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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jinxbite&amp;#039;&amp;#039;&amp;#039; is a level 2 [[Hexes]] spell. It gives attacks some extra damage and [[drain]] status for a short time, but halves the caster&amp;#039;s [[willpower]] for the duration.&lt;br /&gt;
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[[Hexslinger]]s start with this spell in their libraries.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
Grants the Jinxbite (Jinx) status and lowered will (Will/2). Whenever you make an attack, even if you miss, there is a [[willpower]]-based chance to cause extra effects:&amp;lt;ref&amp;gt;{{source ref|0.31-b1|spl-damage.cc|4060}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Deal &amp;lt;code&amp;gt;2d(2 + power/25)&amp;lt;/code&amp;gt; irresistible damage (never misses, ignores [[AC]]).&lt;br /&gt;
*Inflict the [[drain]] status for 3-5 turns.&lt;br /&gt;
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Jinxbite triggers when attacking with melee, [[ranged weapon]]s, and damaging [[Throwing]] implements. It can trigger against multiple targets when [[cleaving]]. It does trigger with [[Vhi&amp;#039;s Electric Charge]], but not with [[Manifold Assault]].&lt;br /&gt;
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This spell can only be cast if there are hostile monsters in [[line of sight]]. The Jinx status lasts for &amp;lt;code&amp;gt;9 + pow/4&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;15 + pow/4&amp;lt;/code&amp;gt; turns.&amp;lt;ref&amp;gt;{{source ref|0.31-b1|spl-selfench.cc|285}}&amp;lt;/ref&amp;gt; However, Jinx ends if you spend 2 turns without any monsters in sight, regardless of the duration. The Will/2 status lasts for &amp;lt;code&amp;gt;(duration of Jinx) + pow/4&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;15 + pow/4&amp;lt;/code&amp;gt; turns,&amp;lt;ref&amp;gt;{{source ref|0.31-b1|spl-selfench.cc|286}}&amp;lt;/ref&amp;gt; and does not wear off when no monsters are in sight.&lt;br /&gt;
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Note that although you can inflict draining with this spell, the [[good gods]] won&amp;#039;t put you under penance for this. Also, Jinxbite can drain even [[undead]] monsters.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Jinxbite adds some damage and a useful debuff to hybrid-type characters. Heavy melee brutes shouldn&amp;#039;t bother.&lt;br /&gt;
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Because of the low power cap, Jinxbite isn&amp;#039;t worth casting past the early game. As you progress, monsters will have too much willpower for this spell to be of any practical use.&lt;br /&gt;
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===Tips &amp;amp; Tricks===&lt;br /&gt;
*Since this spell lowers your willpower, watch out for monsters who have Hexes of their own. In the early game, this consists mostly of [[orc wizard]]s and a few [[unique]]s like [[Sigmund]] and [[Grinder]], though any monster can pick up a [[wand]].&lt;br /&gt;
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==History==&lt;br /&gt;
*Jinxbite was introduced in [[0.31]].&lt;br /&gt;
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==References==&lt;br /&gt;
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		<author><name>Maintenance script</name></author>
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