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	<title>Magic contamination - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version029}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic contamination&amp;#039;&amp;#039;&amp;#039; is a dangerous condition caused by miscasts and some magical effects.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Various activities cause harmful magical energies to accumulate in your body. A small amount of magical contamination (a dark or light grey &amp;quot;Contam&amp;quot; status) is mostly harmless, and will dissipate over time without any further effect. Larger amounts of accumulated magic contamination (a yellow, red, or dark red &amp;quot;Contam&amp;quot; status) will make you start to [[glow]] with magical contamination.&lt;br /&gt;
&lt;br /&gt;
Contamination over 5000 points is considered severe. Being at a severe contamination level makes you easier to hit and reveals you if [[invisible]], similar to the [[Corona]] spell. It also leaves you at risk to bad [[mutation]]s and damaging explosions.&lt;br /&gt;
&lt;br /&gt;
Any amount of contamination can cause [[ugly thing]]s adjacent to you change their colour.&lt;br /&gt;
&lt;br /&gt;
==Contamination Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contam&amp;lt;ref&amp;gt;{{source ref|0.29.0|player.cc|3959}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Colour&amp;lt;ref&amp;gt;{{source ref|0.29.0|status.cc|809}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Description&amp;lt;ref&amp;gt;{{source ref|0.29.0|player.cc|3995}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;0&lt;br /&gt;
| Dark grey&lt;br /&gt;
| You are very lightly contaminated with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 3000&lt;br /&gt;
| Light grey&lt;br /&gt;
| You are lightly contaminated with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 5000&lt;br /&gt;
| Yellow&lt;br /&gt;
| You are contaminated with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 15000&lt;br /&gt;
| Light Red&lt;br /&gt;
| You are heavily infused with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 25000&lt;br /&gt;
| Red&lt;br /&gt;
| You are practically glowing with residual magic!&lt;br /&gt;
|-&lt;br /&gt;
| 40000&lt;br /&gt;
| Red&lt;br /&gt;
| Your entire body has taken on an eerie glow!&lt;br /&gt;
|-&lt;br /&gt;
| 60000&lt;br /&gt;
| Red&lt;br /&gt;
| You are engulfed in a nimbus of crackling magics!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[Irradiate]]: 1250 - 2000 per cast&amp;lt;ref&amp;gt;{{source ref|0.29.0|spl-cast.cc|1949}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
**When a player is hit &amp;#039;&amp;#039;by&amp;#039;&amp;#039; Irradiate: 2000-3000 &amp;lt;ref&amp;gt;{{source ref|0.29.0|spl-damage.cc|1839}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Miscasts===&lt;br /&gt;
*Every [[miscast]]: Depends on the miscast severity. See [[Miscast effect#Effects|Miscast effect]] for more information.&lt;br /&gt;
*[[Transmutations]] miscast: Doubles current contamination&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Invisibility (ego)]]: 1000-1500 per successful use &amp;lt;ref&amp;gt;{{source ref|0.29.0|ability.cc|2674}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Removing an [[artefact]] with *Contam: 7000&amp;lt;ref&amp;gt;{{source ref|0.29.0|player-equip.cc|389}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Mutagenic fog]]: 1300 - 2550&amp;lt;ref&amp;gt;{{source ref|0.29.0|cloud.cc|1165}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zot trap]]: 7000 - 20000 (one of many possible outcomes)&amp;lt;ref&amp;gt;{{source ref|0.29.0|traps.cc|414}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Jiyva]] [[penance]]: 0 - &amp;lt;code&amp;gt;500 * penance&amp;lt;/code&amp;gt; (one of many possible outcomes)&amp;lt;ref&amp;gt;{{source ref|0.29.0|god-wrath.cc|L1233}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dissipation==&lt;br /&gt;
Magic contamination is dissipated at the rate of 75 per turn.&amp;lt;ref&amp;gt;{{source ref|0.28.0|timed-effects.cc|108}}&amp;lt;/ref&amp;gt; Quaffing a [[potion of cancellation]] instantly removes 1000 - 5000 points of contamination.&lt;br /&gt;
&lt;br /&gt;
While being severely contaminated every 70 - 200 turns&amp;lt;ref&amp;gt;{{source ref|0.29.0|timed-effects.cc|257}}&amp;lt;/ref&amp;gt; there is &amp;lt;code&amp;gt;contamination / 12000&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.29.0|timed-effects.cc|117}}&amp;lt;/ref&amp;gt; chance of a violent release of energies. Standing in [[Zin]]&amp;#039;s Sanctuary stops this from happening.&lt;br /&gt;
&lt;br /&gt;
One likely bad mutation (about 95% chance) is gained that bypasses [[mutation resistance]]. If contamination is higher than 10,000, there is also a damaging explosion. The damage is &amp;lt;code&amp;gt;3d(contamination / 2000)&amp;lt;/code&amp;gt;, and doubled for the non-living. Explosion size also increases with the contamination level. After the negative effects, contamination is reduced by 1000 - &amp;lt;code&amp;gt;1000 + contamination / 4&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.29.0|timed-effects.cc|74}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Being in lichform, by way of [[Necromutation]], prevents any contamination-related malmutations; instead, your [[stat]]s temporarily rot.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], the contamination level for the light grey warning was 3500 instead of 3000. This change was enacted to match [[Irradiate]], which had its contamination increased in this version.&lt;br /&gt;
*Prior to [[0.28]], the [[Orb of Zot]] extended contamination.&lt;br /&gt;
*Prior to [[0.26]], magic contamination decayed much slower: -25 per turn instead of -75, while the time between bad effects was also slower (200 - 600 turns).&lt;br /&gt;
*Prior to [[0.25]], [[miscast effect]]s were different, and thus had different contamination levels.&lt;br /&gt;
*Prior to [[0.19]], the light grey contamination level didn&amp;#039;t exist.&lt;br /&gt;
*Prior to [[0.10]], this effect was simply called [[glow]], a ambiguous term that also referred to the backlight caused by [[Sticky Flame]] and [[Corona]] (and contamination itself).&lt;br /&gt;
&lt;br /&gt;
===Sources of Contamination===&lt;br /&gt;
*Prior to [[0.28]], [[invisibility]] caused contamination over time, and [[Disjunction]] had 750 - 1250 contamination on cast.&lt;br /&gt;
*Prior to [[0.26]], casting [[Controlled Blink]] or reading a [[scroll of blinking]] contaminated the player.&lt;br /&gt;
*Prior to [[0.20]], drinking a [[potion of haste]] contaminated the player, and the [[haste]] effect caused contamination over time.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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