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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Kiting</id>
	<title>Kiting - Revision history</title>
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	<updated>2026-08-03T02:10:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Kiting&amp;diff=4819&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:26:29Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kiting&amp;#039;&amp;#039;&amp;#039; refers to running away from an enemy while gaining some sort of advantage. For example, if you&amp;#039;re faster than an enemy, you&amp;#039;ll gain distance by running away, and that distance can be used to make ranged attacks. It is a basic technique used to kill monsters and lure them away.&lt;br /&gt;
&lt;br /&gt;
==What&amp;#039;s required to kite==&lt;br /&gt;
*Enough space to back up.&lt;br /&gt;
**Kiting is related to [[pillar dancing]]; if there is a rectangular pillar, you can kite enemies by moving in circles around it.&lt;br /&gt;
*Ideally, the space you are planning to kite should already be cleared; if an enemy shows up on your retreat path, things can go bad quickly.&lt;br /&gt;
*A way to benefit from time OR a way to generate space. See [[#Types|Types]] below. &lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
===Finite kiting===&lt;br /&gt;
When you cannot create extra distance from an enemy (you move at the same or slower speed), or there isn&amp;#039;t enough space, you cannot kite indefinitely. However, the tactic can still be used to gain advantage:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Damage over time spells&amp;#039;&amp;#039;&amp;#039;, such as [[poison]] and [[Freezing Cloud]] benefit from the extra time. Place a freezing cloud, run back for a few turns, and the enemy will be damaged while not gaining any distance.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Summon]]s and other [[allies]]&amp;#039;&amp;#039;&amp;#039; benefit the same way. For example, you can place down a [[lightning spire]], walk back, and the spire will fire up to 7 times while the enemy remains at the same distance.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spells/abilities with a time-based cooldown&amp;#039;&amp;#039;&amp;#039; can recharge while moving. E.g., [[Orb of Destruction]] isn&amp;#039;t safe to fire twice in a row in the same spot, so kiting helps there.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;You can regenerate HP/MP between ranged attacks&amp;#039;&amp;#039;&amp;#039;, although the monster will also regen HP. If the monster is at full HP then you can use it to recover. For example, if you miscast [[Magic Dart]], you can kite until you get the 1 MP back.&lt;br /&gt;
&lt;br /&gt;
===Indefinite kiting===&lt;br /&gt;
If you can create a distance, you have enough space, and there&amp;#039;s no other enemies interfering, you can theoretically kite as long as you want. This can be achieved by:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Faster than the enemy:&amp;#039;&amp;#039;&amp;#039; If you&amp;#039;re outright faster, then you can run away, then once you get an extra space, fire, and repeat.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Summon]]s and other allies:&amp;#039;&amp;#039;&amp;#039; Summons can create distance if they get in the way of the enemy.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Movement spells:&amp;#039;&amp;#039;&amp;#039; [[Passage of Golubria]], [[Passwall]], and other spells can create a distance.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Movement restricting effects:&amp;#039;&amp;#039;&amp;#039; Effects like [[Borgnjor&amp;#039;s Vile Clutch]] can stop the enemy from moving.&lt;br /&gt;
&lt;br /&gt;
Taking advantage of indefinite kiting is simple - any ranged attack that outdamages the monster&amp;#039;s regeneration will work.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*If you aren&amp;#039;t faster than the monster, you should always keep at least 2 tiles of distance, so an enemy is unlikely to catch up through [[random energy]].&lt;br /&gt;
*While kiting is mainly used against melee or low range enemies, you can also kite ranged enemies that are slower than you. Enemies cannot attack you from outside your [[LOS]]. So long as you keep the enemy at the edge of LOS, and have space to retreat, you&amp;#039;ll have the option to back off. This forces the enemy outside LOS, thus forcing it to move (and not attack).&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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