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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Quill_talisman</id>
	<title>Quill talisman - Revision history</title>
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	<updated>2026-08-05T18:47:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user&amp;#039;s body which may cause injury to anyone unwise enough to attack them in melee.}}&lt;br /&gt;
&lt;br /&gt;
[[File:quill talisman.png]] A &amp;#039;&amp;#039;&amp;#039;quill talisman&amp;#039;&amp;#039;&amp;#039; is a [[talisman]] that transforms you into the quill form.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;oked, a quill talisman puts you into Quill Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
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Quill Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defensive traits&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spiny:&amp;#039;&amp;#039;&amp;#039; You have a 40% chance to automatically retaliate against a melee attack by doing 1d2 - 1d8 damage, scaling linearly with Shapeshifting skill. It also makes you immune to [[constriction]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restrictions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Transformation#Useful Info|Melded Gear]]:&amp;#039;&amp;#039;&amp;#039; Helmet, gloves, boots, barding, cloak.&lt;br /&gt;
&lt;br /&gt;
Quill Form has a minimum [[Shapeshifting]] skill of 0, and the maximum skill is 7.&lt;br /&gt;
&lt;br /&gt;
[[Shapeshifter]]s start with a quill talisman.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The spiny damage doesn&amp;#039;t scale well with skill. It can still be worth it to train Shapeshifting to access new forms, but don&amp;#039;t train it &amp;#039;&amp;#039;just&amp;#039;&amp;#039; to boost Quill Form.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have any auxiliary armor yet, Quill Form is purely beneficial. Note that the form itself has no special bonus to Unarmed Combat, so weapons are OK to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Humanoid || Armataur || Djinni || Felid || Gargoyle || Naga|| Octopode&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill form.png]] || [[File:Quill form armataur.png]] || [[File:Quill form djinni.png]] || [[File:Quill form felid.png]] || [[File:Quill form gargoyle.png]] || [[File:Quill form naga.png]] || [[File:Quill form octopode.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Quill talismans were added in [[0.33]], replacing [[Beast talisman]]s.&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
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