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	<title>Monster generation - Revision history</title>
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	<updated>2026-08-03T09:43:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monster generation&amp;#039;&amp;#039;&amp;#039; does not happen under most circumstances. In a few branches, or when holding the [[Orb of Zot]], monsters will spawn over time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Certain areas have a monster generation rate (MGR). Every 5 turns, there is a &amp;lt;code&amp;gt;5 / MGR&amp;lt;/code&amp;gt; chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. The monster will usually fit the branch it was spawned in. Depending on circumstance, monsters may be forced to spawn near the player.&lt;br /&gt;
&lt;br /&gt;
Outside of these areas, monster generation is disabled. This does not count [[summon]]s, [[doom hound]]s, or other effects.&lt;br /&gt;
&lt;br /&gt;
==Where Monsters Spawn==&lt;br /&gt;
*[[Pandemonium]]: starts at 50. After 3k turns, it gradually rises until reaching 300 (at 15k turns).&lt;br /&gt;
&lt;br /&gt;
*[[Abyss]]: set to 5, so there is always a monster spawn every 5 turns.&amp;lt;ref&amp;gt;{{source ref|0.30.1|mon-place.cc|284}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**From Abyss:1-5, there is a &amp;lt;code&amp;gt;Floor/5&amp;lt;/code&amp;gt; chance that two monsters spawn.&amp;lt;ref&amp;gt;{{source ref|0.30.1|timed-effects.cc|293}}&amp;lt;/ref&amp;gt; In Abyss:6, three monsters always spawn, and in Abyss:7, four monsters always spawn. Also, spawns in A:6-7 may be forced to spawn near you.&lt;br /&gt;
&lt;br /&gt;
*When holding the [[Orb of Zot]]: set to 18.&amp;lt;ref&amp;gt;{{source ref|0.30.1|mon-place.cc|287}}&amp;lt;/ref&amp;gt; Monsters spawn near you, with a special monster set (see [[Orb of Zot#Monster Spawns]]). &lt;br /&gt;
&lt;br /&gt;
For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (halving the spawn rate).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.23]], the Orb run&amp;#039;s spawn set was more likely to spawn weak monsters, but at a faster rate.&lt;br /&gt;
*Prior to [[0.21]], most of the permanent branches in the [[Dungeon]] naturally spawned monsters over time. Spawns would turn [[out of depth]], mostly [[out-of-depth timer|after 3k turns]] have passed. Monster spawns stopped after 15k turns.&lt;br /&gt;
*Orb run spawns were changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]].&lt;br /&gt;
*Prior to [[0.6]], there was no [[out-of-depth timer|special function to create out of depth monsters]] when staying in one area.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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