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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Orb_of_fire</id>
	<title>Orb of fire - Revision history</title>
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	<updated>2026-08-04T00:39:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Orb_of_fire&amp;diff=519&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:08:15Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Orbs of fire&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;OOFs&amp;#039;&amp;#039;&amp;#039;) are fast, extremely durable horrors with access to brutal [[Fire Magic]] and the ability to inflict [[bad mutations]]. These end-game monsters have traumatized many adventurers who died just before reaching the [[Orb of Zot]].&lt;br /&gt;
&lt;br /&gt;
Orbs of fire are a type of [[orb of appropriateness]], along with [[orb of winter|orbs of winter]] and [[orb of entropy|orbs of entropy]]. One type of orb of appropriateness will generate in the [[Realm of Zot]], especially in [[Zot:5]]. Which type is displayed by the statues appearing in the [[Temple]] and just outside Zot. Regardless of which statue generated, all three orbs can be found in certain [[Ziggurat]] floors.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Orbs of fire (or their equivalents) are one of the toughest enemies you&amp;#039;ll encounter in a 3-rune game. The usual maxims of &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039; apply even more than usual:&lt;br /&gt;
*Buff up! Battling one with [[haste]], [[might]], and/or [[brilliance]] will significantly reduce the amount of time it has to roast and mutate you. A [[potion of resistance]] directly reduces the damage you&amp;#039;ll take.&lt;br /&gt;
*Have &amp;#039;&amp;#039;some&amp;#039;&amp;#039; level of [[fire resistance]]. Having rF+++ reduces fire damage by 80%, making it much easier to survive their onslaught. Characters with sufficiently strong offensive abilities can get away with rF+, but be prepared to face their incredibly high damage output.&lt;br /&gt;
*Avoid fighting more than one at a time. One orb is dangerous on its own; two orbs are (for most characters) a serious cause for concern. Since OOFs are so durable, you&amp;#039;re unlikely to kill even one before taking serious damage. Try not to stay in open areas for too long. &lt;br /&gt;
**Being near an OOF and [[Killer Klown]] at the same time is even worse; the latter can [[silence]] you, making it very difficult to escape from the orb. Moreover, it can turn you into a [[bad form]], making the orb nearly impossible to fight.&lt;br /&gt;
*Orbs of fire are fast, so it&amp;#039;s difficult to escape from one. If an orb is at the edge of [[LOS]], you can [[haste]] up and run away. [[Scrolls of blinking]] (when combined with haste) are as useful as ever.&lt;br /&gt;
**Orbs of fire cannot open [[door]]s.&lt;br /&gt;
&lt;br /&gt;
===Killing Methods===&lt;br /&gt;
Orbs of fire are very durable enemies that are immune to [[fire]], [[electricity]], [[poison]], and [[negative energy]], and partially resistant to [[cold]]. The following can work well against orbs of fire (but aren&amp;#039;t the only ways to deal with them):&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Weapons:&amp;#039;&amp;#039;&amp;#039; By the time you reach Zot:5, characters dedicated to melee combat or [[Ranged Weapons]] will often have the stats to win the fight, at least with buffs and multiple sources of rF+. You don&amp;#039;t need a perfect brand - a +9 weapon of [[flaming]] is perfectly fine to use.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Throwing:&amp;#039;&amp;#039;&amp;#039; They are weak to [[silver]], so a skilled thrower will find silver [[javelin]]s brutally effective. Killing them with 2 or 3 shots isn&amp;#039;t uncommon.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Irresistible Attack Spells:&amp;#039;&amp;#039;&amp;#039; Spells like [[Lehudib&amp;#039;s Crystal Spear]], [[Bombard]], [[Orb of Destruction]], and [[Maxwell&amp;#039;s Capacitive Coupling]] ignore all resistances, making them effective magical options. A [[spellforged servitor]] can fire the former two (while blocking malmutate attempts in the process).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Summoning:&amp;#039;&amp;#039;&amp;#039; [[Malign Gateway]]&amp;#039;s tentacles are immune to fire, so they&amp;#039;ll have no trouble in a 1v1 fight. Spellforged Servitor, as mentioned above, can also function well.&lt;br /&gt;
**[[Kiku]] worshippers can summon masses of [[spectral thing]]s and [[simulacrum]]/[[Infestation|death scarab]]s with Unearth Wretches.&lt;br /&gt;
**Most [[Makhleb]] summons won&amp;#039;t last long against an orb of fire, but [[balrug]]s are immune to fire, so are great to have against OOFs.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level 9 Spells:&amp;#039;&amp;#039;&amp;#039; [[Fire Storm]] is a perfectly valid option. While orbs are immune to fire, Fire Storm deals 50% physical damage. The same applies to the likes of [[Chain Lightning]], [[Polar Vortex]], and [[Dragon&amp;#039;s Call]]. However, [[Shatter]] performs quite poorly against flying creatures.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Antimagic:&amp;#039;&amp;#039;&amp;#039; While [[antimagic]] won&amp;#039;t kill directly, it greatly reduces the amount of spells an orb of fire will cast. &amp;#039;&amp;#039;Good&amp;#039;&amp;#039; weapons of antimagic (a short sword is not a good weapon), a [[Vine Stalker]]&amp;#039;s bite, and [[Enfeeble]] are effective at disabling an OOF. Even [[Summon Mana Viper]] can work, if the viper doesn&amp;#039;t die trying to approach.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reminder: these are not the only ways to kill orbs of fire!&amp;#039;&amp;#039;&amp;#039; This is just a list of common archetypes that work; you may find other things useful. Also, you don&amp;#039;t have to kill everything in Crawl. Sneaking up and stealing the Orb can be a valid option, depending on the character.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*[[Silence]] is worthless against orbs of fire.&lt;br /&gt;
*Orbs of fire can fire bolts through other orbs of fire. However, orbs will generally avoid harming their (non-fire-immune) allies. E.g. standing next to an [[orb guardian]] will usually prevent you from being hit from Fireball.&lt;br /&gt;
*[[Freezing Cloud]] can be used to block bolts of fire (but not [[Fireball]]), reducing the orb&amp;#039;s ability to injure you.&lt;br /&gt;
*The glowing colors the orb cycles through in console mode indicate merely that it has cast a spell; it bears no relation to the type of spell cast or about to be cast.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], orbs of fire had no alternative; they would generate every game.&lt;br /&gt;
*Prior to [[0.28]], they were [[:Category:Water_vulnerability|vulnerable to water]].&lt;br /&gt;
*In very ancient, pre-&amp;#039;&amp;#039;Stone Soup&amp;#039;&amp;#039; versions of Crawl, these monsters were instead called &amp;quot;Swords&amp;quot;, [http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/docs/obsolete/changes.340;h=e5a83c8a424315c601165caccb2dc744e9322d31;hb=315c7ef50eea9a7d45bc844f173e2b7b3191cbc3#l46 as can be seen in this ancient changelog], in a reference to the [http://en.wikipedia.org/wiki/Chronicles_of_an_Age_of_Darkness Chronicles of an Age of Darkness] by Hugh Cook. This explains the rather nonsensical (from a thematic standpoint) inclusion of Malmutate in their spell set, since they were originally very different monsters.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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