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	<title>Polearms - Revision history</title>
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	<updated>2026-08-03T16:00:48Z</updated>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
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The &amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039; skill denotes how well your character uses long hafted weapons. Polearms tend to deal less damage than other weapon types, but have an innate [[reaching]] ability, allowing them to attack from 2 tiles away. It [[cross-train]]s with the [[Axes]] skill and the [[Staves]] skill. They use [[Strength]] for the damage calculation.&lt;br /&gt;
&lt;br /&gt;
You may reach with a polearm by pressing &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;, and any form of [[tab|autofight]] (&amp;#039;&amp;#039;&amp;#039;Tab&amp;#039;&amp;#039;&amp;#039;) will do it for you.&lt;br /&gt;
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{{skill aptitudes}}&lt;br /&gt;
&lt;br /&gt;
==List of Polearms==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Delay || Min delay ||  Hands || Size || Cuts Hydras?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || 6 || +4 || 11 || 5 (12 skill) ||  One || Any || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]] || 9 || +1 || 13 || 6 (14 skill) || One || Medium+ for 1H || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Demon trident]] || 12 || +1 || 13 || 6 (14 skill) || One || Medium+ for 1H || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Trishula]] || 13 || 0 || 13 || 6 (14 skill) || One || Medium+ for 1H || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 13 || -3 || 15 || 7 (16 skill) || Two || Medium+ || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Partisan]] || 14 || +1 || 17 || 7 (20 skill) || One || Medium+ for 1H || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]] || 15 || -3 || 17 || 7 (20 skill) || Two || Medium+ || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bardiche]] || 18 || -6 || 19 || 7 (24 skill) || Two || Medium+ || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Polearms are generally the strongest of the starting weapons. An extra tile of reach means you&amp;#039;ll get 1 &amp;quot;free&amp;quot; hit against a melee enemy. If you are concerned about early Dungeon survival, then start with a polearm (spear or trident).&lt;br /&gt;
&lt;br /&gt;
Polearms can reach over [[deep water]], [[summon]]s, and other [[allies]]. If you have a consistent source of allies, such as [[Summonings]] spells or the [[Hepliaklqana]] ancestor, then these weapons can do you well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Partisans were added in [[0.33]].&lt;br /&gt;
* Prior to [[0.10]], polearms could only reach if they had the [[reaching]] brand, but polearms dealt more damage overall.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Melee_weapon#Polearms|List of polearms]]&lt;br /&gt;
*[[Species#Melee_.26_Ranged_Combat|Table of species aptitudes]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Polearms|*]]&lt;br /&gt;
[[Category:Weapon skills]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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