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	<title>Juggernaut - Revision history</title>
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	<updated>2026-08-02T23:47:07Z</updated>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Juggernaut&amp;diff=1558&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
{{list of | giants}}&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Juggernauts&amp;#039;&amp;#039;&amp;#039; are fast-moving giants that have extremely powerful attacks, but must rest for approximately two turns after each swing. They can rarely be found in [[the Depths]] and [[the Iron City of Dis]], as well as orc and giant-themed [[Ziggurat]]s.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Juggernauts move quickly (as fast as a [[centaur (monster)|centaur]]) and hit for up to 120 damage, enough to two-shot most characters, and one-shot the likes of [[Spriggan]]s and [[Felid]]s. As they have high defenses, juggernauts are hard to take down before they enter melee range. Running away at normal speed isn&amp;#039;t recommended, as they run faster than all species except Spriggan.&lt;br /&gt;
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But, other than high [[willpower]], juggernauts don&amp;#039;t have any resistances. The following can work well:&lt;br /&gt;
*They aren&amp;#039;t resistant to poison, so [[curare]] darts are very effective. A slowed juggernaut moves as fast as a normal character, and attacks even slower than usual, making it easier to fight.&lt;br /&gt;
*They&amp;#039;re susceptible to [[wand of light|wands of light]], but will only be blinded for a few turns at most and take minimal damage. Being blind makes them susceptible to [[stabbing]].&lt;br /&gt;
*Magical characters can use spells that create space between you and monsters ([[Iskenderun&amp;#039;s Mystic Blast]], [[Blink]], [[Passage of Golubria]]...). Just make sure you have enough MP left over to actually kill the thing.&lt;br /&gt;
*A [[scroll of butterflies]] knocks enemies back and creates a mass of butterflies, forcing the juggernaut to make a slow swing against each one. A [[scroll of summoning]], [[Summoning]] spells, or even [[Fulminant Prism]] can be used to a similar effect.&lt;br /&gt;
*Juggernauts have good willpower, but a [[scroll of vulnerability]] halves it. [[Hexes]] spells or hex [[wand]]s can work well. Also, a [[scroll of fear]] can work reliably against a 1/2 willpower juggernaut.&lt;br /&gt;
*The usual emergency consumables work. A [[potion of haste]] allows most species to move at the same speed as a juggernaut; it can make one [[attack of opportunity]] before making a gap. A [[scroll of blinking]] creates space, which can give you time to haste up.&lt;br /&gt;
*If all else fails, it&amp;#039;s still possible to get away by just sprinting for the nearest stairs and tanking the hits as you go. Each attack you survive will give you a couple turns&amp;#039; running start before the juggernaut starts chasing you again.&lt;br /&gt;
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If you must fight a juggernaut, try to fight it without any other monsters around to complicate things. [[Summon]]s or [[undead]] allies work well.&lt;br /&gt;
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===Notes===&lt;br /&gt;
[[Derived undead|Undead]] juggernauts are almost as bad as living ones; they only sacrifice a small portion of their overwhelming speed and power to become resistant or outright immune to certain elements (namely [[cold]], [[poison]] and [[negative energy]]) or, in the case of [[spectral]] and [[simulacra]] juggernauts, devastating branded attacks.&lt;br /&gt;
*Undead juggernauts may appear far earlier than normal ones, and lack any sort of indicator as to their danger - don&amp;#039;t let the lack of a red outline fool you, they *are* dangerous if underprepared!&lt;br /&gt;
*If you&amp;#039;re playing tiles, juggernaut [[zombie]]s and [[skeleton]]s wear helmets.&lt;br /&gt;
*Fortunately, undeath renders them significantly more susceptible to Hexes, making [[slow]]ing, [[confusion|confusing]], or [[petrify]]ing one much easier.&lt;br /&gt;
*[[Zombie]] juggernauts, unlike most zombies (especially ones created from rather frail but high-[[HD]] monsters) actually have slightly &amp;#039;&amp;#039;less&amp;#039;&amp;#039; health than their living counterparts. Overall, undead juggernauts are generally easier to take down with pure, typeless damage than alive ones.&lt;br /&gt;
*In most cases, you can whittle undead juggernauts down over a series of encounters if you don&amp;#039;t have the fortitude to destroy them in a straight fight. [[Spectral thing|Spectral]] versions, however, can regenerate, run at full speed, and should probably be avoided by anyone who can&amp;#039;t handle a living juggernaut.&lt;br /&gt;
*For all undead except spectrals, their slow attack recovery becomes even slower. You have multiple turns to reposition or use items after being attacked by one.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Juggernauts were added in [[0.17]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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