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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Passwall&amp;#039;&amp;#039;&amp;#039; is a level 3 [[Earth Magic|Earth]] spell that allows the caster to pass through a short range of solid [[rock wall]].&lt;br /&gt;
&lt;br /&gt;
[[Earth Elementalist]]s start with this spell in their libraries.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
Rock wall can be passed in a straight orthogonal or diagonal line. The transfer is instantaneous, but requires an uninterruptible setup phase of &amp;lt;code&amp;gt;wall depth + 1&amp;lt;/code&amp;gt; turns, and your [[AC]] is increased by &amp;lt;code&amp;gt;5 + power/10&amp;lt;/code&amp;gt; during this phase.&amp;lt;ref&amp;gt;{{source ref|0.31.0|spl-other.cc|453}}&amp;lt;/ref&amp;gt; The maximum range is 3 squares.&lt;br /&gt;
&lt;br /&gt;
After direction with at least one passable wall has been selected, the [[MP]] and at least 1 turn will be spent regardless of the result. Potential failures are:&lt;br /&gt;
*&amp;quot;You sense an overwhelming volume of rock.&amp;quot; -- the rock wall extends to the edge of the level.&lt;br /&gt;
*&amp;quot;Something is blocking your path through the rock.&amp;quot; -- there is an impassible wall or [[stationary]] monster on the way.&lt;br /&gt;
*&amp;quot;You finish merging with the rock. ...and sense your way blocked. You quickly turn back.&amp;quot; -- This can be 2 possible situations:&lt;br /&gt;
**In [[the Abyss]], new terrain can generate that prevents you from landing. &lt;br /&gt;
**If you try to passwall into a monster, the spell will try to move the monster one tile away, which will awaken it. However, if there&amp;#039;s no room to move the monster, Passwall will fail.&lt;br /&gt;
*&amp;quot;This rock feels extremely deep.&amp;quot; -- there are too many walls to pass.&lt;br /&gt;
*You may also sense [[deep water]], [[lava]], or other dangerous terrain on the other end, which will cancel the move if you cannot currently move through that terrain.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Passwall can be used as an escape spell, though it comes with a serious drawback. While preparing Passwall, you&amp;#039;ll spend 2+ turns helpless in your old location - there&amp;#039;s no way to interrupt the duration. When surrounded by monsters, wasting 2-4 turns can outright kill you. But if you take account of the delay, Passwall can be great in certain, niche situations:&lt;br /&gt;
*When passing through a wall, you get to leave monsters behind, on the other side. It can be used to create a distance from enemies, or to [[kite]] melee monsters.&lt;br /&gt;
*It lets you escape being trapped between monsters and a wall, if you have nothing better.&lt;br /&gt;
*It allows you to travel through walls without a means of [[digging]]. You can take shortcuts or grab items behind transparent rock walls. Unlike digging, you get to leave monsters behind, so it can be useful during the [[orb run]].&lt;br /&gt;
&lt;br /&gt;
Passwall can also be used in order to set up [[stab]]s. After finishing the spell, you&amp;#039;ll always have a chance to move before enemies. This spell is silent to cast - popping up beside a sleeping enemy will not wake it, allowing you to make a free stab.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Passwall can be used to lower [[turn]] count.&lt;br /&gt;
*Passwall isn&amp;#039;t affected by [[movement speed]], so [[Cheibriados|Cheibriadites]] or other slow characters can use it to shave travel time or reposition.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], Passwall was a level 2 [[Transmutations]]/[[Earth Magic|Earth]] spell, its range depended on spellpower, and there was no AC bonus in transit.&lt;br /&gt;
*Prior to [[0.18]], Passwall was a level 3 Transmutations / Earth spell, and the maximum possible depth to pass was randomized on each cast.&lt;br /&gt;
*Prior to [[0.15]], Passwall&amp;#039;s range was dependent on only your [[Earth Magic]] skill.&lt;br /&gt;
*Prior to [[0.8]], it was possible to kill yourself with this spell if your destination tile contained [[lava]] or [[deep water]].&lt;br /&gt;
*Prior to [[0.5]], Passwall would be interrupted by attacks. As any attack would stop the process, it was much worse for escapes.&lt;br /&gt;
*Prior to [[0.4]], Passwall took 1 fewer turns and could &amp;#039;&amp;#039;not&amp;#039;&amp;#039; be interrupted, making it much better for escapes.&lt;br /&gt;
*In [[0.3]], a Passwall bug made the spell very risky; instant death would occur if the spell was used around certain arrangements of rock and stone walls, most often found on [[Tartarus]]:7. Because of this, going any deeper than 4 tiles was hazardous.&lt;br /&gt;
*In even earlier versions, death would occur anytime you failed to travel all the way through a wall. This was considered a feature.&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
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