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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Necklace_of_Bloodlust</id>
	<title>Necklace of Bloodlust - Revision history</title>
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	<updated>2026-08-04T04:12:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Necklace_of_Bloodlust&amp;diff=4345&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:25:24Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Necklace_of_bloodlust.png]] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;the necklace of Bloodlust&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Forces [[berserk]] (on 50% of melee attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
-3 [[intelligence]]&amp;lt;br&amp;gt;&lt;br /&gt;
+80 [[willpower]] (Will++)&amp;lt;br&amp;gt;&lt;br /&gt;
+6 [[slaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
Extends berserk on 50% of kills for &amp;lt;code&amp;gt;(1 + 1d4) / 2&amp;lt;/code&amp;gt; turns&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;necklace of Bloodlust&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;{{source ref|0.32.0|art-data.txt|1107}}&amp;lt;/ref&amp;gt; is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear. &lt;br /&gt;
&lt;br /&gt;
[[Undead]] players, [[Formicid]]s, and those with [[clarity]] are unaffected by *Rage, which allows getting full advantage of Bloodlust&amp;#039;s other properties. [[Ranged weapon]] users greatly appreciate this amulet too - ranged weapons benefit from slaying, but don&amp;#039;t trigger the berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter.&lt;br /&gt;
&lt;br /&gt;
Even if you&amp;#039;re a melee character who is affected by berserk, it can be a niche swapout. Swap it in whenever berserk is helpful, such as before taking on a [[ghost vault]]). Do note that it takes 5 turns to put on an amulet (and another 5 turns to remove one).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], the amulet only forced berserk on 5% of melee attacks, but had evocable berserk.&lt;br /&gt;
*Prior to the removal of [[curse]]s in [[0.27]], this item would curse on equip.&lt;br /&gt;
*Prior to [[0.25]], this amulet&amp;#039;s base type was an [[amulet of rage]].&lt;br /&gt;
*Prior to [[0.20]], the amulet only gave +3 slaying and +40 magic resistance.&lt;br /&gt;
*Prior to [[0.19]], the amulet had a +2 strength buff was removed and only a -2 intelligence malus.&lt;br /&gt;
*Prior to [[0.18]], the forced berserk chances were decreased from 9% to 5%.&lt;br /&gt;
*Prior to [[0.15]], the amulet had a stealth penalty of -20.&lt;br /&gt;
*Prior to [[0.14]], the amulet only gave 30 MR.&lt;br /&gt;
*In [[0.12]] the odds of the amulet causing berserk were changed.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Amulets]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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