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	<title>Lee&#039;s Rapid Deconstruction - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{spell info}}{{AttackSpell&lt;br /&gt;
|name=Lee&amp;#039;s Rapid Deconstruction&lt;br /&gt;
|formula = Nd(5+Power/5) (see [[#Damage Formula|damage formula]])&lt;br /&gt;
|maxdmg = 4d45&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = Smite&lt;br /&gt;
|special = Explosion&amp;lt;br&amp;gt;Triple [[AC]] damage reduction}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lee&amp;#039;s Rapid Deconstruction&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;LRD&amp;#039;&amp;#039;&amp;#039;) is a level 5 [[Earth Magic]] spell which causes [[wall]]s and certain monsters to spew shrapnel, damaging nearby enemies and the target itself, if it is a monster.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
===Targeting===&lt;br /&gt;
Lee&amp;#039;s Rapid Deconstruction is [[smite-targeted]]; it can target virtually any solid [[wall]] within [[LOS]], as well as [[door]]s, [[statue]]s, and empty archways (such as those left behind by a closed [[portal]]). LRD cannot target objects behind transparent walls, nor can it target [[tree]]s.&lt;br /&gt;
&lt;br /&gt;
LRD can also target creatures made from hard or brittle substances. These include:&lt;br /&gt;
*Monsters made of bone: generic [[skeleton (monster)|skeletons]], [[skeletal warrior]]s, [[ancient champion]]s, [[bone dragon]]s, [[revenant]]s, [[flying skull]]s, [[curse skull]]s, [[Murray]] (but &amp;#039;&amp;#039;not&amp;#039;&amp;#039; [[lich]]es, [[ancient lich]]es or [[dread lich]]es)&lt;br /&gt;
*Monsters made of rock and stone: [[earth elemental]]s, [[gargoyle (monster)|gargoyles]], [[rockslime]]s, [[ushabti]]u, [[Vv]], most other [[statue]]s&lt;br /&gt;
*Monsters made of ice: [[ice beast]]s, [[ice statue]]s, [[simulacrum (monster)|simulacra]], [[nargun]]s, [[block of ice|blocks of ice]] (but &amp;#039;&amp;#039;not&amp;#039;&amp;#039; [[ice devil]]s or [[ice fiend]]s)&lt;br /&gt;
*Monsters made of crystal: [[orange crystal statue]]s, [[obsidian statue]]s, [[crystal guardian]]s, [[crystal echidna]]s, [[Roxanne]]&lt;br /&gt;
*Monsters made of metal: [[peacekeeper]]s, [[war gargoyle]]s, [[iron golem]]s, [[iron elemental]]s (but &amp;#039;&amp;#039;not&amp;#039;&amp;#039; [[iron imp]]s, [[rust devil]]s, or [[iron dragon]]s)&lt;br /&gt;
*Miscellaneous hard monsters: [[toenail golem]]s, [[saltling]]s&lt;br /&gt;
*Creatures that are [[petrify]]ing or petrified.&lt;br /&gt;
*Player [[Gargoyle]]s&lt;br /&gt;
*Players in [[Ice Form]] or [[Statue Form]]&lt;br /&gt;
&lt;br /&gt;
After a target is selected, LRD creates an explosion centered on the target. The size and damage depends on the target&amp;#039;s material. This explosion cannot hit monsters behind a line of walls, but it &amp;#039;&amp;#039;can&amp;#039;&amp;#039; hit monsters out of [[line of sight]] (around a corner, through [[fog]], too far away).&lt;br /&gt;
&lt;br /&gt;
===Damage Formula===&lt;br /&gt;
LRD deals &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;d(5 + Power / 5)&amp;lt;/code&amp;gt; damage, where N depends on the substance of the material.&lt;br /&gt;
&lt;br /&gt;
Usually, LRD&amp;#039;s damage is reduced by [[AC]] 3 times, as a function of &amp;quot;BEAM_FRAG&amp;quot; damage, unless one of the following applies:&lt;br /&gt;
*When targeting a monster, the damage done to the target ignores AC completely. Surrounding monsters still get the usual 3x AC reduction, unless it is an ice explosion.&lt;br /&gt;
*If the target is a monster made of ice, the explosion deals &amp;quot;BEAM_ICE&amp;quot; damage instead. This explosion only suffers 1x AC reduction, but the damage can be resisted by [[cold resistance]]. The target still takes untyped damage instead of cold damage.&lt;br /&gt;
&lt;br /&gt;
===Radius and Number of Dice===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot; style=&amp;quot;width:38em;border-bottom:thin solid black;&amp;quot;|Target&lt;br /&gt;
!align=&amp;quot;right&amp;quot; style=&amp;quot;width:3em;border-bottom:thin solid black;&amp;quot;|Radius&lt;br /&gt;
!align=&amp;quot;right&amp;quot; style=&amp;quot;width:3em;border-bottom:thin solid black;padding-left:1em;&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
|[[Toenail golem]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron golem]]s, [[peacekeeper]]s, and [[war gargoyle]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth elemental]]s, [[saltling]]s, [[ushabti]]u, [[statue]]s, and [[gargoyle]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange crystal statue]]s, [[obsidian statue]]s, [[Roxanne]], and [[crystal guardian]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|Petrifying or petrified monsters&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|Icy or skeletal monsters&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeon_features#Rock_wall|Rock wall]]s, [[Dungeon_features#Stone_wall|stone wall]]s, [[granite statue]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron grate]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeon_features#Metal_wall|Metal wall]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeon_features#Crystal_wall|Crystal wall]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Door]]s, stone arches&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|Petrified or petrifying player, [[Statue Form]], [[Ice Form]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargoyle]] player&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Lee&amp;#039;s Rapid Deconstruction is similar to casting [[Sandblast]], with perfect accuracy, better range, and a 3x3 explosion. It&amp;#039;s excellent for wiping out packs of unarmoured or high-[[EV]] opponents, like [[kobold]] vaults or swarms of [[killer bee]]s. Since the damage reduction from [[AC]] is applied 3 times, it is far less effective against high-AC enemies, like [[orc warrior]]s.&lt;br /&gt;
&lt;br /&gt;
Overall, LRD is a moderately viable attack spell throughout most of the game. Against single targets or high AC targets, [[Iron Shot]] is likely better, though that&amp;#039;s a higher level spell. &lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*You can use LRD to hit dangerous creatures behind their allies. Either target the walls beside your target, or target a monster that&amp;#039;s vulnerable to LRD. For example, you can use a [[necromancer (monster)|necromancer]]&amp;#039;s [[skeleton (monster)|skeleton]]s against it.&lt;br /&gt;
*Because the shrapnel can hit beyond line of sight, you can use it to blast monsters that are too far away (e.g. [[oklob plant]]s that are 8 tiles away), or use it to hit monsters behind a corner.&lt;br /&gt;
*While using LRD on a [[petrified]] (or petrifying) enemy will ignore all their AC, the petrified status will reduce &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage by 50%. It&amp;#039;s usually better (damage- and MP- wise) to target a wall against unpetrified enemy than cast Petrify on a lone enemy. You can petrify an enemy to hit a group of enemies, or petrify a monster if it&amp;#039;s not near a wall.&lt;br /&gt;
*A [[wand of acid]] can be used to lower enemy AC, greatly increasing the effectiveness of LRD.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
The monster version is identical to the player version. While in the presence of monsters that can cast LRD, players should be careful while in [[Statue Form]] and do everything possible to avoid being [[petrify|petrified]]. As [[Gargoyle]]s are always vulnerable, they should do what they can to avoid these monsters entirely, or failing that, to kill them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], LRD could not target indestructible walls.&lt;br /&gt;
*Prior to [[0.22]], LRD had the ability to destroy walls.&lt;br /&gt;
*Prior to [[0.21]], LRD would cause a larger, more damaging explosion when it destroyed a wall or monster. The chance for metal walls to break depended on spell power, and for crystal it was 50% instead of 33%.&lt;br /&gt;
*Prior to [[0.14]], this spell had a chance to instantly destroy skeletal monsters and [[statue]]s.&lt;br /&gt;
*Prior to [[0.10]], LRD could be cast on an unnaturally hard rock wall to damage monsters on the other side. After [[0.10]], monsters will not be damaged if the wall is not capable of being shattered under any circumstances.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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