<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Potion_of_ambrosia</id>
	<title>Potion of ambrosia - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Potion_of_ambrosia"/>
	<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Potion_of_ambrosia&amp;action=history"/>
	<updated>2026-08-05T14:15:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Potion_of_ambrosia&amp;diff=402&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Potion_of_ambrosia&amp;diff=402&amp;oldid=prev"/>
		<updated>2026-06-16T09:07:58Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|A strange substance, produced by ghost moths. Consuming it causes regeneration of health and magic, along with total befuddlement. The two effects are fundamentally linked - the regeneration ends the moment the confusion does.}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Potion&lt;br /&gt;
 |name=Potion of ambrosia&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a &amp;#039;&amp;#039;&amp;#039;potion of ambrosia&amp;#039;&amp;#039;&amp;#039; inflicts 3-10 turns of [[confusion]] (bypassing [[clarity]]), but during this time, you&amp;#039;ll quickly regenerate [[HP]] and [[MP]] (+3-5 HP and MP/turn). Ending the confusion ends the ambrosia effect, but extending confusion does not extend ambrosia.&lt;br /&gt;
&lt;br /&gt;
Ambrosia bypasses -Regen from [[Inhibited Regeneration]]. However, the potion&amp;#039;s HP regeneration is reduced by the [[No Potion Heal]] mutation and stopped by the [[Robe of Vines]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ambrosia offers decent healing and great MP regen, but is dubious to use during combat. It is best used in situations where [[rest]]ing is difficult/unsafe, such as:&lt;br /&gt;
*When no threatening monsters are currently near, but you are still in great danger, and you otherwise have no safe retreat options.&lt;br /&gt;
**[[Shaft]]s are a prime example. When you&amp;#039;re shafted, there could be any number of monsters approaching. Due to [[noise]], that&amp;#039;s likely. You might not have the time to rest to 100% before another threat appears; that&amp;#039;s where ambrosia can help.&lt;br /&gt;
**Another example is [[Vaults]]:5, when teleporting away from the center. The density of monsters make it hard to rest: ambrosia lets you recover a bit before the next encounter. Similarly, in the [[Tomb]], outright escape can be problematic.&lt;br /&gt;
**A [[scroll of fog]] blocks LOS, forcing distant monsters to spend a few turns to approach you. During this time, you can drink ambrosia, get some extra MP, and [[potion of curing|cure]] it after.&lt;br /&gt;
*[[The Abyss]], or during the [[orb run]]. The monster spawns make it difficult/impossible to rest safely.&lt;br /&gt;
*For healing through lethal [[poison]], if you haven&amp;#039;t identified [[potions of curing]] yet.&lt;br /&gt;
*When you are currently in combat, but are surrounded by [[summon]]s or other allies, who can block hits as you heal.&lt;br /&gt;
&lt;br /&gt;
Also, for the first few floors of the Dungeon (D:2 or so), it&amp;#039;s unlikely for monsters to outdamage the ambrosia effect. For example, [[Monk]]s can use this potion to win fights they otherwise wouldn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
If you can [[blink]] and are in a near-death situation where you need HP/MP, cannot outrun your opponents, and ambrosia is your only practical source of healing: blink, quaff the ambrosia, benefit from a few turns of ambrosial healing, then quaff a [[potion of curing]] to end your confusion.&lt;br /&gt;
&lt;br /&gt;
Healing ~24 MP is a lot more significant than healing 24 HP, so this item is relatively better for casters, although any type of character can use this item for the above reasons.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Note that confusion will set your [[SH]] to zero. A two-handed [[axe]] user won&amp;#039;t mind, but most characters shouldn&amp;#039;t use this in combat.&lt;br /&gt;
*While [[Vine Stalker]]s receive no HP benefit, their MP will still regenerate as normal, which works with their innate [[spirit shield]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.18]], clarity made potions of ambrosia useless.&lt;br /&gt;
*Potions of ambrosia were added in [[0.16]]. They are based upon the [[ambrosia]] food item found in [[0.14]] and earlier.&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>