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	<title>Paralysis - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
:&amp;#039;&amp;#039;This page is about the [[status effect]]. For the monster spell, see [[Paralyse]].&amp;#039;&amp;#039;&lt;br /&gt;
{{flavour|You are paralysed, and completely unable to act.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paralysis&amp;#039;&amp;#039;&amp;#039; is a status effect which renders a player or monster unable to move or act for a period of time.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
When paralysed:&lt;br /&gt;
*Creatures are unable to act.&lt;br /&gt;
*[[EV]] is set to almost 0, &amp;lt;code&amp;gt;2 + [[Evasion#Base EV|size_factor]]&amp;lt;/code&amp;gt; for players, and set to 0 EV for monsters.&lt;br /&gt;
*[[SH]] is set to 0.&lt;br /&gt;
*Monsters are vulnerable to high-tier [[stab]]s.&lt;br /&gt;
&lt;br /&gt;
Once paralysis ends, players get [[stun immunity]] for 1-3 turns, making them immune to paralysis and a few other status effects. Unlike [[petrification]], there is no special damage resistance.&lt;br /&gt;
&lt;br /&gt;
[[Formicid]]s are immune to paralysis due to their [[stasis]]. Also, a fully [[petrified]] player cannot be paralysed.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
There are several sources of paralysis. Some are resistible, while some are not.&lt;br /&gt;
&lt;br /&gt;
Sources of paralysis that can be resisted 100% of the time:&lt;br /&gt;
*The spell [[Paralyse]], including [[wand of paralysis]] (2-5 turns for the player, must overcome the victim&amp;#039;s [[willpower]])&lt;br /&gt;
*The melee attacks of a [[hornet]] or [[jorogumo]] (1-3 turns; [[poison resistance]] blocks 2/3 of the time; poison immunity prevents it.)&lt;br /&gt;
*The melee attacks of a [[formless jellyfish]] (1 turn; [[poison resistance]] blocks 2/3 of the time; poison immunity prevents it.)&lt;br /&gt;
&lt;br /&gt;
Other sources are irresistible for non-Formicids:&lt;br /&gt;
*[[Stunning Burst]] (1 turn; 50% to resist with electricity resistance)&lt;br /&gt;
*[[Starcursed mass]]es&amp;#039; shrieking, when 5+ are in sight (1-2 turns)&lt;br /&gt;
*[[Zot trap]]s (2-5 turns)&lt;br /&gt;
*[[Uskayaw]]&amp;#039;s or [[Zin]]&amp;#039;s wrath (2-5 turns)&lt;br /&gt;
*Cancelling [[Death&amp;#039;s Door]] with [[Borgnjor&amp;#039;s Revivification]] (2-5 turns)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
If a monster&amp;#039;s paralysis can last for more than a single turn, it should be treated as &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[instant death]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. Most monsters can kill you if you give them 4-5 free turns. Multiple monsters can &amp;#039;&amp;#039;definitely&amp;#039;&amp;#039; kill you in 4-5 turns. Even a single turn can cause a huge spike of damage. Having your [[EV]] and [[SH]] set to 0 is just the cherry on top; paralysis is nasty even for players with high [[AC]].&lt;br /&gt;
&lt;br /&gt;
Generally, you should avoid paralysis as much as possible. Even a &amp;lt; 1% chance of instant death is too much for streak play.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
Most sources of paralysis can be dealt with using one way or another:&lt;br /&gt;
&lt;br /&gt;
*The &amp;#039;&amp;#039;&amp;#039;[[Paralyse]] spell&amp;#039;&amp;#039;&amp;#039; requires line of fire. Spells can&amp;#039;t be cast when a monster is [[silence]]d or [[waterlog]]ged. [[Willpower]] can protect against it, though it takes high will to reach 0% success. [[Willpower#Player resistance|Racial willpower]] matters if you want to reach 0% paralysis.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Hornet]]s&amp;#039;&amp;#039;&amp;#039; are fast enemies which can paralyse on melee. Poison resistance gives a chance to resist the paralysis, but only poison immunity can prevent it. [[Wand]]s can often kill or [[wand of polymorph|polymorph]] a hornet with some Evocations training. [[Lignification]] can make it very unlikely for a hornet to kill you by itself, due to [[Tree Form]]&amp;#039;s rPois and increased AC.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Jorogumo]]&amp;#039;&amp;#039;&amp;#039; are also fast enemies with a paralysis melee attack. Their melee works in the same way as hornets&amp;#039;, but jorogumo have much better defenses and willpower, in addition to some dangerous ranged spells.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Air elemental]]s&amp;#039;&amp;#039;&amp;#039; only paralyse for one turn, but when you&amp;#039;re in range of a bunch of dangerous opponents, that can be lethal. Evasive, but relatively frail, try to target them with strong never-missing attacks (e.g. [[Lee&amp;#039;s Rapid Deconstruction]], [[Airstrike]], or high Evocations [[wand of iceblast]]. A [[tin of tremorstones]] can miss, but is very accurate.) &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Zot trap]]s&amp;#039;&amp;#039;&amp;#039; require you or a monster to step on it, and the trap has to be in your [[LOS]] in order for it to function. Zot traps have a number of other nasty effects, so should be avoided if at all possible.&lt;br /&gt;
&amp;lt;!--{{Paralysis Spell Table}} not updated yet ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], paralysis did not grant [[stun immunity]], only immunity to paralysis. Also, [[stat zero]] would paralyse.&lt;br /&gt;
*Prior to [[0.29]], the Paralyse spell and godly wrath could last from 2-7 turns.&lt;br /&gt;
*Prior to [[0.27]], [[berserk]]ing had a chance to paralyze the player after it ends, and both [[Trog]] and [[Bad_mutations#Berserk|berserkitis]] would protect from it.&lt;br /&gt;
*Prior to [[0.25]], severe [[Hexes]] [[miscast effect]]s could paralyse the player.&lt;br /&gt;
*Prior to [[0.24]], [[needle]]s of paralysis existed.&lt;br /&gt;
*Prior to [[0.18]], paralysis could be prevented by an [[amulet of stasis]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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