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	<title>Identification - Revision history</title>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Identification&amp;diff=2419&amp;oldid=prev</id>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
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Some items have unknown properties, which can be revealed by &amp;#039;&amp;#039;&amp;#039;identification&amp;#039;&amp;#039;&amp;#039;. For example, you won&amp;#039;t know what a &amp;#039;&amp;#039;murky blue&amp;#039;&amp;#039; [[potion]] does or what a &amp;#039;&amp;#039;glowing&amp;#039;&amp;#039; [[short sword]] is until they are identified. A [[scroll of identify]] is the easiest way to check some items, but there are a few other methods as well.&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;\&amp;#039;&amp;#039;&amp;#039; for a list of items already identified. While viewing the list, the command &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039; will toggle the view to items you have not yet identified.&lt;br /&gt;
&lt;br /&gt;
==Potions &amp;amp; Scrolls==&lt;br /&gt;
Potions and scrolls are either unidentified or identified. Unidentified potions/scrolls are in blue text and have vague descriptors, such as a scroll labelled README, or a green potion. Identified items aren&amp;#039;t in blue text, and their names tell you what the item does, e.g. [[scroll of teleport]] or [[potion of curing]].&lt;br /&gt;
&lt;br /&gt;
Identifying a potion or scroll will reveal its &amp;quot;true&amp;quot;, identified type for the rest of the game. So if you identify a green potion as a potion of curing, all green potions you come across will be revealed as potions of curing.&lt;br /&gt;
&lt;br /&gt;
The most common ways to identify potions and scrolls are as follows:&lt;br /&gt;
*Using a [[scroll of identify]] on the potion or scroll.&lt;br /&gt;
*All potions and scrolls are identified when used, even if they didn&amp;#039;t do anything. &lt;br /&gt;
&lt;br /&gt;
Using an unknown item &amp;quot;blind&amp;quot; will let you identify it faster, but it generally wastes the item you just used. This can be a good thing, since an identified item can help you survive a situation you otherwise would&amp;#039;ve died in. In any case, some amount of blind use is practically required. This is because scrolls of identify are initially unknown too, meaning you&amp;#039;ll have to blind read until you reveal scrolls of identify in the first place.&lt;br /&gt;
&lt;br /&gt;
===Read-ID===&lt;br /&gt;
Reading unknown scrolls can be dangerous, because some scrolls have negative effects. At the same time, you&amp;#039;ll want to maximize the positive effects of the scrolls you do read. If you want to optimize blind reading, you should:&lt;br /&gt;
*Be on an &amp;#039;&amp;#039;un&amp;#039;&amp;#039;explored level, standing directly on the stairs leading to a clear level.&lt;br /&gt;
**Being on an unexplored level makes the most out of a [[scroll of revelation]].&lt;br /&gt;
**Being on an upstairs lets you retreat in case you read a [[scroll of teleportation]] or a dangerous scroll like [[scroll of noise|noise]].&lt;br /&gt;
*Make sure that no monsters - allied or hostile - are in your [[line of sight]]. This way, you won&amp;#039;t blow yourself up with a [[scroll of immolation]].&lt;br /&gt;
*You carry at least one enchantable weapon, preferably one you want to [[brand]] or replace the brand of. This makes the most out of [[scrolls of enchant weapon|enchant weapon]] and [[scroll of brand weapon|brand weapon]].&lt;br /&gt;
&lt;br /&gt;
Also, you should test the most numerous unknown scrolls you have first. Usually, you&amp;#039;ll be more likely to identify common scrolls, such as identify and teleport.&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; In addition, you&amp;#039;ll have more copies of that scroll available to use. (If you read a scroll you have 5 copies of, after reading, you&amp;#039;ll have 4 copies of a potentially useful scroll. If you read a scroll you only have 1 copy of, you&amp;#039;ve identified the scroll, but now you have no copies of that scroll - not very helpful!)&lt;br /&gt;
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These conditions can be adjusted as your knowledge improves. If you&amp;#039;ve already identified scrolls of revelation, then you don&amp;#039;t need to use scrolls on an unexplored level. If you&amp;#039;ve identified most scrolls, you might want to stop blind reading, since you&amp;#039;re likely to &amp;#039;waste&amp;#039; a rare scroll.&lt;br /&gt;
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If you are in an emergency situation, and have nothing better to do, you can read unknown scrolls in hopes that the scroll will help. Depending on what you&amp;#039;ve identified, you may want to drink unknown potions instead.&lt;br /&gt;
&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039;It depends on how you found the scrolls. If you find 1 copy of a scroll somewhere, and then find the another copy of the same scroll elsewhere, it&amp;#039;s more likely to be a common scroll. But if you find 2-3 copies of a scroll in the same tile, it is no more likely to be a common scroll than usual. This also applies to potions.)&lt;br /&gt;
&lt;br /&gt;
===Quaff-ID===&lt;br /&gt;
Some potions also have dangerous effects. The conditions to safe blind-quaff aren&amp;#039;t as dangerous, though. To safely blind-quaff:&lt;br /&gt;
*You should quaff unknown potions when there are no monsters in sight (and no monsters are nearby).&lt;br /&gt;
&lt;br /&gt;
Like scrolls, when blind quaffing, you should test the most numerous potions. The two most common potions, [[potions of curing]] and [[potion of heal wounds]] are quite useful to know.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s worth noting that potions are somewhat more risky to blind-use than scrolls, since [[potions of mutation]] exist. Potions of mutation can give you terrible mutations, such as [[teleportitis]] or [[No Unsafe Scrolls]]. Therefore, some players may avoid blind-quaffing potions entirely. Note that, in an emergency situation, getting a bad mutation doesn&amp;#039;t matter at all; don&amp;#039;t be afraid to blind quaff if you have no other options.&lt;br /&gt;
&lt;br /&gt;
===Emergency Use-ID===&lt;br /&gt;
If you are in danger and have nothing better, it&amp;#039;s generally better to drink unknown potions than scrolls. Consider the following list:&lt;br /&gt;
*Scrolls that can often help win/escape fights: Teleportation, blinking, fear, summoning/butterflies. &lt;br /&gt;
**If you aren&amp;#039;t adjacent to any foe and have a ranged attack: immolation, poison.&lt;br /&gt;
*Potions that can often help win/escape fights: Curing, heal wounds, might, haste, lignification, invisibility, berserk rage.&lt;br /&gt;
&lt;br /&gt;
For most characters, there are more potions that help you resolve danger than scrolls. However, this can change depending on what you&amp;#039;ve identified. If you&amp;#039;ve already identified many types of emergency potions, then scrolls become better.&lt;br /&gt;
&lt;br /&gt;
===Other ways to ID===&lt;br /&gt;
The following are less common ways to identify potions and scrolls:&lt;br /&gt;
*Any items your [[background]] starts with are automatically identified.&lt;br /&gt;
*If you buy an item from a non-antique [[shop]], then it will be identified.&lt;br /&gt;
**You can buy unidentified harmful items (such as [[potions of degeneration]] and [[scrolls of noise]]) in order to ID them.&lt;br /&gt;
*[[Ashenzari]] will identify all items on sight once you reach 1* piety.&lt;br /&gt;
*Certain pre-generated [[vault]]s may come with items already identified. For example, there is a [[faded altar]] vault with a [[scroll of immolation]] on top of it. If you come across this specific vault, then upon seeing the vault, you&amp;#039;ll automatically identify scrolls of immolation for the rest of the game.&lt;br /&gt;
*If there is only 1 unidentified item of a type (i.e. you find the last unidentified [[potion]] or [[scroll]]), it will be identified for you on sight.&lt;br /&gt;
&lt;br /&gt;
==All Other Items==&lt;br /&gt;
Each individual piece of equipment ([[armour]], [[weapon]]s, [[jewellery]]) is identified immediately and completely when you occupy its tile (or when you buy the item). Each instance of a gear item needs to be identified: if you identify an artefact [[whip]], you won&amp;#039;t automatically identify other artefact whips.&lt;br /&gt;
&lt;br /&gt;
[[Wand]]s are also identified when stepping on their tile. After identifying a wand, all other wands of that type are identified immediately on sight.&lt;br /&gt;
&lt;br /&gt;
All monster equipment, including wands, are fully identified on sight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], monsters could use potions they picked up, which identified the potion.&lt;br /&gt;
*[[0.27]] removed much need for identification. &lt;br /&gt;
: Prior to [[0.27]], all weapons, armour, and jewellery identified on equip instead of when you step on its tile. [[Curse]]s, along with harmful items such as [[rings of teleportation]] and [[amulet of inaccuracy|amulets of inaccuracy]], made blind-equipping items a liability without [[scroll of remove curse|scrolls of remove curse]]. All these items were removed. Still existent items like [[distortion]] branded weapons and [[amulet of faith]] could punish the player if you hadn&amp;#039;t properly identified them. &lt;br /&gt;
: If you had a scroll of remove curse, you can safely identify most equipment by equipping it. Non-artefact armour and rings were always safe to wear with remove curse. If you didn&amp;#039;t mind faith, amulets were safe. Weapons always had a small risk of having distortion, but were otherwise safe.&lt;br /&gt;
*Prior to [[0.23]], all monster equipment didn&amp;#039;t identify on sight.&lt;br /&gt;
*Prior to [[0.16]], wands did not automatically identify when picked up and the brand of weapons wielded by monsters did not identify on sight.&lt;br /&gt;
*Prior to [[0.15]], most jewellery would not fully identify when worn, and scrolls of identify could occasionally affect multiple items.&lt;br /&gt;
*Prior to [[0.14]], scrolls of curse weapon, armour, and jewellery could be found which would curse a random equipped object of that type. These scrolls are now obtainable only through [[Ashenzari]], and are therefore always identified. Also, weapons, wands, and scrolls would fully identify when used, some [[background]]s started with knowledge of items they did not possess, and potions of blood and porridge were not pre-identified.&lt;br /&gt;
*Prior to [[0.10]], scrolls of enchant weapon, scrolls of fear, scrolls of holy word, scrolls of torment, and scrolls of vorpalise weapon would only identify when read if they affected something.&lt;br /&gt;
*Prior to [[0.8]], wield-IDing [[magical staves]] would only work if the spellcaster&amp;#039;s skills exceeded a certain value, much like with weapon enchantments.&lt;br /&gt;
*Prior to [[0.6]] and the removal of the [[Divinations]] school of magic, you could also identify items using the [[Identify]] spell.&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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