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	<title>Ogre (monster) - Revision history</title>
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	<updated>2026-08-06T14:10:03Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
&amp;#039;&amp;#039;This article is about the monster. For the removed player [[species]], see [[ogre]].&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{list of|ogres}}&lt;br /&gt;
{{monster info|ogre}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Ogres are dangerous early monsters which often appear alone beginning on D:3, and in packs with [[two-headed ogre]]s and [[ogre mage]]s later on. They usually wield [[giant club]]s or [[giant spiked club]]s, but some may carry [[great mace]]s or [[dire flail]]s instead.&lt;br /&gt;
&lt;br /&gt;
Low level characters should be warned that ogres, combined with their weapons, deal enormous damage per hit (potentially up to 39 HP), easily able to one-shot weaker characters. However, they have no resistances, and give a fair amount of experience.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Apart from being very strong, ogres have no special abilities.&lt;br /&gt;
*Ogres have poor [[AC]], [[EV]], and [[willpower]], so all sorts of ranged attacks can kill one.&lt;br /&gt;
**[[Poisoned]] [[dart]]s - get a few poison stacks, then before it gets to melee range, start [[kiting]]. Getting an ogre to &amp;quot;extremely poisoned&amp;quot; (3 poison drops in Tiles) is likely to kill, sometimes you won&amp;#039;t need that much poison.&lt;br /&gt;
**Most [[wand]]s let you blast or disable the ogre. If you&amp;#039;re moderately lucky, spamming a [[wand of flame]] from 7 tiles of range can get the kill.&lt;br /&gt;
**[[Curare]] slows the ogre, allowing you to kite or escape it.&lt;br /&gt;
*Unless you are a [[Naga]] or [[Barachi]], remember that you can just walk away from them, retreat upstairs and choose a different stair to avoid them. They cannot do anything to you if you&amp;#039;re not next to them.&lt;br /&gt;
*Ogres swing slowly. Every time it gets an [[attack of opportunity]], it&amp;#039;ll lose 0.5 turns, so a normal speed species can escape from melee after 1-2 attacks. This won&amp;#039;t help if you&amp;#039;d die from 1-2 attacks, though.&lt;br /&gt;
*If you see a lot of normal ogres on D:10 to D:14, it&amp;#039;s likely that [[Lodul]] is around.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], ogres dealt 17 base damage, but only took 1.3 turns to swing. When considering their [[giant club]]s, ogres dealt more damage/turn.&lt;br /&gt;
*Prior to [[0.27]], ogres did not have innately slow attacks. Instead, all monsters attacked slower with weapons, so their giant clubs slowed them down.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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