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	<title>Magic points - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic points&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Mana points&amp;#039;&amp;#039;&amp;#039; (usually abbreviated to MP) is the amount of magical energy which a given character has. It is used for spellcasting, and for invoking divine powers, mutations, and intrinsic abilities. Having your MP fall to zero is not lethal, though you won&amp;#039;t have any MP to use on abilities.&lt;br /&gt;
&lt;br /&gt;
Every spell uses &amp;lt;code&amp;gt;(Spell Level)&amp;lt;/code&amp;gt; MP per cast. Other types of abilities can have their own cost, usually ranging from 1 to 10 MP per use.&lt;br /&gt;
&lt;br /&gt;
Your base maximum MP is a function of your experience level, your species, and the either 1. your [[Spellcasting]] skill, or 2. half of your [[Invocations]] skill (The higher of the two; Spellcasting skill is twice as effective as Invocations for MP). Some items like [[ring of magical power|rings of magical power]] or [[artefacts]] with the {MP+} property can increase a given character&amp;#039;s reserves of magical power.&lt;br /&gt;
&lt;br /&gt;
A typical character starts with 0-7 MP (e.g. 0 for a Minotaur Fighter, 7 for Deep Elf Hedge Wizard) and eventually grows to many times that (30-40 for a typical level 20 character, or 50-60 when using extra items).&lt;br /&gt;
&lt;br /&gt;
[[Djinn]] do not use MP. Whenever they would spend MP, they spend HP instead; otherwise, they are unaffected by any mechanic that involves MP.&lt;br /&gt;
&lt;br /&gt;
==Regeneration==&lt;br /&gt;
&lt;br /&gt;
Your base magic regeneration rate (BMRR) is &amp;lt;code&amp;gt;7 + MMP/2&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.34.1|player.cc|1298}}&amp;lt;/ref&amp;gt; This is doubled if you have the [[Mana Regeneration]] mutation. The following modifiers are then applied to determine total magic regeneration rate (TMRR):&lt;br /&gt;
&lt;br /&gt;
*An [[amulet of magic regeneration]] gives +40 MP regen.&lt;br /&gt;
*The [[Amulet of Vitality]] gives +80 MP regen.&lt;br /&gt;
*[[Armataur]]s gain a temporary MP regen bonus when rampaging.&lt;br /&gt;
*[[Jiyva]] adds anywhere between 40 and 80, depending on piety level.&lt;br /&gt;
&lt;br /&gt;
Every turn (10 [[aut]]s) you accumulate regeneration points equal to your TMRR. When you accumulate 100 points, you restore 1 MP, and excess regeneration points are carried over to the next turn. If your action lasted longer/shorter than 10 aut, then the regeneration is scaled with time taken.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
MP is a very important stat for spellcasters. Early- or mid-game rings of magical power are extremely useful, since MP costs are low and your base mana pool is small. However, as your MP hits around the 40+ mark, the value of +9 MP decreases.&lt;br /&gt;
&lt;br /&gt;
Methods of MP restoration:&lt;br /&gt;
*Resting.&lt;br /&gt;
*Consumables: [[Potions of magic]] recover a decent amount of magic, but are rare. [[Potions of ambrosia]] offer significant HP and MP regeneration for a duration, but confuses you for the entirety of it; if you cure the confusion, the ambrosia will end too.&lt;br /&gt;
*Casting [[Sublimation of Blood]], which restores your MP at the cost of your own health. (Remember to save 2 MP for this!)&lt;br /&gt;
*Wearing an [[amulet of magic regeneration]].&lt;br /&gt;
*God abilities: [[Ru]], [[Sif Muna]], [[Gozag]], and [[Nemelex]] offer ways to actively recover your mana, with varying degrees of reliability.&lt;br /&gt;
*God passives: [[Vehumet]] lets you recover MP when killing monsters. [[The Shining One]] offers a similar power that only works against unholy and demonic enemies. Worshipers of [[Jiyva]] recover MP unusually quickly.&lt;br /&gt;
*[[Channeling]] items: An [[orb]] of [[energy]] or the [[Staff of Wucad Mu]] may refund MP you spend, but with a chance of backfiring.&lt;br /&gt;
*Biting an enemy as a [[Vine Stalker]].&lt;br /&gt;
*Being a [[demonspawn]] can grant you access to the [[Mana Shield]] mutations, which will grant you improved MP regeneration, especially when you are low on MP. The [[Powered by Pain]] mutations might replenish MP whenever you take damage. Or you could get both.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
*Highest Skill = max(Spellcasting, Invocations/2)&lt;br /&gt;
*MP = Scale*(min(XL, 23) + Highest Skill + min(8, Highest Skill, XL)/2) + Species Modifier&lt;br /&gt;
*Sources of MP scaling:&lt;br /&gt;
**[[Good_mutations#High MP|High MP mutation]]: +10% per level&lt;br /&gt;
**[[Bad_mutations#Low_MP|Low MP mutation]]: -10% per level&lt;br /&gt;
**[[Elyvilon]]&amp;#039;s [[Divine vigour]]: up to +50%&lt;br /&gt;
*Sources of flat MP bonuses (applied after scaling):&lt;br /&gt;
**[[ring of magical power|rings of magical power]]: +9 MP each&lt;br /&gt;
**[[artefact]]s with the {+MP} property: usually +4-12 each -- may vary for some [[unrand]]s&lt;br /&gt;
*Wielding a weapon of [[antimagic]] divides MP by 3. This is applied after all other modifiers.&lt;br /&gt;
&lt;br /&gt;
==MP modifiers==&lt;br /&gt;
From [[Dungeon Crawl]] [[Stone Soup]] in-game documentation:&lt;br /&gt;
{{#invoke:Apt|skill_table|Magic Points}}&lt;br /&gt;
&lt;br /&gt;
[[Demigod]]s additionally start with the [[High MP]] mutation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], the MP property of [[randarts]] was always +9 or -9.&lt;br /&gt;
*Prior to [[0.26]], [[Evocations]] increased max MP.&lt;br /&gt;
*[[0.17]] simplified MP calculations. The base formula was:&lt;br /&gt;
 XL + Permanent MP + (XL*Species modifier + 1)/3 + (XL*Species modifier + 1)/3 + max(Spellcasting*XL*3/14 + Spellcasting, Invocations*XL/6.5 + Invocations/3, Evocations*XL/6)&lt;br /&gt;
:Then a stepdown function was applied and MP was capped at 50. Species aptitudes used to be multiplicative, but are now additive.&lt;br /&gt;
*Before [[0.14]], the formula was:&lt;br /&gt;
 Unscaled MP = XL + Permanent MP + (XL*Species modifier + 1)/3 +&lt;br /&gt;
 max(Spellcasting*XL/4, Invocations*XL/6, Evocations*XL/6)&lt;br /&gt;
:where &amp;#039;&amp;#039;Permanent MP &amp;#039;&amp;#039; was a constant determined by the player&amp;#039;s background and species.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
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