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	<title>Invisibility (ego) - Revision history</title>
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	<updated>2026-08-03T16:22:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Invisibility_(ego)&amp;diff=4748&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:26:17Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{flavour|When activated, it grants the wearer temporary invisibility, but also drains their max health.}}&lt;br /&gt;
&lt;br /&gt;
Wearing equipment with the &amp;#039;&amp;#039;&amp;#039;invisibility ego&amp;#039;&amp;#039;&amp;#039; grants you the Evoke Invisibility [[ability]], allowing you to turn [[invisible]] at will. It has a chance of failure, based on your [[Evocations]] skill.&lt;br /&gt;
&lt;br /&gt;
Regardless of whether you fail or succeed, your max HP is temporarily [[drain]]ed (~8% max HP). Successfully evoking invisibility will cause minor [[magical contamination]].&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
The invisibility ego can be found on:&lt;br /&gt;
*[[Scarves]]&lt;br /&gt;
*The [[unrand]] [[ring of Shadows]]&lt;br /&gt;
*Randomly generated [[artefact]]s&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Being invisible is a strong effect. Against enemies that can&amp;#039;t see invisible, it greatly reduces chance of being hit, and allows you to [[stab]]. A scarf of invisibility gives all those benefits without needing to use a rare [[potion of invisibility|potion]].&lt;br /&gt;
&lt;br /&gt;
However, the drain prevents you from spamming the ability. Plus, the [[Evocations]] skill required to reliably go invisible is high. As the drain happens even if you fail, you generally don&amp;#039;t want to try until you have enough skill. By then, most &amp;#039;tough&amp;#039; enemies will be able to see invisible. This ego can still be useful (many weaker enemies don&amp;#039;t have SInv), but you may want a more consistent ego instead.&lt;br /&gt;
&lt;br /&gt;
Even in the late game, there are many enemies that can&amp;#039;t see invisible. Notable examples include [[caustic shrike]]s, [[death cob]]s, [[list of draconians|draconians]], [[tormentor]]s, and [[hellion]]s.&lt;br /&gt;
&lt;br /&gt;
Success rate rises with [[Evocations]] skill:&lt;br /&gt;
{{#invoke:Failure rate table|table|Evocations|60|2}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.32|fail rate&amp;#039;s dependency on Evocations will be reduced by 1/3. Also, the drain cost will be reduced by 1/3.}}&lt;br /&gt;
*Prior to [[0.28]], turning invisible caused more [[magic contamination]] initially and applied some contamination over time.&lt;br /&gt;
*Prior to [[0.26]], evoking invisibility caused [[comestible|hunger]] instead of [[drain]]ing you.&lt;br /&gt;
*Prior to [[0.25]], invisibility generated on [[cloak]]s instead of scarves.&lt;br /&gt;
*Prior to [[0.21]], removing an invisibility-ego item while invisible did not cost the player extra magical contamination.&lt;br /&gt;
*Prior to [[0.20]], this ego would let the player turn visible again once invisible, as a way to reduce contamination.&lt;br /&gt;
*Prior to [[0.18]], this ego could be found on [[ring]]s.&lt;br /&gt;
*Prior to [[0.16]], this was called the Darkness ego.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cloaks]]&lt;br /&gt;
[[Category:Egos]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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