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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;kill hole&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;murder hole&amp;#039;&amp;#039;&amp;#039;) is a type of [[wall]] formation that only allows one monster into your [[line of sight]] at a time. Since most monsters can&amp;#039;t do anything when outside your sight, killholes are an improvement over a regular corridor. In a hallway, an [[orc priest]] might [[smite]] you from behind other orcs. But in a killhole, it is unable to see you, and thus unable to attack.&lt;br /&gt;
&lt;br /&gt;
Kill holes may occasionally form naturally, but most mentions of them refer to the creation of artificial kill holes with a [[formicid]]&amp;#039;s digging ability or a [[wand of digging]].&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
In short, a killhole is the intersection of 2 diagonal lines (&amp;#039;V&amp;#039;, &amp;#039;^&amp;#039;, &amp;#039;&amp;lt;&amp;#039;, or &amp;#039;&amp;gt;&amp;#039; shaped). Cardinal directions do not work - see below for a demonstration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400px&amp;quot; heights=&amp;quot;400px&amp;quot; class=&amp;quot;left&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Killhole.png| X&amp;#039;s show the current [[line of sight]] radius.&amp;lt;br&amp;gt;Left: Not a killhole; priest can attack from 2 tiles away&amp;lt;br&amp;gt;Right: Killhole, priest forced in melee.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Natural Examples==&lt;br /&gt;
 #########&lt;br /&gt;
 ####.####&lt;br /&gt;
 ###.#.###&lt;br /&gt;
 ##.###@## &amp;lt;--stand on&lt;br /&gt;
 ..#####g#    the @&lt;br /&gt;
 ##.###g##&lt;br /&gt;
 ###.#g###&lt;br /&gt;
 ####g####&lt;br /&gt;
 ####.####&lt;br /&gt;
This is an example of a naturally formed kill hole you might see in the [[Dungeon]] or [[Elven Halls|Elf]]. Do note that it allows monsters to come from behind. While these gnolls are unlikely to find the other entrance, other monsters may hear the [[noise]] and approach from the west.&lt;br /&gt;
&lt;br /&gt;
 .######&lt;br /&gt;
 ..YY#..&lt;br /&gt;
 .YY+@.# &amp;lt;--stand on&lt;br /&gt;
 ..#####    the @&lt;br /&gt;
 #######&lt;br /&gt;
Another example, this time of something you might see in a semi-common layout of the Lair. In this example, a [[door]] (the + between yaks and player) is blocking enemies through. If an enemy can open doors, this kill hole won&amp;#039;t function correctly. Also, like the previous example, creatures may still show up from the east to attack you from behind.&lt;br /&gt;
&lt;br /&gt;
==Creating a kill hole==&lt;br /&gt;
To make your own kill hole, you&amp;#039;ll need a section of rock wall, and a way to [[dig]] through it ([[wand of digging]], [[Formicid]] ability). Ideally, this wall won&amp;#039;t have any empty space behind it - you can open a whole new can of worms. The edges of the floor are usually safe, but if you&amp;#039;re too close to the edge of the map, you might run into the indestructible border walls.&lt;br /&gt;
&lt;br /&gt;
While [[Shatter]] &amp;#039;&amp;#039;can&amp;#039;&amp;#039; destroy walls - even stone / metal walls - it lacks precision. You might get lucky and make a kill hole, or you might just break the entire wall down, and either way, you&amp;#039;ll be making an incredible amount of [[noise]].&lt;br /&gt;
&lt;br /&gt;
A perfect kill hole (one which only ever allows one enemy into your LOS) looks something like this:&lt;br /&gt;
 ####&lt;br /&gt;
 .#@#&lt;br /&gt;
 #.##&lt;br /&gt;
 ####&lt;br /&gt;
&lt;br /&gt;
Formicids can dig walls one at a time, so making this configuration would be trivial. In contrast, a [[wand of digging]] will always dig multiple tiles in a direction. It can still make a perfectly functional killhole, though there&amp;#039;ll be a space behind you.&lt;br /&gt;
&lt;br /&gt;
To begin, find a suitable patch of rock wall:&lt;br /&gt;
 #############&lt;br /&gt;
 .############&lt;br /&gt;
 ..###########&lt;br /&gt;
 ...##########&lt;br /&gt;
 ..@##########&lt;br /&gt;
 ...*######### &amp;lt;-- Dig pointing at&lt;br /&gt;
 ...##########     the asterisk&lt;br /&gt;
 ...##########&lt;br /&gt;
 ..###########&lt;br /&gt;
 .############&lt;br /&gt;
 #############&lt;br /&gt;
&lt;br /&gt;
Now, take a couple steps into your new tunnel, then dig diagonally in the other direction:&lt;br /&gt;
 #############&lt;br /&gt;
 .############&lt;br /&gt;
 ..###########&lt;br /&gt;
 ...##########&lt;br /&gt;
 ...##########&lt;br /&gt;
 ....#*####### &amp;lt;-- Dig pointing at&lt;br /&gt;
 ...#@########     the asterisk&lt;br /&gt;
 ...##.#######&lt;br /&gt;
 ..####.######&lt;br /&gt;
 .######.#####&lt;br /&gt;
 ########.####&lt;br /&gt;
&lt;br /&gt;
Stand just inside the entrance to the second tunnel, and congratulations, you&amp;#039;ve got a kill hole!&lt;br /&gt;
 ##########.##&lt;br /&gt;
 .########.###&lt;br /&gt;
 ..######.####&lt;br /&gt;
 ...####.#####&lt;br /&gt;
 ...###.######&lt;br /&gt;
 ....#@#######&lt;br /&gt;
 ...#.########&lt;br /&gt;
 ...##.#######&lt;br /&gt;
 ..####.######&lt;br /&gt;
 .######.#####&lt;br /&gt;
 ########.####&lt;br /&gt;
&lt;br /&gt;
Having that bit of extra space has a few minor downsides. Enemies with [[blink]] can end up behind you. Hostile summoners can summon monsters in that space, and things like [[trample]] can push you back. Otherwise, it works just like the &amp;quot;perfect&amp;quot; killhole as mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Killholes are best used when you &amp;#039;&amp;#039;know&amp;#039;&amp;#039; there&amp;#039;s a crowd of monsters, where at least some have abilities that ignore line of fire. [[Smiting]], [[Damnation]], and [[Torment]] are all good examples. If you alert a number of monsters with these abilities while exploring, you may wish to create a killhole.&lt;br /&gt;
&lt;br /&gt;
If you know there is a [[vault]] with such monsters, you may want to pre-emptively dig a killhole. Examples of good places include [[Orcish Mines|Orc]]:2, [[Elven Halls|Elf]]:3 (though watch for [[deep elf elementalist]]s), and [[Zot]]:5. Then, you can stay in the hole, and [[shout]] to lure monsters into it.&lt;br /&gt;
&lt;br /&gt;
Killholes are not infallible. The following can make one ineffective:&lt;br /&gt;
&lt;br /&gt;
*You must be able to fight whatever&amp;#039;s approaching, or have a way to escape from the killhole (e.g. have a pre-dug path back to nearby stairs).&lt;br /&gt;
*If there is space behind you, a monster can [[Blink]] behind you, push you back with [[trample]] / knockback, or summon things behind you. [[Draconian shifter]]s can also use [[Blink Other]].&lt;br /&gt;
*The [[Dig]] and [[Awaken Earth]] spells are some of the few things that monsters can use outside of your LOS. [[Deep elf elementalist]]s, [[deep troll earth mage]]s, [[cacodemon]]s, or any monster with their own wand of digging can bust through.&lt;br /&gt;
&lt;br /&gt;
In addition, killholes are unnecessary if enemies don&amp;#039;t have ranged attacks. When fighting a pack of melee enemies, you can dig an ordinary hallway, which saves a charge of your wand of digging.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Kill holes prevent monsters from seeing you, but they also prevent you from seeing monsters. Try to pay attention to any messages that mention noises coming from behind whatever you&amp;#039;re fighting, as that might announce the presence of a monster you hadn&amp;#039;t known about when you retreated. Formicids have yet another advantage, as their [[antennae]] can sense monsters.&lt;br /&gt;
*Always make sure you have an escape plan. Even with the advantage of facing your enemies one at a time, you may get unlucky and end up overwhelmed and backed into a corner. Alternatively, something far more dangerous than the enemies you were fighting might be attracted by the noise and suddenly appear with little to no warning. A [[scroll of teleportation]] is perfect for escaping -- just be sure to leave enough time for it to kick in.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.22]], [[Lee&amp;#039;s Rapid Deconstruction]] could destroy walls, possibly enabling the creation of kill holes in stone, crystal, or metal structures. With a bit of luck, it was possible to make a kill hole even in [[Tomb]]:3.&lt;br /&gt;
*Prior to [[0.20]], [[wands of disintegration]] could be used to remove one tile of rock wall at a time, giving all characters access to formicid-level precision in making kill holes.&lt;br /&gt;
*Prior to [[0.14]], players had access to the [[Dig]] spell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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