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	<title>Might - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|You are unnaturally mighty, doing significantly more damage in physical combat.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Might&amp;#039;&amp;#039;&amp;#039; is a [[status effect]] and monster-only spell that increases melee damage for its duration.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Player===&lt;br /&gt;
Adds +1d10 damage to melee and each [[auxiliary attack]], except [[constriction]].&lt;br /&gt;
&lt;br /&gt;
This is considered separate from the effective enchantment roll ([[slaying]] + to-damage of your weapon). Might provides roughly the same damage boost as +10 slaying, but is worse due to the lack of accuracy boost.&lt;br /&gt;
&lt;br /&gt;
===Monster===&lt;br /&gt;
Monsters get +50% damage in melee. This is often stronger than the player effect, so exercise caution around mighted monsters.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
The possible sources for Might are:&lt;br /&gt;
*[[Potions of might]].&lt;br /&gt;
**Also available through Gozag&amp;#039;s [[Gozag#Given Abilities|Potion Petition]].&lt;br /&gt;
*Using [[Dithmenos]]&amp;#039; Aphotic Marionette ability on a monster with the Might spell.&lt;br /&gt;
*The [[Demonspawn mutation]] [[Powered by Pain]] can cause a might effect.&lt;br /&gt;
*[[Xom]] and [[chaos]] effects can inflict might.&lt;br /&gt;
&lt;br /&gt;
[[Berserk]] includes a might effect. While berserk, might has no additional effect.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Might is useful for dealing with monsters that are troublesome, but for which [[berserk]] or [[haste]] would be overkill and/or unsafe - compared to those, might has no real drawbacks and is safe to use. Unfortunately, as it is only easily available through a [[potion]], the uses are limited. Since might increases your combat ability, use it early in a fight - you&amp;#039;ll get more out of a might potion at 100% HP than 50% HP.&lt;br /&gt;
&lt;br /&gt;
Might is a &amp;#039;flat&amp;#039; damage boost, so it has a more pronounced effect on [[Short Blades]] and other fast weapons. It can let a [[quick blade]] punch through high [[AC]] foes, for instance. It&amp;#039;s also disproportionately strong with [[auxiliary attack]]s; e.g. monstrous [[Demonspawn]] and worshippers of [[Jiyva]] can get +2d10 to +4d10 damage per round.&lt;br /&gt;
&lt;br /&gt;
Even casters will want to keep around potions of might, in cases where they run out of MP.&lt;br /&gt;
&lt;br /&gt;
==Monster Spell==&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
Monsters can cast the Might spell to induce the effect on themselves. They can also use [[Might Other]] to induce it on a single other monster, or [[Battlecry]] to induce it on all nearby monsters of the same [[type|genus]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell|Might}}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell|Might Other}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.25]], Might provided a +5 bonus to [[Strength]].&lt;br /&gt;
*Prior to [[0.19]], the player could get the Might status effect by drawing a [[Potion card]].&lt;br /&gt;
*Prior to [[0.12]], extending might through further quaffing of potions would inflict one point of [[magic contamination]].&lt;br /&gt;
*Prior to [[0.8]], you could get Might as an [[Okawaru]] ability.&lt;br /&gt;
*Prior to [[0.3]], you could get Might as a [[Trog]] ability.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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