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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{diary}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hi there! Feel free to comment in any way - opinions, good or bad, and questions about the text, gameplay or anything else are welcomed!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
= Diary =&lt;br /&gt;
&lt;br /&gt;
This is (yet one more) Kek, a good character of mine. I played with him for almost (non-consecutive) 5 hours. This may not be a good character to some&amp;#039;s standarts, but it is for me and could be for other new players. I&amp;#039;ll tell his story below. You can read it if you&amp;#039;re a curious [[Crawl]] player or if you&amp;#039;re just a common nerd - if you like the sound of what you read, do check [[Dungeon Crawl Stone Soup]] on Sourceforge, it&amp;#039;s the awesomest game there is.&lt;br /&gt;
&lt;br /&gt;
This Kek got WAY lucky on the start, and you can see on his sheet down below that he found many nice treasures, which was no doubtly compensated by a very tough [[dungeon]] - I remember a bunch of [[Orc|orcs]] almost killing me on the first level! Orcs! On first level! His luck did tend to the sinister - I play with 100% random characters, and the game came up with a [[Sludge Elf]] [[Death Knight (background)|Death Knight]] for me. No god, a nice selection of spells for the future and a race that&amp;#039;s not that hungry made a good combination for starters.&lt;br /&gt;
&lt;br /&gt;
And so the journey of a dark art&amp;#039;s initiate would begin.&lt;br /&gt;
&lt;br /&gt;
As I said, this Kek had quite some luck early on in the game (only thing that actually can get me farther in the quest for the [[Orb]], actually...) and got some nice items soon: +3 [[Gloves|gloves]] of strengh, rings of [[ring of wizardry|wizardry]] and [[ring of sustenance|sustenance]] (is there a best combination for a mage?), a [[ring of life protection]] (that could be easily put on for dealing with those damnable [[undead]]) and the +2 leather armour of Paranoia (quite a powerful [[artifact]] to be found on dungeon level 4!).&lt;br /&gt;
&lt;br /&gt;
There were some very good [[Ranged Weapons#Thrown-Only Weapons|throwable weapons]] too: a [[dagger]] of [[draining]] and a [[hand axe]] of [[chopping]] and another of [[venom]] - due to their magic, I used them for melee combat too for quite a while, until finding myself a [[vampiric]] [[lajatang]]! I don&amp;#039;t remember seeing this weapon before, but it just seemed right to use it - besides being fairly powerful on it&amp;#039;s own, Kek the Reanimator was already using it&amp;#039;s dark powers for sucking life and causing others pain, so why not keep the theme with a vampiric weapon? It was even better for the fact that I could still throw my other powerful magic weapons, so choosing the lajatang wouldn&amp;#039;t make my other weapons obsolete.&lt;br /&gt;
&lt;br /&gt;
Many good [[Spell book|books]] (so many I didn&amp;#039;t use them all) also provided for the repertoire of spells: [[Vampiric Draining]], [[Regeneration]], [[Detect Curse]].... Of course, any half-decent dark evil mage can&amp;#039;t be seen on [[melee]] all of the time - it just looks too swashbuckly! So a [[staff of wizardry]] would help me keep the pose in-between close quarter fighting - while also taking my novice [[Necromancy|mage]] apprentice to the heights of the arcane realm, of course! With it, even the first level [[pain]] spell was devastating, which remained my default [[ranged attack]] thoughout the game.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m not a very priest-like player, so I just don&amp;#039;t have much patience for gods. I usually just find an entrance to the [[Ecumenical Temple]] and adore the chaotic [[Xom]]. He&amp;#039;s so so, as much a giver as a taker, but at least he does everything without me needing to intervene, which is nice enough as far as it goes for me as a player. But this Kek found an altar of [[Sif Muna|the Loreminder]], right on the first levels. I read its description and couldn&amp;#039;t see why any mage wouldn&amp;#039;t want a god like that, so I converted myself. Not that I used the powers very much, but the [[evocations]] to replenish [[Magic points|mana]] and to forget [[spells]] (and regain their memorisation levels) did help once or twice.&lt;br /&gt;
&lt;br /&gt;
But then I found it - a blueish tile icon on the map grid. I looked at it, draw by the enchantation of a [[Evocable_items#Miscellaneous_Items|miscellaneous item]]. I picked it up. The &amp;quot;a [[crystal ball]]&amp;quot; message on the screen was alone enough to take my breath away! The curiosity! Kek stared into it, only to know that it would be useless without a monster around. All right, I found a monster (duh!) and stared at it again, and I simply saw the monster. Hm, nothing really impressive here. I still don&amp;#039;t think I know exactly how crystal balls work, but it never crossed my mind to [[identify]] it - I simply concluded that it would need to be used with a toughter monster. An illusionist, maybe, for the ball&amp;#039;s power to see through the falseness. That&amp;#039;s the dumb me writing.&lt;br /&gt;
&lt;br /&gt;
I stepped down into the eleventh level without knowing it would be my last. I found an eight-headed [[hydra]] zombie just as I stepped down the stairs. Lucky it was far away. Being [[Stealth|stealthy]], I went up the stairs again, not ready to fight an enemy with unknown power. I descended again in a different place, only to find a REAL eight-headed hydra chasing me! But did I tremble? Yes I did, and started looking at my full [[Inventory|pack]] to find a good strategy for eliminating the stunning beast (which, by the way, has a really beautiful medievesque rhyme poem in it&amp;#039;s description, be sure to check it out). And there it was, on the my pack&amp;#039;s bottom: the crystal ball. I picked it up, and I knew it would work this time. If it wouldn&amp;#039;t work with a [[hydra]], it would work with nothing else.&lt;br /&gt;
&lt;br /&gt;
And against me, it did work. Even with the inventory full of ways for victory or escape, Kek was lured by the gem&amp;#039;s beauty and could not take his eyes off it even as the monster&amp;#039;s eight heads tore his flesh apart...&lt;br /&gt;
&lt;br /&gt;
= Character sheet =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 Dungeon Crawl Stone Soup version 0.4.5 (crawl-ref) character file.&lt;br /&gt;
&lt;br /&gt;
9615 Kek the Reanimator (level 11, -6/63 (66) HPs)&lt;br /&gt;
             Began as a Sludge Elf Death Knight on Apr 29, 2009.&lt;br /&gt;
             Was an Elder of Sif Muna.&lt;br /&gt;
             Mangled by an eight-headed hydra (9 damage)&lt;br /&gt;
             ... on Level 13 of the Dungeon on May 4, 2009.&lt;br /&gt;
             The game lasted 04:45:03 (23441 turns).&lt;br /&gt;
&lt;br /&gt;
Kek the Reanimator (Sludge Elf Death Knight)    Turns: 23441, Time: 04:45:03&lt;br /&gt;
&lt;br /&gt;
HP  -6/63 (66)   AC  9     Str 16      Exp: 11/13328 (372), need: 5211&lt;br /&gt;
MP  24/24        EV  2     Int 15      God: Sif Muna ****&lt;br /&gt;
Gold 286         SH  0     Dex 15      Spells:  7 memorised,  0 levels left&lt;br /&gt;
&lt;br /&gt;
Res.Fire  : . . .   See Invis. : .   L - crystal ball of fixation&lt;br /&gt;
Res.Cold  : . . .   Warding    : .   z - +2 leather armour of Paranoia&lt;br /&gt;
Life Prot.: . . .   Conserve   : .   (no shield)&lt;br /&gt;
Res.Poison: .       Res.Corr.  : .   P - +0 helmet&lt;br /&gt;
Res.Elec. : .       Clarity    : .   (no cloak)&lt;br /&gt;
                                     i - +1 pair of gloves {Str+3}&lt;br /&gt;
Sust.Abil.: .       Rnd.Telep. : .   U - +0 pair of boots&lt;br /&gt;
Res.Mut.  : .       Ctrl.Telep.: .   y - amulet of rage&lt;br /&gt;
Res.Slow  : .       Levitation : .   f - ring of sustenance&lt;br /&gt;
Saprovore : . . .   Ctrl.Flight: .   e - ring of wizardry&lt;br /&gt;
&lt;br /&gt;
@: paralysed, slowed, somewhat resistant to magic, quite stealthy&lt;br /&gt;
A: carnivore 1&lt;br /&gt;
a: Channel Energy, Forget Spell, Renounce Religion, Evoke Berserk Rage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You were on level 13 of the Dungeon.&lt;br /&gt;
You worshipped Sif Muna.&lt;br /&gt;
Sif Muna was extremely pleased with you.&lt;br /&gt;
You were not hungry.&lt;br /&gt;
&lt;br /&gt;
You visited 2 branches of the dungeon, and saw 14 of its levels.&lt;br /&gt;
&lt;br /&gt;
Inventory:&lt;br /&gt;
&lt;br /&gt;
Hand weapons&lt;br /&gt;
 a - a +2,+0 vampiric lajatang&lt;br /&gt;
 r - a +0,+3 orcish mace&lt;br /&gt;
 t - a +2,+0 dagger of draining&lt;br /&gt;
 D - a -1,+1 orcish hand axe&lt;br /&gt;
 E - a +0,+1 dagger&lt;br /&gt;
 G - a +2,+1 orcish dagger&lt;br /&gt;
 H - a +3,+0 elven dagger&lt;br /&gt;
 K - a +0,+1 orcish dagger&lt;br /&gt;
 M - a +0,+2 orcish dagger&lt;br /&gt;
 N - a +0,+2 orcish hand axe&lt;br /&gt;
 O - a +2,+2 orcish hand axe of chopping&lt;br /&gt;
 X - a +1,+2 orcish hand axe of venom (quivered)&lt;br /&gt;
Missiles&lt;br /&gt;
 s - 34 +0 darts&lt;br /&gt;
 v - 23 poisoned +0 needles&lt;br /&gt;
 w - 30 +0 elven darts of flame&lt;br /&gt;
 x - 21 +0 stones&lt;br /&gt;
Armour&lt;br /&gt;
 i - a +1 pair of gloves of strength (worn)&lt;br /&gt;
 j - a +0 elven buckler&lt;br /&gt;
 z - the +2 leather armour of Paranoia (worn)&lt;br /&gt;
   (You found it on level 4 of the Dungeon)   &lt;br /&gt;
   It affects your evasion (+5).&lt;br /&gt;
 P - a +0 helmet (worn)&lt;br /&gt;
 U - a +0 pair of boots (worn)&lt;br /&gt;
Magical devices&lt;br /&gt;
 Q - a wand of lightning (4)&lt;br /&gt;
 V - a wand of polymorph other (0)&lt;br /&gt;
Comestibles&lt;br /&gt;
 d - a bread ration&lt;br /&gt;
 l - 3 meat rations&lt;br /&gt;
Scrolls&lt;br /&gt;
 h - 3 scrolls of remove curse&lt;br /&gt;
 u - a scroll of teleportation&lt;br /&gt;
 J - 4 scrolls of detect curse&lt;br /&gt;
 S - 3 scrolls of identify&lt;br /&gt;
 T - a scroll of recharging&lt;br /&gt;
 W - 2 scrolls of fog&lt;br /&gt;
Jewellery&lt;br /&gt;
 e - a ring of wizardry (left hand)&lt;br /&gt;
 f - a ring of sustenance (right hand)&lt;br /&gt;
 k - an uncursed ring of life protection&lt;br /&gt;
 p - an uncursed ring of invisibility&lt;br /&gt;
 y - an amulet of rage (around neck)&lt;br /&gt;
 B - a +3,+1 ring of slaying&lt;br /&gt;
Potions&lt;br /&gt;
 g - a potion of resistance&lt;br /&gt;
 n - 3 potions of heal wounds&lt;br /&gt;
 o - a potion of levitation&lt;br /&gt;
 I - 8 potions of healing&lt;br /&gt;
Books&lt;br /&gt;
 c - a book of Necromancy&lt;br /&gt;
 m - a book of Fire&lt;br /&gt;
 q - a book of Death&lt;br /&gt;
 A - a book of Callings&lt;br /&gt;
Magical staves&lt;br /&gt;
 b - a staff of wizardry&lt;br /&gt;
Miscellaneous&lt;br /&gt;
 L - a crystal ball of fixation (in hand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 You had 372 experience left.&lt;br /&gt;
&lt;br /&gt;
   Skills:&lt;br /&gt;
 + Level 4 Fighting&lt;br /&gt;
 + Level 2 Short Blades&lt;br /&gt;
 + Level 5 Axes&lt;br /&gt;
 + Level 1 Staves&lt;br /&gt;
 + Level 5 Throwing&lt;br /&gt;
 + Level 9 Dodging&lt;br /&gt;
 + Level 5 Stealth&lt;br /&gt;
 + Level 1 Stabbing&lt;br /&gt;
 + Level 2 Shields&lt;br /&gt;
 + Level 1 Traps &amp;amp; Doors&lt;br /&gt;
 + Level 6 Spellcasting&lt;br /&gt;
 + Level 2 Enchantments&lt;br /&gt;
 + Level 13 Necromancy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You couldn&amp;#039;t memorise any spells.&lt;br /&gt;
You knew the following spells:&lt;br /&gt;
&lt;br /&gt;
 Your Spells              Type           Power          Success   Level&lt;br /&gt;
a - Vampiric Draining     Necr           ######....     Excellent   3&lt;br /&gt;
c - Projected Noise       Ench           N/A            Excellent   2&lt;br /&gt;
d - Detect Curse          Divn           N/A            Good        3&lt;br /&gt;
s - Animate Dead          Necr           N/A            Excellent   4&lt;br /&gt;
v - Regeneration          Ench/Necr      #####.....     Excellent   3&lt;br /&gt;
z - Pain                  Necr           ####           Excellent   1&lt;br /&gt;
Z - Bolt of Draining      Conj/Necr      #####.....     Bad         6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overview of the Dungeon&lt;br /&gt;
&lt;br /&gt;
Branches:&lt;br /&gt;
Temple: D:4       Orc   : D:7       &lt;br /&gt;
&lt;br /&gt;
Altars:&lt;br /&gt;
Sif Muna: D:4&lt;br /&gt;
&lt;br /&gt;
Shops:&lt;br /&gt;
D:9: *  D:11: [&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    Innate Abilities, Weirdness &amp;amp; Mutations&lt;br /&gt;
&lt;br /&gt;
Your digestive system is specialised to digest meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Message History&lt;br /&gt;
&lt;br /&gt;
* * * LOW HITPOINT WARNING * * *&lt;br /&gt;
The eight-headed hydra bites you!&lt;br /&gt;
* * * LOW HITPOINT WARNING * * *&lt;br /&gt;
The eight-headed hydra bites you!&lt;br /&gt;
* * * LOW HITPOINT WARNING * * *&lt;br /&gt;
The eight-headed hydra bites you but doesn&amp;#039;t do any damage.&lt;br /&gt;
The eight-headed hydra bites you!&lt;br /&gt;
&lt;br /&gt;
Z.    #J# &lt;br /&gt;
      #.# &lt;br /&gt;
      #.# &lt;br /&gt;
      #.# &lt;br /&gt;
      #.# &lt;br /&gt;
      #.# &lt;br /&gt;
      #.# &lt;br /&gt;
      #D# &lt;br /&gt;
      #@### &lt;br /&gt;
      #...# &lt;br /&gt;
      ###.#######&lt;br /&gt;
        #........&lt;br /&gt;
        #########&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could see a slime creature, and an eight-headed hydra.&lt;br /&gt;
&lt;br /&gt;
Vanquished Creatures&lt;br /&gt;
  2 hill giants&lt;br /&gt;
  A wolf spider (D:11)&lt;br /&gt;
  2 slime creatures (D:12)&lt;br /&gt;
  2 cyclopes&lt;br /&gt;
  An ugly thing (D:10)&lt;br /&gt;
  A troll (D:10)&lt;br /&gt;
  2 hippogriffs&lt;br /&gt;
  A hungry ghost (D:9)&lt;br /&gt;
  5 yaks&lt;br /&gt;
  2 manticores&lt;br /&gt;
  2 ice beasts&lt;br /&gt;
  2 big kobolds&lt;br /&gt;
  7 ogres&lt;br /&gt;
  2 phantoms&lt;br /&gt;
  2 necrophages&lt;br /&gt;
  14 centaurs&lt;br /&gt;
  5 orc warriors&lt;br /&gt;
  6 giant frogs&lt;br /&gt;
  18 killer bees&lt;br /&gt;
  10 imps&lt;br /&gt;
  2 orc priests (D:8)&lt;br /&gt;
  2 giant beetles&lt;br /&gt;
  8 hounds&lt;br /&gt;
  A quasit (D:8)&lt;br /&gt;
  4 wights&lt;br /&gt;
  8 giant ants&lt;br /&gt;
  9 orc wizards&lt;br /&gt;
  A hippogriff zombie (D:12)&lt;br /&gt;
  3 giant iguanas&lt;br /&gt;
  5 scorpions&lt;br /&gt;
  A shadow (D:12)&lt;br /&gt;
  A soldier ant zombie (D:11)&lt;br /&gt;
  9 gnolls&lt;br /&gt;
  7 worms&lt;br /&gt;
  A big kobold zombie (D:10)&lt;br /&gt;
  A giant centipede (D:11)&lt;br /&gt;
  A giant lizard zombie (D:7)&lt;br /&gt;
  A worm zombie (D:7)&lt;br /&gt;
  A giant mite (D:6)&lt;br /&gt;
  9 snakes&lt;br /&gt;
  3 oozes&lt;br /&gt;
  4 giant eyeballs&lt;br /&gt;
  A hound zombie (D:9)&lt;br /&gt;
  A scorpion zombie (D:8)&lt;br /&gt;
  8 giant cockroaches&lt;br /&gt;
  6 giant geckos&lt;br /&gt;
  24 hobgoblins&lt;br /&gt;
  4 jackals (D:1)&lt;br /&gt;
  26 kobolds&lt;br /&gt;
  37 orcs&lt;br /&gt;
  25 giant bats&lt;br /&gt;
  A giant mite zombie (D:11)&lt;br /&gt;
  4 giant newts&lt;br /&gt;
  28 goblins&lt;br /&gt;
  A hobgoblin zombie (D:6)&lt;br /&gt;
  An orc zombie (D:7)&lt;br /&gt;
  A quokka (D:9)&lt;br /&gt;
  14 rats&lt;br /&gt;
  2 small snakes&lt;br /&gt;
  A snake zombie (D:12)&lt;br /&gt;
354 creatures vanquished.&lt;br /&gt;
&lt;br /&gt;
Vanquished Creatures (others)&lt;br /&gt;
  A wight (D:8)&lt;br /&gt;
  A gnoll (D:8)&lt;br /&gt;
  2 hobgoblins (D:11)&lt;br /&gt;
  An orc (D:7)&lt;br /&gt;
  A giant bat zombie (D:6)&lt;br /&gt;
  A giant cockroach zombie (D:6)&lt;br /&gt;
  A rat (D:5)&lt;br /&gt;
8 creatures vanquished.&lt;br /&gt;
&lt;br /&gt;
Grand Total: 362 creatures vanquished&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
Turn   | Place   | Note&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
     0 | D:1     | Kek, the Sludge Elf Death Knight, began the quest for the Orb.&lt;br /&gt;
     0 | D:1     | Reached XP level 1. HP: 13/13 MP: 1/1&lt;br /&gt;
     2 | D:1     | Learned a level 1 spell: Animate Skeleton&lt;br /&gt;
   425 | D:1     | Reached XP level 2. HP: 16/16 MP: 2/2&lt;br /&gt;
   742 | D:1     | Reached skill 3 in Necromancy&lt;br /&gt;
  1223 | D:1     | Reached XP level 3. HP: 16/21 MP: 2/5&lt;br /&gt;
  2708 | D:2     | Learned a level 3 spell: Vampiric Draining&lt;br /&gt;
  2725 | D:2     | Reached skill 1 in Stealth&lt;br /&gt;
  2832 | D:2     | Reached skill 4 in Necromancy&lt;br /&gt;
  3021 | D:2     | Reached XP level 4. HP: 23/25 MP: 3/7&lt;br /&gt;
  3689 | D:2     | Reached skill 5 in Necromancy&lt;br /&gt;
  4224 | D:2     | Reached XP level 5. HP: 19/30 MP: 8/8&lt;br /&gt;
  5192 | D:1     | Reached skill 6 in Necromancy&lt;br /&gt;
  5622 | D:3     | Learned a level 3 spell: Regeneration&lt;br /&gt;
  5630 | D:4     | Got an encrusted chain mail&lt;br /&gt;
  6503 | D:4     | Reached skill 7 in Necromancy&lt;br /&gt;
  6763 | D:4     | Reached XP level 6. HP: 34/36 MP: 8/11&lt;br /&gt;
  6802 | D:4     | Got an encrusted leather armour&lt;br /&gt;
  6860 | D:4     | Identified the +1 chain mail of Agoraphobia (You found it on level 4 of the Dungeon)&lt;br /&gt;
  7259 | D:4     | Reached skill 1 in Throwing&lt;br /&gt;
  7431 | D:4     | Became a worshipper of Sif Muna the Loreminder&lt;br /&gt;
  7581 | D:5     | Entered Level 5 of the Dungeon&lt;br /&gt;
  7990 | D:5     | Identified the +2 leather armour of Paranoia (You found it on level 4 of the Dungeon)&lt;br /&gt;
  8037 | D:5     | Reached XP level 7. HP: 41/41 MP: 12/14&lt;br /&gt;
  8239 | D:5     | HP: 2/41 [ogre/giant club (25)]&lt;br /&gt;
  8841 | D:5     | Reached skill 8 in Necromancy&lt;br /&gt;
  9207 | D:5     | Reached skill 1 in Axes&lt;br /&gt;
  9230 | D:5     | Learned a level 4 spell: Animate Dead&lt;br /&gt;
 10172 | D:6     | Acquired Sif Muna&amp;#039;s first power&lt;br /&gt;
 10187 | D:6     | Reached XP level 8. HP: 14/48 MP: 6/16&lt;br /&gt;
 10667 | D:6     | Reached skill 5 in Dodging&lt;br /&gt;
 10850 | D:7     | Reached skill 9 in Necromancy&lt;br /&gt;
 11427 | D:7     | Gained mutation: You have a slow metabolism.&lt;br /&gt;
 11427 | D:7     | Gained mutation: You are covered in fur.&lt;br /&gt;
 11427 | D:7     | Gained mutation: Your digestive system is specialised to digest meat.&lt;br /&gt;
 11810 | Orc:1   | Entered Level 1 of the Orcish Mines&lt;br /&gt;
 12085 | D:7     | Gained mutation: You are agile (Dex +1).&lt;br /&gt;
 12864 | D:8     | Identified a scroll of acquirement&lt;br /&gt;
 13081 | D:8     | Reached XP level 9. HP: 26/53 MP: 7/19&lt;br /&gt;
 13341 | D:8     | Reached skill 10 in Necromancy&lt;br /&gt;
 13660 | D:8     | Acquired Sif Muna&amp;#039;s second power&lt;br /&gt;
 13965 | D:8     | Lost mutation: You have a slow metabolism.&lt;br /&gt;
 13965 | D:8     | Lost mutation: You are covered in fur.&lt;br /&gt;
 13965 | D:8     | Lost mutation: You are agile (Dex +1).&lt;br /&gt;
 15075 | D:9     | Reached skill 11 in Necromancy&lt;br /&gt;
 15618 | D:9     | Reached XP level 10. HP: 51/59 MP: 10/20&lt;br /&gt;
 15618 | D:9     | Reached skill 5 in Spellcasting&lt;br /&gt;
 15741 | D:8     | Reached skill 1 in Enchantments&lt;br /&gt;
 15744 | D:8     | Reached skill 1 in Shields&lt;br /&gt;
 15810 | D:9     | Reached skill 1 in Traps &amp;amp; Doors&lt;br /&gt;
 17162 | D:10    | Entered Level 10 of the Dungeon&lt;br /&gt;
 18177 | D:10    | Reached skill 12 in Necromancy&lt;br /&gt;
 18474 | D:10    | Noticed an ugly thing&lt;br /&gt;
 18508 | D:10    | Defeated an ugly thing&lt;br /&gt;
 19062 | D:10    | Reached XP level 11. HP: 66/66 MP: 10/24&lt;br /&gt;
 19070 | D:10    | Learned a level 6 spell: Bolt of Draining&lt;br /&gt;
 19665 | D:11    | Reached skill 5 in Throwing&lt;br /&gt;
 20079 | D:11    | Learned a level 2 spell: Projected Noise&lt;br /&gt;
 20083 | D:11    | Learned a level 3 spell: Detect Curse&lt;br /&gt;
 20149 | D:11    | Reached XP level 10. HP: 57/62 MP: 21/23&lt;br /&gt;
 20158 | D:11    | Reached XP level 11. HP: 62/66 MP: 17/24&lt;br /&gt;
 20543 | D:11    | Reached skill 5 in Stealth&lt;br /&gt;
 21124 | D:11    | Acquired Sif Muna&amp;#039;s third power&lt;br /&gt;
 21261 | D:11    | Reached skill 13 in Necromancy&lt;br /&gt;
 21694 | D:12    | Reached skill 5 in Axes&lt;br /&gt;
 21741 | D:12    | Reached skill 1 in Stabbing&lt;br /&gt;
 23273 | D:13    | Reached skill 1 in Staves&lt;br /&gt;
 23441 | D:13    | HP: 3/63 [eight-headed hydra (15)]&lt;br /&gt;
 23441 | D:13    | Mangled by an eight-headed hydra&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>