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	<title>Launch Clockwork Bee - Revision history</title>
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	<updated>2026-08-02T12:17:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Launch Clockwork Bee&amp;#039;&amp;#039;&amp;#039; is a level 3 [[Forgecraft]] spell that creates a fast and powerful-for-its-level [[clockwork bee|mechanical bee]] after a few turns. &lt;br /&gt;
&lt;br /&gt;
[[Forgewright]]s start with this spell in their library.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
In order to cast this spell, there must be a hostile target in [[LOS]]. After cast, the spell will require 3 extra turns of [[Channeling spell|channeling]] (4 turns total) to actually summon the bee, during which you must [[wait]] and stay still, otherwise the spell is cancelled.&lt;br /&gt;
&lt;br /&gt;
Once the [[clockwork bee]] is summoned, it will fixate on the spell&amp;#039;s target, or a random target otherwise. If there is no valid target in LOS at the time of completion, the bee will go dormant.&lt;br /&gt;
&lt;br /&gt;
The bee can attack &amp;lt;code&amp;gt;3 + power/15&amp;lt;/code&amp;gt; times before it goes dormant.&amp;lt;ref&amp;gt;{{source ref|0.33.1|spl-summoning.cc|3622}}&amp;lt;/ref&amp;gt; It will also go dormant if no hostile targets are available. If dormant, moving into the bee&amp;#039;s tile will recharge the bee for the cost of 1 MP, which resets the attack count and summon duration, and heals it by 3-5 HP.&amp;lt;ref&amp;gt;{{source ref|0.33.1|spl-summoning.cc|3749}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This spell works well in corridors, as the bee is durable and heals a little when recharged. &lt;br /&gt;
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The channelling mechanic makes it dangerous to cast this spell when enemies are already able to attack you, whether they&amp;#039;re in melee or have a ranged attack.&lt;br /&gt;
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==Monster Version==&lt;br /&gt;
This mostly works like the player version, though monsters don&amp;#039;t need the target to be in LOS once the spell is complete.&lt;br /&gt;
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{{monsters with spell}}&lt;br /&gt;
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==History==&lt;br /&gt;
*In [[0.33]], this spell was added to the game.&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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