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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Manual</id>
	<title>Manual - Revision history</title>
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	<updated>2026-08-02T05:13:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Manual&amp;diff=4035&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Manual&amp;diff=4035&amp;oldid=prev"/>
		<updated>2026-06-16T09:24:16Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
&amp;#039;&amp;#039;For the instruction manual for Crawl itself, see [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst this file].&lt;br /&gt;
{{item-noicon&lt;br /&gt;
 |itemtype = Book&lt;br /&gt;
 |name = Manual of [Skill]&lt;br /&gt;
 |cost =&lt;br /&gt;
 |weight = 7.0&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A valuable book which allows one to learn a certain skill faster.}}&lt;br /&gt;
[[file:Manual 1.png]] [[file:Manual 2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Manuals&amp;#039;&amp;#039;&amp;#039; are rare [[book]]s which boost a skill by providing a +4 bonus to the skill&amp;#039;s [[aptitude]], effectively doubling your XP gain. You can study multiple manuals of different skills, but multiples of the same skill are used one at a time. Each manual generates with 2000-3000 [[skill point]]s of XP; once consumed, the manual is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Manuals are essentially &amp;quot;free&amp;quot; bonus experience: as long as you train the skill with a manual, you get double XP. Unless you&amp;#039;ve hit the skill cap (level 27), you cannot waste them - you always get the full amount. Since manuals don&amp;#039;t have a time limit, you can take as long as you want before actually training the skill.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t be compelled to train a skill &amp;#039;&amp;#039;just&amp;#039;&amp;#039; because you have the manual:&lt;br /&gt;
*Even if you have a manual, your character might not benefit from certain skills. A character committed to melee &amp;amp; heavy armour is unlikely to find a manual of [[Stealth (skill)|Stealth]] useful, for instance.&lt;br /&gt;
*You don&amp;#039;t have to train the manual right away - other skills may be more &amp;#039;&amp;#039;immediately&amp;#039;&amp;#039; important than the manual&amp;#039;s skill. E.g. a caster may want to get their spells to a reasonable failure rate before training [[Dodging]].&lt;br /&gt;
&lt;br /&gt;
Still, manuals can be very nice to have. They can encourage you to train skills you otherwise wouldn&amp;#039;t have trained, or boost the skills you were already training.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
Users of manuals may want to add this to their [[rcfile]]:&lt;br /&gt;
 force_more_message += finished your manual&lt;br /&gt;
This will alert you when your manual&amp;#039;s skill aptitude bonus has run out and allow you to readjust your training priorities should you desire.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], manuals took up inventory slots.&lt;br /&gt;
*Prior to [[0.13]], you could only study one manual at a time, and you would activate or deactivate them by &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eading them.&lt;br /&gt;
*Prior to [[0.9]], manuals functioned very differently because the skill system was very different. They would allow you to assign stored up experience from your experience pool to a specific skill without actually using that skill, and would crumble to dust after sufficient uses.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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