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	<title>Jewellery - Revision history</title>
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	<updated>2026-08-02T19:33:40Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jewellery&amp;#039;&amp;#039;&amp;#039; is a category of equipment, consisting of [[ring]]s and [[amulet]]s. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Jewellery is always magical and typically helpful to your character.&lt;br /&gt;
&lt;br /&gt;
* [[Ring]]s can increase stats: attributes, defenses -- even your [[ring of slaying|slaying]]. You can also find rings that bolster your resistances or spellcasting.&lt;br /&gt;
* [[Amulet]]s are typically more defensively oriented. The [[amulet of regeneration]] and [[amulet of reflection]] bolster your combat prowess directly, while the [[amulet of the acrobat]] makes you more evasive when moving or waiting.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings at a time. &lt;br /&gt;
* [[Octopode]]s are able to wear eight rings at a time. &lt;br /&gt;
* Wearing the [[macabre finger necklace]] will let you equip one additional ring.&lt;br /&gt;
* Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal.&lt;br /&gt;
&lt;br /&gt;
Jewellery is equipped with the &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; key and removed with the &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; key. Rings take 0.5 turns to take off or put on (or 1 turn to swap between two rings). Amulets take 5 turns to take off or put on (10 turns to swap between 2 amulets). You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Rings can be changed very quickly; it&amp;#039;s wise to keep extra rings for situational encounters, such as having a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks. This isn&amp;#039;t true for amulets, however.&lt;br /&gt;
&lt;br /&gt;
The [[amulet of faith]] is the only piece of jewellery that punishes you for unequipping it; removing Faith will cut piety by 33%.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], you could find amulets of inaccuracy, rings of teleportation, and rings of attention, which were always [[curse]]d.&lt;br /&gt;
*Prior to [[0.27]], ring enchantments could be negative or positive, so you could find a -4 ring of slaying or a -6 ring of strength.&lt;br /&gt;
*Prior to [[0.26]], amulets could be removed as quickly as rings, but often needed to be attuned to their user first (or had some other cost).&lt;br /&gt;
*Prior to [[0.25]], ring enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
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