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	<title>Phial of floods - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Miscellaneous item&lt;br /&gt;
 |name=phial of floods&lt;br /&gt;
 |cost=&lt;br /&gt;
 |weight=10&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|An enchanted vessel of elemental water. Removing the stopper unleashes a torrent of water, smashing the target and flooding the nearby area. If any creatures engulfed by the wave need air to breathe, they&amp;#039;ll be unable to cast spells until they recover. The strength of the torrent and the duration of the flooding increase with Evocations skill.}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;phial of floods&amp;#039;&amp;#039;&amp;#039; is an evocable item which releases a torrent of water with an effect similar to [[Primal Wave]].&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Fires an aimed beam of water, with range 5. In addition to dealing damage, the phial has the following effects:&lt;br /&gt;
&lt;br /&gt;
* Creates [[shallow water]] around where the beam hits. It will never cover [[stair]]s.&lt;br /&gt;
* Potentially knocks monsters back.&lt;br /&gt;
* &amp;#039;&amp;#039;Waterlogs&amp;#039;&amp;#039; monsters; this status will [[silence]] the monsters for its duration, preventing them from casting spoken spells. The phial will waterlog monsters, hostile and friendly, which were standing on a created water tile (before being knocked back). The center target will also be waterlogged, even if no water was created on its tile. Note that [[unbreathing]] creatures are immune to this effect.&lt;br /&gt;
&lt;br /&gt;
Your [[Evocations]] skill increases the damage of the phial, the duration of the water, and the duration of the waterlogging. &lt;br /&gt;
&lt;br /&gt;
*Damage of the phial is equal to &amp;lt;code&amp;gt;4d(5 + 3 * Evocations / 5)&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.30.0|zap-data.h|538}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.30.0|evoke.cc|499}}&amp;lt;/ref&amp;gt; [[Unbreathing]], [[amphibious]], and [[aquatic]] creatures take 50% damage.&lt;br /&gt;
*The waterlog has a base duration of &amp;lt;code&amp;gt;2.1 + 2 * Evocations / 5&amp;lt;/code&amp;gt; [[decaAut|turns]],&amp;lt;ref&amp;gt;{{source ref|0.30.0|beam.cc|2495}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.30.0|evoke.cc|499}}&amp;lt;/ref&amp;gt; which is then modified by a random factor from x1 to x1.5.&amp;lt;ref&amp;gt;{{source ref|0.30.0|beam.cc|2402}}&amp;lt;/ref&amp;gt; Again, unbreathing creatures are immune to this effect.&lt;br /&gt;
&lt;br /&gt;
The phial of floods expends itself after one use; it can be recharged by gaining experience.&lt;br /&gt;
&lt;br /&gt;
Like all miscellaneous evocables, only one phial of floods can spawn in a given game.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
A fairly powerful evocable item, since it can shut down dangerous spellcasters like [[list of deep elves|deep elves]] and [[Jorgrun]]. In addition, the knockback/water can delay enemies, and the attack itself does a fair bit of damage. In order for the waterlogging to last for a reasonable duration, you&amp;#039;ll need some Evocations training.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*The phial&amp;#039;s water can be used for a few extra purposes:&lt;br /&gt;
**When used over water, [[Fire Magic]] creates damaging [[steam]] clouds. Using the phial can increase your fire damage output by a small bit.&lt;br /&gt;
**Water extinguishes [[Sticky Flame]]. You can fire at the floor (using &amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; instead of &amp;#039;&amp;#039;&amp;#039;f&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Enter&amp;#039;&amp;#039;&amp;#039; to fire) one space ahead of you to end the fire. Conversely, the phial&amp;#039;s water will end Sticky Flame for your enemies, too.&lt;br /&gt;
**Water reveals [[invisible]] creatures that aren&amp;#039;t [[flying]]; it negates all the combat benefits of being invisible. Of course, the water can reveal invisible players, too.&lt;br /&gt;
*Note that the phial can [[ev]]aded. If you need to waterlog a specific monster, confirm fire with &amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; to cause the wave to stop on a given tile - the wave always waterlogs the creature on the tile it lands on.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], the phial had a range of full [[LOS]]. The duration of waterlogging was also much longer.&lt;br /&gt;
*Prior to [[0.26]], the phial would create two separate pools - one from the phial itself, and the other from the Primal Wave spell; only the phial&amp;#039;s pools would waterlog creatures.&lt;br /&gt;
*Prior to [[0.25]], the phial summoned friendly [[water elemental]]s instead of waterlogging monsters. Also, the player could use the phial while [[confusion|confused]].&lt;br /&gt;
*In [[0.19]], the impact damage was significantly reduced.&lt;br /&gt;
*Prior to [[0.14]], all [[Evocable items#elementalevokers|elemental evokers]] recharged simultaneously.&lt;br /&gt;
*This item was added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Evocables}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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