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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{diary}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Summary: SETm, experience level 18, collects the Serpentine Rune before running away from Mara in the Vaults straight into the arms of Boris in the Dungeon.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve not been playing Crawl long, but have already managed to kill off&lt;br /&gt;
about a hundred characters without making much headway beyond XL10 or&lt;br /&gt;
so. This game appears to be going better though, so I might as well&lt;br /&gt;
start writing a diary to absolutely guarantee a horrible death as soon&lt;br /&gt;
as possible.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER: I&amp;#039;ve ascended Nethack and SlashEM characters quite a bit. I stopped counting after 20, then just kind of stopped playing several years ago and now don&amp;#039;t remember exactly. Whether this makes me better or worse at Crawl (which I have just discovered), I&amp;#039;m not sure.&lt;br /&gt;
&lt;br /&gt;
I have my early-stage Transmuter game fairly well sorted - memorise&lt;br /&gt;
Fulsome Distillation first up, wander around D:1 beating up goblins and&lt;br /&gt;
bats until reaching XL2, then learn Sticks to Snakes and Evaporate to&lt;br /&gt;
give me some ability to survive running into anything just a little bit&lt;br /&gt;
hairy.&lt;br /&gt;
&lt;br /&gt;
The major discovery for me this time around was &amp;#039;&amp;#039;victory dancing&amp;#039;&amp;#039;.&lt;br /&gt;
Ruthlessly gaming Transmutation (mostly via Sticks to Snakes, collecting&lt;br /&gt;
clubs and quarterstaves) made a huge difference to the next bit: having&lt;br /&gt;
a reliable Spider Form. Mostly the next bit was pretty cruisy,&lt;br /&gt;
except for tough enemies that were either poison- or confusion-&lt;br /&gt;
resistant (or both), like player ghosts. Then the spider legs came in&lt;br /&gt;
handy again for the running away :)&lt;br /&gt;
&lt;br /&gt;
Had a major stroke of luck finding an artifact ring with Int bonuses,&lt;br /&gt;
pushing up the success rate of spells, which became a cycle of positive&lt;br /&gt;
reinforcement that soon had Transmutation on the right side of 10.&lt;br /&gt;
&lt;br /&gt;
Found the Ecumenical Temple (annoyingly surrounded by steam clouds!) and&lt;br /&gt;
converted to Cheibriados. Converted one&amp;#039;s robe to Ponderous in order to&lt;br /&gt;
make everything faster than me, and it was time to start (very slowly)&lt;br /&gt;
building up. Each point of piety rank snowballed into more&lt;br /&gt;
ponderousness, more piety... and suddenly I was feeling pretty&lt;br /&gt;
bulletproof.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ice Form!&amp;#039;&amp;#039; Nothing was standing in the way for long in the Lair. Until it&lt;br /&gt;
did... had my first Near Death Experience getting overrun in a Spider&lt;br /&gt;
Nest near the bottom of the Lair, somehow escaping with a couple of HP&lt;br /&gt;
and scrolls of blinking.&lt;br /&gt;
&lt;br /&gt;
By the way, how awesome are scrolls of Blinking?&lt;br /&gt;
&lt;br /&gt;
Realised my hoarding of !oC/!oP was completely unnecessary. Between the&lt;br /&gt;
Hive and the Orcish Mines, I was never going to run out. So amused&lt;br /&gt;
myself with Evaporate rather a lot.&lt;br /&gt;
&lt;br /&gt;
Had trained Invocations up a bit now (Bend Time on empty squares) and&lt;br /&gt;
Slouched my way through the Hive in about eight seconds flat. Couldn&amp;#039;t&lt;br /&gt;
figure out the way into the alleged Wasp Vault.&lt;br /&gt;
&lt;br /&gt;
Speaking of Slouch... how do people deal with Unseen Horros any other&lt;br /&gt;
way? I can never go back.&lt;br /&gt;
&lt;br /&gt;
At this point there was a bit of an oversupply of options. Lots of&lt;br /&gt;
spellbooks were starting to turn up, and caused me to make some less-&lt;br /&gt;
than-excellent spell choices (Ignite Poison, I&amp;#039;m talking to you).&lt;br /&gt;
By the time I found the Volume of Shapeshifting And The Mountain and&lt;br /&gt;
realised what I wanted to do with my life, it was a bit too late.&lt;br /&gt;
Fortunately one of them contained the forget spell... can&amp;#039;t wait until&lt;br /&gt;
I&amp;#039;m level 16 and have enough spell levels spare to learn it and get&lt;br /&gt;
rid of Ensorcelled Hibernation and friends.&lt;br /&gt;
&lt;br /&gt;
Another option is that I&amp;#039;ve found a nice randart bow with SInv, Reaping&lt;br /&gt;
and sundry bonuses. And I *have* been getting annoyed with meleeing&lt;br /&gt;
monsters to near death then having them turn round and easily outrun my&lt;br /&gt;
Ponderous ass. Hmm. Maybe it&amp;#039;s time for archery practice.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the Snake Pit, heeding the warnings of its scariness&lt;br /&gt;
but curious, I meet Kirke and her hogs. She lasts about two seconds,&lt;br /&gt;
and I&amp;#039;m disappointed that none of her little piggies leaves me any&lt;br /&gt;
bacon. Then around the very next corner is Norris...&lt;br /&gt;
&lt;br /&gt;
Even poisoned and being run through the Blade Hands Moulinex a whole&lt;br /&gt;
bunch of times, he seems to take a *long* time to go down. But go down&lt;br /&gt;
he does, casting spells the whole time. Suddenly I have a *lot* of XP&lt;br /&gt;
to victory dance with, and the sneaking suspicion I may have gotten&lt;br /&gt;
away with something.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, hiking back up to my stash to do some sorting sees all&lt;br /&gt;
that XP go to Unarmed Combat, so I guess we&amp;#039;ll never know. Back down,&lt;br /&gt;
and the Naga Mages and Greater Naga are indeed tough. My improvised&lt;br /&gt;
defences of Ice Form and swapping out one of my randart rings for a&lt;br /&gt;
=oPResist seem to be holding out, but stair dancing ensues. Fortunately&lt;br /&gt;
they keep hasting themselves and bringing Slouch into play, or it would&lt;br /&gt;
be more of a bastard. At least one of them has dropped a Robe of&lt;br /&gt;
Reistance (now poetically named the Robe of the Mountain).&lt;br /&gt;
&lt;br /&gt;
About the worst thing that happens is a Greater Naga teleporting me&lt;br /&gt;
back into the main room as I&amp;#039;m running for the stairs, but that&amp;#039;s what&lt;br /&gt;
scrolls of teleportation are for. Which is great because by the time it&lt;br /&gt;
kicks in, I&amp;#039;m in bad shape due to all the poison arrows.&lt;br /&gt;
&lt;br /&gt;
Eventually see off a few more and grab the Rune, but fighting the&lt;br /&gt;
spellcasting nagas is less fun than it looks like and I retreat back&lt;br /&gt;
upstairs to juggle my spells around. Feeling Earthy, I pick up Dig and&lt;br /&gt;
Lee&amp;#039;s Rapid Deconstruction to see what they&amp;#039;re like.&lt;br /&gt;
&lt;br /&gt;
(a bit later)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Near Death #2&amp;#039;&amp;#039;: Azrael kicks the stuffing out of me. My blink doesn&amp;#039;t&lt;br /&gt;
get me far enough and for some reason my teleoprts keep failing. I can&amp;#039;t&lt;br /&gt;
teleport him away either, and he seems unimpressed by my little Step&lt;br /&gt;
From Time technique... eventually a teleport works when I&amp;#039;m down to 2hp.&lt;br /&gt;
Crikey. Maybe it&amp;#039;s time to go see about some of those other branches...&lt;br /&gt;
&lt;br /&gt;
The Shoals sure are pretty. The tides are interesting. Krakens are&lt;br /&gt;
hilarious! Sirens, not so much.&lt;br /&gt;
&lt;br /&gt;
I realise that making things Ponderous straight away ensures you can&amp;#039;t&lt;br /&gt;
later enchant them. Hmm.&lt;br /&gt;
&lt;br /&gt;
Lee&amp;#039;s Rapid Deconstruction annoys me with its lack of both damage, and&lt;br /&gt;
wall destruction. I think it might have to go.&lt;br /&gt;
&lt;br /&gt;
Run into Louise on Shoals:3. She hasn&amp;#039;t noticed me yet (I&amp;#039;ve been letting Stealth build up and this happens a lot), so I tiptoe back&lt;br /&gt;
and peep into the Slime Pits. Straight away mobbed by Slime Creatures&lt;br /&gt;
and get a good beating, so that doesn&amp;#039;t look so crash hot... back to the&lt;br /&gt;
Dungeon.&lt;br /&gt;
&lt;br /&gt;
This time I&amp;#039;m ready for Azrael with better fire resistance and ambush&lt;br /&gt;
him in a tunnel. He still scorches me up pretty good but goes down.&lt;br /&gt;
&lt;br /&gt;
Lee&amp;#039;s Deconstruction actually pretty good when you get the hang of it.&lt;br /&gt;
&lt;br /&gt;
D:19 brings the entrance to the Vaults. Crap. Mara.&lt;br /&gt;
&lt;br /&gt;
D:21 has the entrance to the Vestibule of Hell. Jolly good.&lt;br /&gt;
&lt;br /&gt;
It also has Boris. Who, because I am Ponderous, nails me with a pair of Orbs of&lt;br /&gt;
Destruction that I can&amp;#039;t run from (I&amp;#039;m out of Blink scrolls). So much for that game, though it was&lt;br /&gt;
my best by far.&lt;br /&gt;
&lt;br /&gt;
Epilogue: What should I have done differently? I may have wasted a turn looking at Boris and not immediately teleporting away, but my feeling was that he killed me in two turns, which wasn&amp;#039;t enough time for the instability to take effect.&lt;br /&gt;
&lt;br /&gt;
Should I not have been that deep in the Dungeon yet? Basically my only other options were the Slime Pits, or taking on Louise in the lower Shoals. Mara sounds like he&amp;#039;s just as bad as Boris, and was blocking my access to the Vaults by lurking right at the entrance. I was a bit stuck.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Other lessons learned:&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1. Pick a spellcasting idea and stick to it. I didn&amp;#039;t help myself dicking around with Enchantments and Fire Magic and whatnot and never getting good at anything.&lt;br /&gt;
&lt;br /&gt;
2. Don&amp;#039;t stress too much about permafood. Food is actually pretty plentiful in the middle game, just eat it and don&amp;#039;t panic trying to find corpses. The same goes for hoarding masses of potions.&lt;br /&gt;
&lt;br /&gt;
3. Dig is absurdly useful.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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