&gt;
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Rampaging can stack up to 3 times, giving an extra tile of free movement for each stack.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Rampaging makes it easier to approach enemies. Melee fighters will take fewer hits when attacking ranged enemies. [[Stab]]bers are more likely to stab enemies before they notice.&lt;br /&gt;
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However, rampaging takes control away from the player, as there&amp;#039;s no way to turn it off. This can be a liability, e.g., it can cause you to overshoot a [[staircase]] you wanted to land on. Reckless use can also cause you to charge too deep into enemy lines, although this can be avoided by luring/retreating enemies before deciding to charge in.&lt;br /&gt;
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===Tips &amp;amp; Tricks===&lt;br /&gt;
*Stabbers can get guaranteed stabs against foes 1 empty square away.&lt;br /&gt;
*In the event you find yourself with a horde in front of you and a weak enemy in another direction, these boots can aid you in your escape if you move towards them.&lt;br /&gt;
*Be cautious if you move towards an enemy in fog of war; you will uncover twice as many squares with each step, and may find yourself in a much more dangerous situation than you anticipated.&lt;br /&gt;
*Be mindful if you&amp;#039;re trying to approach a [[staircase]]. If you want to move at normal speed, try zig-zagging, or moving in alternating diagonal directions.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Seven-league boots]] - Features a more extreme version of rampaging&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.34]], Rampaging didn&amp;#039;t stack. Also, free attacks were at attack delay, but there was no ministun when making a rampaging attack.&lt;br /&gt;
*Rampaging was added in [[0.26]], replacing the [[running]] ego on boots.&lt;br /&gt;
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[[Category:Movement]]&lt;br /&gt;
[[Category:Egos]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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