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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Invisible</id>
	<title>Invisible - Revision history</title>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:09:45Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Invisible&amp;#039;&amp;#039;&amp;#039; is a [[status effect]] which renders the target unseen except through [[see invisible]]. It functions differently depending on whether it affects a player or a monster.&lt;br /&gt;
&lt;br /&gt;
==Player Version==&lt;br /&gt;
If a monster does not have see invisible, you get the following bonuses against them:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Attackers have their [[to-hit]] (accuracy) reduced against you, and there&amp;#039;s a chance to target the wrong tile entirely. &lt;br /&gt;
** Melee to-hit is reduced by -35%. Ranged attack to-hit is reduced by -50%.&lt;br /&gt;
* You can make low-tier [[stab]]s. (See the [[Stabbing#Stabbing Odds|Stabbing]] article for details)&lt;br /&gt;
* Enemy [[SH]] is divided by 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Detection&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Sleeping / wandering monsters are less likely to [[Stealth#Detection|notice you]]. &lt;br /&gt;
* Monsters are less likely to use certain spells or abilities against you.&lt;br /&gt;
* Monsters don&amp;#039;t know your exact position. See below for details.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guessing your Position&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Generally, monsters that can&amp;#039;t see you will act like they are [[confused]], without the chance of always moving &amp;quot;correctly&amp;quot;. However, they have a chance of guessing your position:&lt;br /&gt;
* Seeking monsters will randomly target a nearby tile when the player is within two tiles.&amp;lt;ref&amp;gt;{{source ref|0.30.1|mon-behv.cc|38}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monsters have a 33% chance to guess the player&amp;#039;s tile if the player is right next to them.&amp;lt;ref&amp;gt;{{source ref|0.30.1|mon-behv.cc|217}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Monsters of [[monster intelligence|human intelligence]] have an extra 8% chance to guess the player&amp;#039;s position.&lt;br /&gt;
** [[Ashenzari]] penance improves the chance of guessing by 50%.&lt;br /&gt;
&lt;br /&gt;
Invisibility has no effect if:&lt;br /&gt;
*You are in [[water]] and not [[flying]] above it.&amp;lt;ref&amp;gt;{{source ref|0.30.1|player.cc|7174}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*If you are [[backlit]] (inflicted by [[Corona]], hit by [[Sticky Flame]], inside a [[halo]], or if [[magical contamination]] is above 5000).&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
You can become invisible by: &lt;br /&gt;
*quaffing a [[potion of invisibility]].&lt;br /&gt;
*using the [[Evoke Invisibility]] ability granted by a [[scarf]] of invisibility or certain [[artefact]]s (attempting to use this ability, succeed or fail, will [[drain]] you).&lt;br /&gt;
*[[Dithmenos]]&amp;#039; [[Shadow Form]] turns you into a shadow, granting intrinsic invisibility.&lt;br /&gt;
&lt;br /&gt;
Regardless of source, player invisibility lasts for &amp;lt;code&amp;gt;15 + 1d([[spell power]])&amp;lt;/code&amp;gt; turns (max: 100 turns).&amp;lt;ref&amp;gt;{{source ref|0.30.1|potion.cc|500}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Almost every character benefits tremendously from being invisible. Many difficult enemies can not see invisible, from most monsters in the [[Spider&amp;#039;s Nest]], [[Swamp]], and [[Shoals]], to [[list of draconians|draconians]] and [[death cob]]s in [[Zot]], to [[hellion]]s and [[tormentor]]s in [[extended]]. [[Ghost moth]]s, themselves invisible, are a pertinent threat to all visible casters. [[Stealth]]y [[stab]]bers benefit most - it greatly enhances your effective stealth and your damage output in melee.&lt;br /&gt;
&lt;br /&gt;
Despite the benefits, there are a few downsides to invisibility:&lt;br /&gt;
*The list of monsters capable of seeing invisible is unfortunately rather large (see [[:Category:See invisible]]), making the status effect completely useless against them. By the time you get a reliable means of invisibility, more and more monsters won&amp;#039;t care.&lt;br /&gt;
*Every method of turning invisible has its own quirks:&lt;br /&gt;
**Potions are reliable, but are rare and come in limited quantity.&lt;br /&gt;
**[[Invisibility (ego)|Evocable invisibility]] is a renewable source of invisibility. But finding a source isn&amp;#039;t guaranteed. And, even with [[Evocations]] training, the [[drain]] is a very significant cost.&lt;br /&gt;
**Shadow Form requires significant [[Invocations]] training to be reliable, carries a significant MP and [[piety]] cost, drains you when activated, further drains you when you take damage, all the while reducing your damage output and spellpower.&lt;br /&gt;
&lt;br /&gt;
As you progress, and as more monsters gain SInv), invisibility shifts from &amp;quot;a buff that can kill most things outright&amp;quot; to &amp;quot;a defense against common/weak monsters&amp;quot;. Being invisible won&amp;#039;t help one bit against an [[orb of fire]], but it&amp;#039;ll make nearby draconians less likely to hit you.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Note that monsters will remember your old position. Therefore, you should move a few tiles after becoming invisible. That way, monsters are much less likely to target the right tile.&lt;br /&gt;
*[[Dazzling Flash]] or a [[wand of light]] (if it has generated) replicate invisibility. These effects [[blind]] opponents; a blind opponent treats you as invisible, even if they have see invisible. However, the former can fail, and the latter has a limited number of uses.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Invisible monsters are very dangerous to a player who cannot see invisible. If you cannot see invisible, then in melee with invisible monsters:&lt;br /&gt;
*Your [[shields|block]] rolls are divided by three.&lt;br /&gt;
*You suffer a -10 penalty to your [[EV]] against their melee attacks&lt;br /&gt;
*You suffer a -6 penalty to your melee to-hit number against invisible monsters.&lt;br /&gt;
&lt;br /&gt;
On top of that, invisible monsters cannot be seen either within your [[line of sight]] or on the map, and if you actually manage to guess which tile they&amp;#039;re in and attack them, you receive significantly less information than normal (the monster is referred to as &amp;quot;something&amp;quot; rather than by its actual name).&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
====Permanently invisible====&lt;br /&gt;
These monsters are permanently, inherently invisible:&lt;br /&gt;
*{{monsterlink|Unseen horror}}&lt;br /&gt;
*{{monsterlink|Ghost moth}}&lt;br /&gt;
*{{monsterlink|Shadow wraith}}&lt;br /&gt;
*{{monsterlink|Lorocyproca}}&lt;br /&gt;
&lt;br /&gt;
====Casters of invisibility====&lt;br /&gt;
Some spellcasting monsters can make themselves invisible:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-width:400px&amp;quot;&amp;gt;&lt;br /&gt;
*{{monsterlink|Orc wizard}}&lt;br /&gt;
*{{LightCyan|I}} [[File:Sky beast.png]] &amp;#039;&amp;#039;&amp;#039;[[Sky beast]]&amp;#039;&amp;#039;&amp;#039; (by inherent ability, not a spell)&lt;br /&gt;
*{{Magenta|p}} [[File:Shadow.png]] &amp;#039;&amp;#039;&amp;#039;[[Shadow]]&amp;#039;&amp;#039;&amp;#039; (by inherent ability, not a spell)&lt;br /&gt;
&amp;lt;!--Formatted this way to keep the text in the same line--&amp;gt;&lt;br /&gt;
*{{monsterlink|Ogre mage}}&lt;br /&gt;
*{{monsterlink|Deep elf knight}}&lt;br /&gt;
*{{Red|V}} [[File:Vampire (monster).png]] &amp;#039;&amp;#039;&amp;#039;[[Vampire (monster)|Vampire]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*{{monsterlink|Vampire knight}}&lt;br /&gt;
*{{monsterlink|Vampire mage}}&lt;br /&gt;
*{{monsterlink|Boggart}}&lt;br /&gt;
*{{White|p}} [[File:Necromancer (monster).png]] &amp;#039;&amp;#039;&amp;#039;[[Necromancer (monster)|Necromancer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*{{Magenta|p}} [[File:Wizard (monster).png]] &amp;#039;&amp;#039;&amp;#039;[[Wizard (monster)|Wizard]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*{{monsterlink|Draconian knight}}&lt;br /&gt;
*{{monsterlink|Lich}}&lt;br /&gt;
*{{monsterlink|Ancient lich}}&lt;br /&gt;
*{{monsterlink|Sigmund}}&lt;br /&gt;
*{{monsterlink|Blork the orc}}&lt;br /&gt;
*{{monsterlink|Psyche}}&lt;br /&gt;
*{{monsterlink|Erica}}&lt;br /&gt;
*{{monsterlink|Maurice}}&lt;br /&gt;
*{{monsterlink|Erolcha}}&lt;br /&gt;
*{{monsterlink|Kirke}}&lt;br /&gt;
*{{monsterlink|Ilsuiw}}&lt;br /&gt;
*{{monsterlink|Boris}}&lt;br /&gt;
*{{monsterlink|The Enchantress}}&lt;br /&gt;
*{{monsterlink|Pandemonium lord}} (7.5% chance)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This effect has a finite duration, but the monster can always recast it after it has run out.&lt;br /&gt;
&lt;br /&gt;
====Potion users====&lt;br /&gt;
Monsters who know how to use potions may use [[potions of invisibility]] to make themselves invisible. This effect has a finite duration, but the monster may be able to reapply the effect by quaffing another potion (if it has one).&lt;br /&gt;
&lt;br /&gt;
==Detecting invisible monsters==&lt;br /&gt;
===See invisible===&lt;br /&gt;
If you have the [[see invisible]] [[intrinsic]], invisible monsters gain no benefits against you. You can acquire this in the following ways:&lt;br /&gt;
*Having the [[Acute Vision]] [[mutation]]. [[Spriggan]]s, [[vampire]]s, [[naga]]s, [[felid]]s, and [[palentonga]]s all have this mutation naturally.&lt;br /&gt;
*Having rank 3 of the [[Antennae]] mutation. [[Formicid]]s start with this, and [[demonspawn]] may develop it as they grow.&lt;br /&gt;
*Wearing a [[ring]], [[Armour#headgear|headgear]], or [[artefact]] with the see invisible [[ego]]&lt;br /&gt;
*Having rank 3 of [[Jiyva]]&amp;#039;s [[Eyeballs]] mutation.&lt;br /&gt;
&lt;br /&gt;
===Backlighting===&lt;br /&gt;
Under some circumstances, a target may become backlit (also known as [[glow]]ing). This renders its invisibility ineffective, and actually makes it easier to hit than normal. Backlighting occurs whenever:&lt;br /&gt;
*An invisible target is affected by the [[Corona]] status (must overcome [[willpower]]).&lt;br /&gt;
*An invisible, corporeal target (i.e. one that is not [[insubstantial]]) is covered with [[Sticky Flame]]s, unless it&amp;#039;s standing in water (which immediately extinguishes the flames).&lt;br /&gt;
*An invisible creature enters a [[halo]].&lt;br /&gt;
*The player suffers from significant amounts of [[magical contamination]] (yellow or worse).&lt;br /&gt;
&lt;br /&gt;
===Invisible monsters revealed as a disturbance===&lt;br /&gt;
All invisible monsters will occasionally leave disturbances while invisible, represented by a white humanoid outline if playing in tiles or by the {{White|{}} glyph if playing in console. If you attack a square and the monster does not move from that square, the monster will be revealed as a disturbance until it moves (the only invisible monsters likely to shift position without you moving first are [[unseen horror]]s).&lt;br /&gt;
&lt;br /&gt;
All corporeal invisible monsters create disturbances when passing through an opaque [[cloud]] (e.g. fog, steam), revealing their position (but not any further information). Do note that this only applies to monsters -- invisible players are not revealed in clouds. Anything the player can do to create clouds when an invisible creature is near will aid him in determining that creature&amp;#039;s location:&lt;br /&gt;
*Reading a [[scroll of fog]] or bleeding smoke (granted to followers of [[Dithmenos]] or characters wearing the [[cloak of the Thief]]).&lt;br /&gt;
*Using [[Fire Magic]] in and over water, creating [[steam]] clouds.&lt;br /&gt;
*Using Ice Magic in and over lava, creating steam clouds.&lt;br /&gt;
*Invoking [[Wu Jian]]&amp;#039;s Heavenly Storm ability.&lt;br /&gt;
&lt;br /&gt;
Additionally, any invisible creature, including the player, standing or swimming (e.g. not [[fly]]ing) in liquid ([[shallow water]], [[deep water]], and [[lava]]) is always visible as a disturbance.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], [[chaos]] attacks could give invisibility.&lt;br /&gt;
*Prior to [[0.28]], [[Invisibility]] was a spell available to players, which was one of the main ways of getting this status. The status would also give [[magic contamination]] over time, and many more late-game monsters had access to SInv.&lt;br /&gt;
*Prior to [[0.27]], the [[wand of random effects]] could turn you or monsters invisible. Replaced with a [[piece from Xom&amp;#039;s chessboard]], which only targets monsters.&lt;br /&gt;
*Prior to [[0.26]], the [[invisibility (ego)|invisibility ego]] did not drain its user when used.&lt;br /&gt;
*Prior to [[0.22]], the [[submerging]] mechanic existed. [[:Category:Submerges|Certain monsters]] had an ability to render themselves &amp;#039;&amp;#039;effectively&amp;#039;&amp;#039; invisible by hiding in [[deep water]], [[lava]], or even [[Trapdoor spider|under the floor]].&lt;br /&gt;
*Prior to [[0.20]], invisibility increased the player&amp;#039;s [[hunger]] rate by 5.&lt;br /&gt;
*Prior to [[0.18]], invisibility reduced the combat accuracy by 5 for the player and monsters if they couldn&amp;#039;t see invisible themselves. &lt;br /&gt;
*Prior to [[0.16]], the [[sense invisible]] intrinsic existed, which was an upgrade to [[see invisible]].&lt;br /&gt;
*Prior to [[0.13]], invisible monsters were immune to the effects of [[Olgreb&amp;#039;s Toxic Radiance]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Invisible monsters|*]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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