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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Oklob_plant</id>
	<title>Oklob plant - Revision history</title>
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	<updated>2026-08-04T22:20:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Oklob_plant&amp;diff=4205&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:24:50Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{list of | plants}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Oklob plants&amp;#039;&amp;#039;&amp;#039; are vicious plants that spit [[acid]] at you from a distance. Not only will this take a large chunk out of your health, but it can also [[Acid#Corrosion|corrode]] you. Fortunately, oklob plants do not move and cannot pursue you if you flee. They are most often found in [[the Lair]], but they can appear in various [[vault]]s elsewhere.&lt;br /&gt;
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In addition to turning all existing oklob plants neutral, worshipers of [[Fedhas Madash]] may use Grow Oklob ability to summon an allied oklob plant that will spit acid more often and will be summoned for longer with increasing [[Invocations]]. Another Fedhas&amp;#039; ability, Overgrow, sometimes produces oklobs or [[oklob sapling]]s when turning dungeon walls into allied plants.&lt;br /&gt;
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{{monster spells}}&lt;br /&gt;
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==Tips &amp;amp; Tricks==&lt;br /&gt;
*Like most things in &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039;, if you aren&amp;#039;t prepared to deal with them, you can usually stay away, and fight them later. It&amp;#039;s rare for oklobs to be guarding something vital, and even then, you can go to Dungeon or Orc.&lt;br /&gt;
:The game automatically travel-excludes tiles in range of an oklob, so it&amp;#039;s hard to get hurt unless you&amp;#039;re actively taking them on.&lt;br /&gt;
*Hostile oklobs won&amp;#039;t fire past regular [[plant]]s. Many oklob vaults will spawn them behind a wall of plants, allowing you to use [[smite-targeted]] or [[piercing]] attacks ([[javelin]]s, [[Fulminant Prism]], [[Airstrike]]...) to take them out. (Like with all enemies, oklobs &amp;#039;&amp;#039;can&amp;#039;&amp;#039; fire past [[bush]]es, though.)&lt;br /&gt;
:The exclusion zone won&amp;#039;t take into account any plants in the way, so it can be tricky to determine their &amp;quot;real&amp;quot; line of fire.&lt;br /&gt;
*If you absolutely need to destroy a group of oklob plants, it&amp;#039;s best done slowly and carefully. It can&amp;#039;t go anywhere, so there&amp;#039;s no need to hurry. It&amp;#039;s often best to clear the rest of the floor before taking it on; fighting something while heavily corroded isn&amp;#039;t a good idea.&lt;br /&gt;
**Ranged attackers should fight at the edge of [[line of sight]]. If things get too hairy, you can go out of sight, allowing you to regenerate. This can be combined with an [[amulet of regeneration]] to eventually take it out. Don&amp;#039;t let multiple oklobs fire you at once, since 2+ acid bolts can kill most characters in Lair.&lt;br /&gt;
**[[Summon]]s can waylay an oklob plant while you hang back. Command them to attack it using the &amp;#039;t&amp;#039; key, though you must keep the plant in your line of sight (preferably from behind a plant or summoned meatshield).&lt;br /&gt;
**You can use [[invisible|invisibility]] to avoid attracting their attention or to allow you sneak up on them. This significantly reduces their ability to hit you with acid, but they do still occasionally get lucky.&lt;br /&gt;
**Oklobs don&amp;#039;t have much [[willpower]], so [[Hexes]] or hex [[wand]]s can easily disable a plant. A [[wand of polymorph]] can create [[thorn hunter]]s and [[shambling mangrove]]s, so it might not be wise to polymorph.&lt;br /&gt;
**A [[scroll of immolation]] can help. Oklobs don&amp;#039;t move and are often clustered together, so the explosions are especially good. The &amp;quot;flame cloud when damaged&amp;quot; makes it easier for ranged characters to outdamage an oklob.&lt;br /&gt;
*For Fedhas worshippers, oklobs are powerful allies. The [[corrosion]] status is very useful; inflicting -8 AC is a strong effect in practice. The oklobs themselves deal good damage, too. Plants under Fedhas can fire through each other.&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.28]], Spit Acid had 3d7 base damage, but dealt an extra &amp;quot;acid splash&amp;quot; (4d5 damage on players, 2d4 damage on monsters). Also, oklobs created by [[Fedhas]] fired more often.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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