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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Poisonous Vapours&amp;#039;&amp;#039;&amp;#039; is a level 1 Alchemy/Air spell which causes [[smite-targeted]] poison on a non-resistant enemy within range.&lt;br /&gt;
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[[Alchemist]]s start with this spell in their libraries.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
Inflicts [[poison]] on a target. It inflicts &amp;lt;code&amp;gt;pow/25&amp;lt;/code&amp;gt; (min. 1) poison &amp;quot;[[Poison#Monster Formula|stacks]]&amp;quot;,&amp;lt;ref&amp;gt;{{source ref|0.31-b1|spl-damage.cc|3566}}&amp;lt;/ref&amp;gt; and if the target does not currently have poison, 1 extra poison stack is inflicted. If the player is the target, this spell inflicts 2d6 poison damage instead of any stacks. Creatures with [[poison resistance]] cannot be poisoned at all by this spell.&lt;br /&gt;
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Higher poison stacks mean more damage per turn, according to the following table:&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Average poison damage per 1.0 turn&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 | # Stacks !! colspan=2 | Damage !! rowspan=2 | Description&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;50pt&amp;quot; | Normal !! width=&amp;quot;50pt&amp;quot; | rPois-&lt;br /&gt;
|-&lt;br /&gt;
|1 || 0.75 || 1.75 || Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|2 || 1 || 3 || Very poisoned&lt;br /&gt;
|-&lt;br /&gt;
|3 || 1.25 || 4.25 || Very poisoned&lt;br /&gt;
|-&lt;br /&gt;
|4 || 2.5 || 6.5 || Extremely poisoned&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more info on poison, see the [[Poison]] article.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Poisonous Vapours never misses and ignores AC, making it one of the stronger early game spells. The downside is that it relies on poison - damage is done over time, and cannot damage foes with poison resistance. If the enemy isn&amp;#039;t in melee range yet, you can walk backwards so that the enemy takes poison damage while it chases you.&lt;br /&gt;
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===Tips &amp;amp; Tricks===&lt;br /&gt;
*[[Ignite Poison]] is quite strong with any source of poison, including this spell. It converts poison stacks into instant damage, with a great increase in damage. The Ignite Poison + Poisonous Vapours combo offers decent damage, high reliability, and good MP efficiency for its level.&lt;br /&gt;
*In Tiles, you can count poison stacks by the number of green poison drops on the monster. 1 drop is 1 stack (poisoned), 2 drops is 2-3 stacks (very poisoned), and 3 drops is 4 stacks (extremely poisoned).&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.33]], this spell was known as &amp;#039;&amp;#039;&amp;#039;Mercury Vapours&amp;#039;&amp;#039;&amp;#039;: it was level 2 and could [[weak]]en enemies in a 3x3 area. [[Mercury Arrow]] was introduced in 0.33 as a replacement.&lt;br /&gt;
*Prior to [[0.31]], this spell was called Poisonous Vapours. It was a [[Poison Magic]]/[[Air]] spell, had full [[LOS]] range, but did not have a chance to weaken foes. Also, it inflicted &amp;lt;code&amp;gt;power/15&amp;lt;/code&amp;gt; stacks of poison, but with no bonus against non-poisoned foes.&lt;br /&gt;
*Prior to [[0.27]], Poisonous Vapours would create a short lived [[cloud]] instead of inflicting poison directly. Thus it wouldn&amp;#039;t work if there was a cloud already there (including from the spell itself). Also, [[Vehumet]] did not consider this spell &amp;quot;destructive&amp;quot;.&lt;br /&gt;
*Poisonous Vapours was added in [[0.20]].&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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