<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Out-of-depth_timer</id>
	<title>Out-of-depth timer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Out-of-depth_timer"/>
	<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Out-of-depth_timer&amp;action=history"/>
	<updated>2026-08-04T18:12:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Out-of-depth_timer&amp;diff=729&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Out-of-depth_timer&amp;diff=729&amp;oldid=prev"/>
		<updated>2026-06-16T09:08:59Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{obsolete}}&lt;br /&gt;
Crawl sometimes [[monster_generation|generates]] unusually hard &amp;#039;&amp;#039;&amp;#039;out of depth&amp;#039;&amp;#039;&amp;#039; (OOD) monsters to keep you on your toes. The possibility of out of depth monsters increases the longer you spend on a level (although the overall spawn rate progressively slows after 3,000 turns on that level, stopping altogether at 15,000 turns).&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
There are &amp;quot;moderate&amp;quot; and &amp;quot;super&amp;quot; out of depth monsters, which spawn at different rates.&lt;br /&gt;
&lt;br /&gt;
*Moderate OODs are up to 5 levels out of depth (favoring lower values). Most floors have a flat 14% chance of moderate OOD fuzz for each monster. The chances of moderate OODs ramps up, reaching 100% after 7800 turns.&lt;br /&gt;
*Super OODs are either &amp;lt;code&amp;gt;(2 * floor_level) + 4&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;floor_level + 2d(27)/2 - 1&amp;lt;/code&amp;gt; levels out of depth. They can happen after you reach &amp;lt;code&amp;gt;1400 - (117 * depth)&amp;lt;/code&amp;gt; turns. The initial chance is 0.02%. After 3000 turns, the chance increases until reaching 100% at 12000 turns.&lt;br /&gt;
&lt;br /&gt;
The OOD timer does not apply to [[portal]] vaults, any 1-level branches, [[Zot]], [[Pandemonium]], [[Abyss]], or any of the [[Hell]]s. In addition, OODs do not apply for the first 700 turns on D:1, and are applied less often for 584 turns on D:2.&lt;br /&gt;
&lt;br /&gt;
Note that certain [[vault]]s can place OODs at level generation. They may place random OODs or have a specific set of monsters (e.g. [[death yak]]s on D:8).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Monster generation]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*As of [[0.21]], monsters no longer spawn over time. Therefore, the out-of-depth timer became obsolete. &lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>