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	<title>Qazlal Stormbringer - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
[[File:Qazlal altar.png]] &amp;quot;Let the forces of nature tear it all down!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
{{flavour|Qazlal Stormbringer is a violent god of tempests, who delights in unleashing the forces of nature against the unsuspecting. Those who invite Qazlal&amp;#039;s gaze will find themselves the eye in a storm of elemental destruction, from which only their god can protect them. Pious worshippers of Qazlal will gain the ability to direct and control the destructive might of the storm.&lt;br /&gt;
&lt;br /&gt;
Followers of Qazlal are protected from the clouds they create. As a follower of Qazlal gains divine favour, they are slowly surrounded by a loud storm, causing elemental clouds to appear near them, blocking attacks, and (for the particularly devout) deflecting incoming projectiles. Qazlal allows followers to incite nature against their foes, causing a localised natural disturbance or, for particularly devout followers, a more widespread disaster. Followers of Qazlal eventually gain temporary resistances after taking damage, and can give life to clouds, turning them into allied elementals.&lt;br /&gt;
&lt;br /&gt;
Qazlal likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s may not worship Qazlal Stormbringer (or any other deity).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing natural, undead, demonic, holy, or nonliving beings. The higher the enemy&amp;#039;s [[HD]] compared to your [[experience level]], the better the odds of you gaining [[piety]].&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).&lt;br /&gt;
*Abandonment.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Piety level (-)&amp;#039;&amp;#039;&amp;#039;: &amp;quot;[Your Species] Mishap&amp;quot;&lt;br /&gt;
*All worshippers and their divine allies are immune to the negative effects of any [[cloud]]s. Other allies (like [[summon]]s from a spell) aren&amp;#039;t protected. (Passive)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Piety level (*)&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Lightning Rod&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Storm Shield:&amp;#039;&amp;#039;&amp;#039; Storm Shield generates [[cloud]]s around you, gives bonus [[SH]], but creates significant amounts of [[noise]]. (Passive)&lt;br /&gt;
:* &amp;#039;&amp;#039;&amp;#039;Cloud generation:&amp;#039;&amp;#039;&amp;#039; You generate randomly selected elemental clouds, including: [[flame cloud]]s, [[freezing vapour]], [[Cloud#Thunder|clouds of thunder]], and clouds of sparse dust; the former 3 deal damage. At 1*, they are generated in a 1-tile radius. Clouds can only generate when a selected tile has no more than 4 adjacent walls; this prevents clouds from appearing in hallways. Higher piety increases cloud frequency.&lt;br /&gt;
:* &amp;#039;&amp;#039;&amp;#039;Shield:&amp;#039;&amp;#039;&amp;#039; Storm Shield provides an innate bonus of &amp;lt;code&amp;gt;piety/20&amp;lt;/code&amp;gt; [[SH]] (max. 8 SH).&amp;lt;ref&amp;gt;{{source ref|0.31.0|god-passive.cc|848}}&amp;lt;br&amp;gt;Note that this number is then divided by 2 in {{source ref|0.31.0|player.cc|2227}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* &amp;#039;&amp;#039;&amp;#039;Noise:&amp;#039;&amp;#039;&amp;#039; Qazlal generates a piety-dependent amount of [[noise]], which wakes up monsters and attracts them to your location. At max piety, you create a noise of 20 (for reference, [[shout]]ing is noise 12).&lt;br /&gt;
:The SH and noise are not dependent on clouds; even if none are generated, you still get SH and still make noise. Storm Shield is upgraded at **** piety (see below). &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Piety level (**)&amp;#039;&amp;#039;&amp;#039;: &amp;quot;[Your Species] Disaster&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Upheaval:&amp;#039;&amp;#039;&amp;#039; Blast a small [[smite-targeted]] area with elemental forces, dealing either [[fire]], [[cold]], [[electricity]], or earth (physical) damage. Upheaval deals &amp;lt;code&amp;gt;3d(9 + 4 * Invocations / 5)&amp;lt;/code&amp;gt; damage, which always hits.&amp;lt;ref&amp;gt;{{source ref|0.31.0|god-abil.cc|3137}}&amp;lt;/ref&amp;gt; After damage, you&amp;#039;ll get an extra elemental effect. You and your Elemental Force allies are immune.&lt;br /&gt;
:*Fire creates temporary [[lava]] tiles (shoving items aside).&lt;br /&gt;
:*Cold inflicts the [[Frozen]] status on targets.&lt;br /&gt;
:*Electricity creates [[Cloud#Thunder|clouds of thunder]].&lt;br /&gt;
:*Earth is impacted three times as much by enemy [[AC]] (no positive effect).&lt;br /&gt;
:Below 16.7 Invocations, Upheaval always has a 1-tile radius. Higher Invocations increases the chance of a bigger (2-tile) radius.&amp;lt;ref&amp;gt;{{source ref|0.31.0|god-abil.cc|3132}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.31.0|god-abil.cc|3239}}&amp;lt;/ref&amp;gt; (3 [[MP]], 3-4 piety)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Piety level (***)&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Eye of the Storm&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Elemental Force:&amp;#039;&amp;#039;&amp;#039; Create between &amp;lt;code&amp;gt;Invocations / 3&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;1 + Invocations / 2&amp;lt;/code&amp;gt; [[list of elementals|elementals]] from player-created [[cloud]]s, assuming there are enough clouds in sight.&amp;lt;ref&amp;gt;{{source ref|0.32.0|god-abil.cc|4165}}&amp;lt;/ref&amp;gt; One cloud is destroyed to create one elemental. Type of cloud determines the elemental created.&lt;br /&gt;
&lt;br /&gt;
:Not all clouds can be used to create elementals. Flame clouds and [[tree|spreading flames]] will create [[fire elemental]]s. Freezing vapours and [[sky beast|rain]] will create [[water elemental]]s. Clouds of sparse dust and [[Petrifying Cloud|petrifying dust]] will create [[earth elemental]]s.&amp;lt;ref&amp;gt;{{source ref|0.31.0|god-abil.cc|3306}}&amp;lt;/ref&amp;gt; Thunder clouds and all types of [[fog]] will create [[air elemental]]s. (5 MP, 6-9 piety)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Piety level (****)&amp;#039;&amp;#039;&amp;#039;: &amp;quot;[Your Species] Catastrophe&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Upgraded Storm Shield:&amp;#039;&amp;#039;&amp;#039; At **** piety, Storm Shield grants you a permanent [[Repel Missiles]] effect, and the cloud shield is expanded to a 2-tile radius.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Elemental Adaptation:&amp;#039;&amp;#039;&amp;#039; Taking elemental damage occasionally grants you a single rank of resistance to the element of the damage. You can gain resistances to [[fire]], [[cold]], [[electricity]], or physical (+3 AC) damage. (Passive)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Piety level (*****)&amp;#039;&amp;#039;&amp;#039;: &amp;quot;[Your Species] Cataclysm&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Disaster Area:&amp;#039;&amp;#039;&amp;#039; Unleash several uncontrollably aimed Upheavals at locations within your [[line of sight]]. It strongly favors spaces with monsters in them, and favors closer tiles that are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; adjacent to the player. Each explosion is discouraged from overlapping. This ability will never hurt you or your Elemental Force allies.&lt;br /&gt;
: Disaster Area creates &amp;lt;code&amp;gt;2d(2 * Invocations)/2&amp;lt;/code&amp;gt; Upheavals (min. &amp;lt;code&amp;gt;Invocations/2&amp;lt;/code&amp;gt;).&amp;lt;ref&amp;gt;{{source ref|0.31.0|god-abil.cc|3437}}&amp;lt;/ref&amp;gt; Damage per explosion is the same as the Upheaval ability, with the same elemental effects afterwards. (8 MP, 10-15 piety)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Piety level (******)&amp;#039;&amp;#039;&amp;#039;: &amp;quot;End of an Era&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Qazlal does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Qazlal&amp;#039;s wrath is swift and unmistakable. Sinners are stripped of their resistances, assaulted by furious elementals, and surrounded by waves of molten lava.}}&lt;br /&gt;
Upon abandoning Qazlal, you are given 25 penance. Every so often, you will be afflicted you with one of the following forms of [[divine retribution]] (equal chance):&lt;br /&gt;
*Summons &amp;lt;code&amp;gt;1 + XL/7&amp;lt;/code&amp;gt; hostile, [[durably summoned]] elemental monsters. At low XL, you&amp;#039;ll get [[list of elementals|actual elementals]]. At high XL, you&amp;#039;ll get [[dragon]]s (fire, ice, iron, storm) and [[shard shrike]]s.&lt;br /&gt;
*Give you one of the following [[bane]]s: [[Bane of Heatstroke|Heatstroke]], [[Bane of Snow-blindness|Snow-blindness]], [[Bane of Electrospasm|Electrospasm]]. These are removed as you gain XP.&lt;br /&gt;
Regardless of the type of retribution, there is a 50% chance to create a loud [[noise]] before the action. (This creates a noise of 25, which is louder than a 6* worshipper).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Qazlal, like any storm should, brings an unparalleled amount of devastation. It also brings an unparalleled amount of noise.&lt;br /&gt;
&lt;br /&gt;
The storm shield is &amp;#039;&amp;#039;the&amp;#039;&amp;#039; defining feature of Qazlal. It provides a significant amount of defense and creates clouds, which can deal damage or slow down enemies that try to avoid stepping on them. Unfortunately, this comes with a massive amount of [[noise]], attracting enemies and making [[Stealth]] almost meaningless. Try to pull difficult enemies backwards, towards safe and already-cleared areas, in order to reduce the chance of reinforcements arriving. The noise is a special liability in [[the Abyss]] and unusually quiet areas like [[the Crypt]].&lt;br /&gt;
&lt;br /&gt;
Qazlal is a relatively poor choice for casters, because the noise makes it harder to regenerate MP. It is also weak on stealthy species like [[Spriggan]]s and [[Poltergeist]]s, for rather obvious reasons.&lt;br /&gt;
&lt;br /&gt;
===Ability Strategy===&lt;br /&gt;
Qazlal comes with 3 abilities, each with their own destructive potential.&lt;br /&gt;
*Upheaval is a [[smite-targeted]] ability that deals decent damage for a moderate piety cost. It can snipe a whole group of monsters from far away, or guarantee a hit on a weakened foe. The damage is not great at low skill, but becomes better as you gain Invocations skill.&lt;br /&gt;
*Elemental Force, when combined with a [[scroll of fog]], is a top-tier ability; using fog ensures that you&amp;#039;ll create a swarm of paralysing [[air elemental]]s, which are brutally strong offensively and defensively. Without fog, it can still create a bunch of elementals as meatshields.&lt;br /&gt;
*Disaster Area creates many large blasts around you, able to clear whole screens of enemies (with enough Invocations, that is). If there is a lot of enemies, it is a much more efficient ability than Upheaval. Note that Disaster Area will not hit you, and often won&amp;#039;t hit tiles adjacent to you.&lt;br /&gt;
&lt;br /&gt;
All 3 abilities are quite expensive in piety, however. Worshippers are expected to be capable to fight crowds of enemies on their own, without using god abilities for every fight.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Fog can also be used to control Disaster Area. It can&amp;#039;t center explosions on tiles that you can&amp;#039;t see, meaning that if you fog, you can have a a more concentrated set of explosions. You may need to step a tile in the intended direction, which blocks sight in places where you &amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039; want explosions to land.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], Qazlal&amp;#039;s wrath gave temporary mutations that reduced resistances instead of banes.&lt;br /&gt;
*Prior to [[0.32]], Elemental Force created fewer elementals, and you and your Elemental Force allies were not immune to Upheaval or Disaster Area.&lt;br /&gt;
*Prior to [[0.28]], Upheaval cost more piety/MP (3-5 piety, 4 MP), Elemental Force cost more MP (6 MP), and Disaster Area cost less MP (7 MP).&lt;br /&gt;
*Prior to [[0.27]], thunder [[cloud]]s created a loud noise, which made Qazlal worshippers much louder than intended. For reference, a 1* worshipper in 0.26 could end up louder than a 6* worshipper in 0.27, if they happened to spawn thunder clouds.&lt;br /&gt;
*Prior to [[0.19]], Qazlal&amp;#039;s cloud immunity didn&amp;#039;t apply to all clouds, just comprehended the player&amp;#039;s ones. Also, Elemental Force would create hostile elementals when used on a hostile creature&amp;#039;s cloud, or neutral elementals on dungeon-created clouds.&lt;br /&gt;
*Prior to [[0.18]], Qazlal&amp;#039;s wrath would create [[list of elementals|elementals]] with adjusted [[HD]], rather than summoning different elementally-themed monsters.&lt;br /&gt;
*Prior to [[0.17]], Qazlal&amp;#039;s wrath didn&amp;#039;t cause noise 50% of the time before the other possible actions, and could also inflict [[Deformed]] as a bad mutation.&lt;br /&gt;
*Qazlal Stormbringer was added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
During Qazlal&amp;#039;s original development, the final gift at maximum piety was to permanently grant the player a single rank of any elemental resistance. This was removed before release, however.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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