<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Monster_intelligence</id>
	<title>Monster intelligence - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Monster_intelligence"/>
	<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Monster_intelligence&amp;action=history"/>
	<updated>2026-08-02T21:48:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Monster_intelligence&amp;diff=4765&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Monster_intelligence&amp;diff=4765&amp;oldid=prev"/>
		<updated>2026-06-16T09:26:18Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version|030}}&lt;br /&gt;
:&amp;#039;&amp;#039;If you were looking for the &amp;quot;Brainless&amp;quot; status condition caused by having 0 [[Intelligence]], see [[Stat zero#Brainless (Intelligence)|Stat zero]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
All monsters have a level of intelligence that determines certain behaviours, such as tracking the player, avoiding danger, and cooperating with allies. In general, a monster&amp;#039;s intelligence is a secondary consideration compared to its physical and magical abilities, but it does have a number of effects, mostly in fairly specific situations.&lt;br /&gt;
&lt;br /&gt;
== Levels of Intelligence ==&lt;br /&gt;
There are three levels of monster intelligence:&lt;br /&gt;
# [[:Category: Brainless intelligence | Brainless intelligence]]: Plants, zombies, jellies, golems, elementals. (&amp;quot;Mindless&amp;quot;)&lt;br /&gt;
# [[:Category: Animal intelligence | Animal intelligence]]: Animals, insects, some non-zombie undead.&lt;br /&gt;
# [[:Category: Human intelligence | Human intelligence]]: Humanoids, some other powerful/magical monsters. (&amp;quot;Intelligent&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Effects of intelligence ==&lt;br /&gt;
&lt;br /&gt;
The following is a non-exhaustive list of effects of monster intelligence.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brainless&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Brainless monsters are immune to [[Anguish]] and [[Mindburst]], cannot be [[pacify|pacified]], and are unable to be bound by [[Yredelemnul]].&lt;br /&gt;
* Brainless monsters will blunder into [[shallow water]], [[shaft]]s, and dangerous [[clouds]] (except [[miasma]]). Intelligent monsters will avoid clouds unless they are resistant, though a strong enough intelligent monster may charge through clouds if there&amp;#039;s no better path.&lt;br /&gt;
* Non-brainless monsters will retreat if they can&amp;#039;t reach you or shoot at you.&lt;br /&gt;
* Non-brainless monsters will often try to make space for their allies to attack you.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Intelligent monsters search and travel more effectively, and will continue to hunt for you longer after hearing [[noise]] or losing sight of you.&lt;br /&gt;
* Intelligent ranged monsters will attempt to regain [[line of sight]] rather than charging directly at you.&lt;br /&gt;
* Intelligent monsters may be able to guess your location even when you are [[invisibility|invisible]].&lt;br /&gt;
* Only human intelligence monsters can be [[bribe]]d or activate [[net trap]]s.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], the monster intelligence of your allies determined avoidance of [[traps]] (no effect on hostile).&lt;br /&gt;
*Prior to [[0.26]], butchering intelligent creatures would anger [[Zin]].&lt;br /&gt;
*Prior to [[0.17]], there were 6 categories of intelligence: plant, insect, reptile, animal, human and high. &lt;br /&gt;
*Prior to [[0.13]] reptile intelligence and insect intelligence were one value, and Elyvilon could thus pacify insects. Also, friendly dumb monsters wouldn&amp;#039;t turn hostile when damaged by ranged attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster intelligence]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>