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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Necrotise</id>
	<title>Necrotise - Revision history</title>
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	<updated>2026-08-04T20:14:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Necrotise&amp;diff=3344&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:22:12Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Necrotise&lt;br /&gt;
|level=1&lt;br /&gt;
|school1={{Necromancy}}&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
[[Book of Cantrips]]&amp;lt;br&amp;gt;[[Book of Necromancy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=1&lt;br /&gt;
|spellnoise=1&lt;br /&gt;
|power cap=25&lt;br /&gt;
|range=5&lt;br /&gt;
|flags=Will check, Dir or target, Needs tracer&lt;br /&gt;
}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Necrotise&lt;br /&gt;
|formula = 1d(4 + Power/5)&lt;br /&gt;
|maxdmg = 1d9 [[negative energy]]&lt;br /&gt;
|maxsp = 25&lt;br /&gt;
|range = 5&lt;br /&gt;
|tohit = Infinite&lt;br /&gt;
|target = Beam&lt;br /&gt;
|special =*Ignores [[AC]]&amp;lt;br&amp;gt;*Checks [[willpower]]}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Necrotise&amp;#039;&amp;#039;&amp;#039; is a level 1 [[Necromancy]] spell which fires a beam of [[negative energy]] against a single target; it must succeed against the enemy&amp;#039;s [[willpower]] to function. If it kills the target, or the target is killed within 1.0 turn after, it creates a [[skeleton]] ally.&lt;br /&gt;
&lt;br /&gt;
[[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] can gift this spell at 1* of piety.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Other than dealing direct damage, this spell creates [[derived undead]], in the form of skeletons. &lt;br /&gt;
&lt;br /&gt;
[[HD]] of skeletons depends on the [[spellpower]]: &amp;lt;code&amp;gt;minion_hd = mons_hd * (100 + pow) / 300&amp;lt;/code&amp;gt;. This means that at the max spellpower skeletons will have 1/2 of their original HD. Skeletons will last for around 27 turns, regardless of spellpower. There is no limit to the amount of skeletons that you can create.&lt;br /&gt;
&lt;br /&gt;
Necrotise has an [[enchantment power]] multiplier of x3.5, which makes it significantly harder to resist than other early-game spells. However, due to the low &amp;#039;&amp;#039;spell power&amp;#039;&amp;#039; cap, it struggles to affect enemies in the mid-game onwards.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Necrotise deals decent damage that ignores [[AC]] and [[EV]]. For an XL 1 [[Necromancer]], expect around a 60-80% chance for Necrotise to work (ignoring your own [[spell failure]] rate).&lt;br /&gt;
&lt;br /&gt;
Note that your own skeletons can block Necrotise&amp;#039;s line of fire.&lt;br /&gt;
&lt;br /&gt;
==Monster Spell==&lt;br /&gt;
Monsters have access to the [[Pain]] spell, which deals the same damage but doesn&amp;#039;t create a skeleton.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Removed in [[0.32]] and replaced by [[Soul Splinter]].&lt;br /&gt;
*Necrotise was introduced in [[0.29]], combining the effect of [[Pain]] (without the self damage) and [[Animate Skeleton]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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