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	<title>Ozocubu&#039;s Armour - Revision history</title>
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	<updated>2026-08-07T08:12:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ozocubu&amp;#039;s Armour&amp;#039;&amp;#039;&amp;#039; is a level 3 [[Ice Magic]] spell which can greatly increase your [[AC]], provided the player remains stationary.  &lt;br /&gt;
&lt;br /&gt;
[[Ice Elementalist]]s begin with this spell in their libraries.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
The caster gains a boost of AC for a short duration. This spell is less effective for casters wearing heavier armour. The duration and size of this AC boost is shown below:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|&amp;#039;&amp;#039;&amp;#039;Normal AC Boost&amp;#039;&amp;#039;&amp;#039;: 5 + (4 * Spellpower / 50) AC (max. 13)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty&amp;#039;&amp;#039;&amp;#039;: - ([[encumbrance rating|Encumbrance]] / 2) AC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 20 + 2d(Spellpower) turns.}}&lt;br /&gt;
&lt;br /&gt;
For the spell to remain in effect, you must remain in place. You can still move, but doing so ends the effect. Even &amp;quot;involuntary&amp;quot; movement (e.g. being [[teleport]]ed or [[trample]]d) breaks the armour. In addition, taking fire damage from beams greatly reduces the armour&amp;#039;s duration.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ozocubu&amp;#039;s Armour provides a very useful AC boost to any character who wears light armour and can manage the (minimal) skill investment. Even at its lowest spellpower, it&amp;#039;s still on par with a [[ring of protection]]. [[Shapeshifter]]s and [[species]] with no body armour slot ([[Felid]]s, [[Octopode]]s, and [[Draconian]]s) appreciate this spell more, while it lets other species &amp;quot;get away&amp;quot; with lighter pieces of armour.&lt;br /&gt;
&lt;br /&gt;
[[Frozen Ramparts]] is a natural companion; it too is a level 3 Ice Magic spell that breaks when you move.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], this spell wouldn&amp;#039;t work with [[Statue Form (spell)|Statue Form]].&lt;br /&gt;
*Prior to [[0.27]], certain involuntary movements, such as [[Blink]], would not break the armour. Also, the spell would melt when used over [[lava]].&lt;br /&gt;
*Prior to [[0.26]], Ozocubu&amp;#039;s Armour was an Ice/[[Charms]] spell, and did not function entirely with heavy armour ([[encumbrance rating]] &amp;gt; 5), instead of an encumbrance being a penalty.&lt;br /&gt;
*Prior to [[0.22]], Ozocubu&amp;#039;s Armour did not expire immediately upon movement and had a speed penalty instead.&lt;br /&gt;
*Prior to [[0.18]], Ozocubu&amp;#039;s Armour did not come with a speed penalty.&lt;br /&gt;
*Prior to [[0.17]], the effects of this spell were boosted in Ice Form and used the formula was 6 + 7 * (Spellpower/50) AC. (Max 20)&lt;br /&gt;
*Prior to [[0.15]], the bonus AC calculation was link to your Ice Magic skill, not your spellpower:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Normal AC Boost&amp;#039;&amp;#039;&amp;#039;: 4 + (Ice Magic/3)&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ice Form AC Boost&amp;#039;&amp;#039;&amp;#039;: 5 + (Ice Magic * (7/12))&lt;br /&gt;
*Prior to [[0.14]], the encumbrance rating limit for this spell was 6, allowing it to work with [[mottled dragon armour]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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